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First of all, that's just the number of compute threads possible, and has nothing to do with limiting the shader power in games. Secondly, the 5870 can only run a maximum of 1600 / 5 = 320 threads, because you can only run one thread per group of 5 "stream processors", so in terms of DirectCompute even TriFire 5870's will not be held back by the thread limit, although QuadFire might be.
Last edited by hurleybird; 09-27-2009 at 10:30 AM.
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