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Thread: OCCT 3.1.0 shows HD4870/4890 design flaw - they can't handle the new GPU test !

  1. #101
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    Quote Originally Posted by Eastcoasthandle View Post
    The end result remains the same; you still will need to run that program or game. That's the focal point. Regardless if its 4 minutes or 4 hours
    not sure about you, but id much rather run the program for 4 minutes and tell my my comp is unstable, then run a game for 4 hrs and still not know for sure.

    thats the whole point of it. to know if your stable or not.
    Its not overkill if it works.


  2. #102
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    I don't see the point of this, everything has a limit, you push it enough, it crashs, am sure you could produce the same on a nVidia card if you push enough amps or whatever through it.

    Meh.

  3. #103
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    It's interesting that nobody has asked what exactly the test is stressing. The reason games with "complex" shaders don't stress hardware as much is that various functional units are often idle waiting on high latency memory or texturing operations.

    If Tetedeiench's test is very math heavy with with high shader utilization for extended periods of time that should throw up a red flag for any sort of GPGPU applications. All of the excuses about games not stressing hardware are bollocks as it's trivial to whip up an OpenCL or CS application that runs full tilt on the shader core.

    Tetedeiench, you wouldn't be willing to share your source code would you?

  4. #104
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    lets not mention nv

    it crashed all three of my 4890's....but hell i hate the prime/furmark stuff anyways
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  5. #105
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    Quote Originally Posted by IronWarrior View Post
    everything has a limit, you push it enough, it crashs, am sure you could produce the same on a nVidia card
    Next goal !

  6. #106
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    cpu or gpu must pass ANY stress test at stock speeds no matter what. As long as it is not drivers, system or test itself that is flawed
    ...

  7. #107
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    Quote Originally Posted by IronWarrior View Post
    I don't see the point of this, everything has a limit, you push it enough, it crashs, am sure you could produce the same on a nVidia card if you push enough amps or whatever through it.
    Can you imagine AMD telling some researcher not to optimize his algorithm for maximum utilization because the hardware isn't meant for that? But we really can't say anything for sure unless we see the shader code. Because it might be doing something very inefficient that has no performance or IQ benefit.

  8. #108
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    I think there is definitely a design flaw or something about the 4890.

    When I bench 3dmark06. I can run the 4890 at 1000 mhz(this is with 300 cfm of air directly on top mind you and 100 percent fan setting). When I run 3dmark 05 I can run it at 975, when I run 3dmark03, I can't even run it at 945.

    I don't see why there is so much variability in the clocks of these card. I think stability is definitely an issue when there is such variation in runable bench speeds. AMD needs to stop this marketing propaganda, e.g anandtech overclock extravaganza, that these cards are so bulletproof for overclocking, when they might have potential issues in the future even a stock speed.

    I think these type of tests are important because they give show how well a card is built for the long term. I have used this analogy before, but I akin it to the test of elevators. We don't test elevators using only it rated weight. They test way way beyond that to ensure longterm strength. If something can run at 150% percent capacity then running at its designed specs will be a cake walk and thus running at that speed for a couple years will be ensured.

    I am sure there is a reason company like ATI exclusive companies like powercolor have reduced their warranty times from lifetime to 1 year. The engineers are the best guys at knowing this type of stuff. Diamonds another company that offers 1 year warranty. I think AMD cards are not built for longterm lifetime warranties. Sapphire has by far the best warranty as an AMD exclusive(two or three years), and they are famous for their bad RMA service.

  9. #109
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    Quote Originally Posted by MsB View Post
    I have a sapphire 4870 1 gig with the nicer than reference design heatsink design shown here , sorry its easier to just use newegg linky, http://www.newegg.com/Product/ShowIm...d%20-%20Retail although your test makes it hot as holy H it doesnt make it black screen. btw I used the settings you described. Test says gpu is at around 115 c but when I click it off ati sensor shows 85c btw, I am running my fan at full speed cause I dont want to damage card.
    Interesting. You did run the test in FullScreen mode, did you ?

    I wonder if Sapphire did use the reference design VRM for its card... would be an interesting thing to look for.

    I'm going to sleep (it's more than time for me to do so), i'll keep looking at this thread tomorrow. Please don't start a flame war, i'm just trying to get this thing sorted out, and to know what's going on...

