Where are we getting that each shader can do 3ops per clock?
From what I have read, the MUL is gone, and it can do 2ops per clock.
Depending on clocks it will be under 2TFlops for SP and under 1TFlops for DP, somewhere around 600-900GFlops DP.
Can anyone point out where they are getting 3ops per clock for GF100?
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