Last edited by Morais; 09-14-2009 at 08:05 AM.
arg - stop posting the same stuff!
Phenon II x4 955 (3.7ghz)/athlon II x2 245 (3.7ghz), Mugen 2 , gigabyte 790xt ud4p, 5770 1000/1420 , 4GB ddr3
http://superclock.mysmf.com 5770 1ghz bench
evga failed
well when your dissapointed cos your overhyping a great product dont blame me, even if im right ill be happy cos its great, if not then ill be even happier... win/win....Originally Posted by T2k
your over hyping STILL even with benches ... at minimum it seems 5~% above 295 which is awesome and i stand by what I said.... at $100 cheaper then the 295 its a great deal and price
and even then thats comparing, lowered pricings.... against launch prices so meh...
"Cast off your fear. Look forward. Never stand still, retreat and you will age. Hesitate and you will die. SHOUT! My name is…"
//James
jmke, it's with or without AF
Ati 4890
1920 * 1200 4AA/16AF 37fps
1920 * 1200 4AA/1AF 67fps
http://74.125.47.132/translate_c?hl=...j7m3vvvL7csRug
[SIGPIC][/SIGPIC]Bring... bring the amber lamps.
If these charts are more or less accurate, HD5870 is more or less what I expected when specs were finally leaked. I've been trying to pack some info from that mess of bars and numbers, and more or less:
HD5870 vs GTX285: Average +53%, with 40% of the tests being >+50% difference, with huge variations due to the different configurations (specially AA).
Taking into account only 4xAA mode except in the few cases where it's not possible (STALKER CS and BattleForge) for consistency, I got: Average +46%, with ~33% of the titles being >+50%, and ~66% of the titles being >+33%. Those results are much more consistent between them.
Great improvements since RV770, I think this is going to make hard for NVIDIA to change the last round situation (little to no performance advantage depending on the models for much bigger and higher end focused chips = losses and difficulties to compete on other market segments) when they release their GT300 parts, but let's hope the Green Goblin can make a miracle (like ATi did with RV770) and balance the market again...
This is more or less exactly what I expected as well, and having said that I'm pleased.
Currently I am running a 4870X2, so I will be waiting until the 5870X2 comes out to upgrade. The performance increase will be worth the investment, especially since I am sure to get some decent money out of my 4870X2 anyways.
thank you, we suspected fake
[SIGPIC][/SIGPIC]Bring... bring the amber lamps.
This is the worst part. These are AMD slides, so these are canned benchmarks which show best case scenario, and probably alot slower in alot of situations.
I am surprised alot more people didn't question the first crysis benchmarks someone posted without even a screenshot and consisted of just forum text. Similarly people aren't even pointing out how bad these slides are and that they are even AMD slides. Just shows how biased his forums has become lately.
Looks like I get performance like this or better with my trifire setup. This consume alot less power obviously, but I think I will wait to see what NV comes up with.
If NV is able to cure its AA8x problems, AMD is in for a beating.
Another leakage from CJ Forum :
Beyond3D
~P17.000
~X8200
Tested on a Core i7 965 system with 6GB memory.
HD5850 vs GTX285:
Big UP to the source !
Last edited by Olivon; 09-14-2009 at 09:34 AM.
I have no idea what are you talking about. Each card will compete with its similarly-priced NV counterpart which to me still means 5870x2 will go against 295... if so then I think it's more than ridiculous to think it will only be 10% faster.
Any other way of comparing cards is utterly illogical idiocy, period.
Last edited by T2k; 09-14-2009 at 09:40 AM.
Yes same here. Ati's AF methods have never been as effective as NV's. Hopefully this changes with cat 9.10 and 5800 series.
From chiphell on new angle independent AF & SS AA:
The following is the structure of Everygreen profile:
20 SIMD Cores
- Each SIMD Cores contains a 5D ALUs, a total of 1600 ALUs
80 Texture Unit
- Each SIMD Cores are four TU
Has two Rasterizer unit, Hierarchial-Z units are double (two), but the Geometry / Vertex Assembler is still one each for
- The use of SIMD Core implementation of the triangle interpolation, no longer using a separate hardware unit to perform this operation, SIMD Core this added interpolation instructions (lrp?)
Improved the performance of Constant Buffer
Faster Geometry Shader Performance
OpenGL context, achieved a 12-bit sub-pixel accuracy, raising the Line rendering performance and speed of operation clippiing
Double-precision performance of 544GFLOPS.
IPC Enhancements
- More flexible implementation of dot product instructions
- To achieve single-cycle MUL, dependent ADD instruction Co-issue
- Support the provision of hardware implementation of the SAD instruction can be achieved through the OpenCL
Aspects of texture units and cache
- Complete the second element 68B bilinear texture filtering
- Completion of 272B 32-bit per second texture fetch
- L1 tex cache bandwidth 1TB / s
- L1 to L2 bandwidth of 435 GB / s
- Each memory controller with 128KB L2 cache
- Support for texture 16k * 16k
- Support for DX11 in BC6 / 7 Compressed Texture
- Perfect angle dependent anisotropic texture filtering, the performance of decay rate consistent with previous AF algorithm
- The details of the ideal degree of adjustment ensures a higher quality of texture mapping
AA, it will basically single-cycle performance of the overall fold up, but the texture units are now available from compressed AA color buffer to read data, and will provide Supersampling AA (previously only in the RADEON 8500 the public before)
Stream Computing aspects
- Follow the IEEE 754-2008 precision
- Provide NVIDIA GT200 introduced Coalesces Memory Write
- Scatter operation can be done single-cycle 64 32-bit values, the generation is 32, but ...
- Support for 32-bit atomic operations
- Flexibility to configure the 32KB LDS (each SIMD core of a LDS, each 32kB)
- Full-chip has a GDS (Global Data Share), size of 64KB
- To achieve global synchronization
--Append/Consume Buffer
[SIGPIC][/SIGPIC]Bring... bring the amber lamps.
okay, then as you say the 5870x2 DOES go against the gtx295. current 295 price is $499, 5870x2 price set to be $599 at end of october.
But already the $399 5870 1gb single gpu card is destroying the $499 gtx295...
So what are you saying? What is rediculous about what is happening?
[SIGPIC][/SIGPIC]Bring... bring the amber lamps.
Last edited by jaredpace; 09-14-2009 at 09:58 AM.
[SIGPIC][/SIGPIC]Bring... bring the amber lamps.
We can't know if those AMD papers are similar or different to what we will see when reviews come, but I don't think the numbers they are giving are bad at all. What did you expected?
GTX 285 was already ~25% more performant than HD4870 1GB at 4xAA configuration. Those papers show HD5870 like ~45% better than GTX285 at 4xAA. So both combined make a ~80% improvement over HD4870 1GB.
That's a wonderful real world improvement for a +120% theoretical computational power increase (10% higher clocks and 2x processing units) and a 33% memory bandwidth increase, given that those real world tests with games don't always take full advantage of the architectures (you know, there are titles more or less optimized for every architecture so not every title takes full advantage of it) and that GPU's are not the only variable that affects framerates.
I don't think NVIDIA has an easy path to "beat" this, depending on what you call "beat". Of course, if beating is having a marginal win in raw performance with a twice as big and expensive chip compared to the competitor... but this is exactly what happened last time, and I don't think NVIDIA considered that like if they had won anything...
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