  10. #110
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    yea, trinibwoy, and maybe I want to use OCCT as my screensaver If it cant run that then I return my product back as faulty
    ...

  11. #111
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    Quote Originally Posted by trinibwoy View Post
    Tetedeiench, you wouldn't be willing to share your source code would you?
    That would lead to a prompt debunking of his design flaw claims I suspect. On the other hand it could validate them. Obviously this post does little to further the discussion.

  12. #112
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    Quote Originally Posted by trinibwoy View Post
    It's interesting that nobody has asked what exactly the test is stressing. The reason games with "complex" shaders don't stress hardware as much is that various functional units are often idle waiting on high latency memory or texturing operations.

    If Tetedeiench's test is very math heavy with with high shader utilization for extended periods of time that should throw up a red flag for any sort of GPGPU applications. All of the excuses about games not stressing hardware are bollocks as it's trivial to whip up an OpenCL or CS application that runs full tilt on the shader core.

    Tetedeiench, you wouldn't be willing to share your source code would you?
    Before going to sleep, i have to answer that : sorry, but the answer is no.

    I don't think there are people skilled enough to analyze the effect produce on the die of a GPU by a particular shader instruction and how that will affect the crash we're encountering.

    Don't you think ?

    I've always kept my code for myself for the following reasons :
    • I like to know where my code is used, for what purpose, by whom
    • I don't want to see branches popping everywhere
    • I don't want comments on my way of coding


    So sorry, the answer is no

  13. #113
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    So a new power virus...
    Originally Posted by motown_steve
    Every genocide that was committed during the 20th century has been preceded by the disarmament of the target population. Once the government outlaws your guns your life becomes a luxury afforded to you by the state. You become a tool to benefit the state. Should you cease to benefit the state or even worse become an annoyance or even a hindrance to the state then your life becomes more trouble than it is worth.

    Once the government outlaws your guns your life is forfeit. You're already dead, it's just a question of when they are going to get around to you.

  14. #114
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    Quote Originally Posted by Tetedeiench View Post
    Interesting. You did run the test in FullScreen mode, did you ?

    I wonder if Sapphire did use the reference design VRM for its card... would be an interesting thing to look for.

    I'm going to sleep (it's more than time for me to do so), i'll keep looking at this thread tomorrow. Please don't start a flame war, i'm just trying to get this thing sorted out, and to know what's going on...
    Yep full screen, No error checking, shader complexity 3, 1680x1050 22" monitor. Well I'm glad my card can withstand it. At least I feel good about one of my purchases lately.
    "Fanbouyism is a disease we all carry but most have immune systems that keep it at bay. However when coupled with a bad dose of ignorance and Low IQ numbers, this disease can be accelerated out of control to boast insane amounts of irradic, Defensive, or Aggressive behaviour and unexplainable devotion to a product or label whether or not that item is truly deserving" -DR Ima Noober, June 1, 2003

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  15. #115
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    Quote Originally Posted by tajoh111 View Post
    I think there is definitely a design flaw or something about the 4890.

    When I bench 3dmark06. I can run the 4890 at 1000 mhz(this is with 300 cfm of air directly on top mind you and 100 percent fan setting). When I run 3dmark 05 I can run it at 975, when I run 3dmark03, I can't even run it at 945.

    I don't see why there is so much variability in the clocks of these card. I think stability is definitely an issue when there is such variation in runable bench speeds. AMD needs to stop this marketing propaganda, e.g anandtech overclock extravaganza, that these cards are so bulletproof for overclocking, when they might have potential issues in the future even a stock speed.

    I think these type of tests are important because they give show how well a card is built for the long term. I have used this analogy before, but I akin it to the test of elevators. We don't test elevators using only it rated weight. They test way way beyond that to ensure longterm strength. If something can run at 150% percent capacity then running at its designed specs will be a cake walk and thus running at that speed for a couple years will be ensured.

    I am sure there is a reason company like ATI exclusive companies like powercolor have reduced their warranty times from lifetime to 1 year. The engineers are the best guys at knowing this type of stuff. Diamonds another company that offers 1 year warranty. I think AMD cards are not built for longterm lifetime warranties. Sapphire has by far the best warranty as an AMD exclusive(two or three years), and they are famous for their bad RMA service.
    xfx offer lifetime. yay

  16. #116
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    Quote Originally Posted by Praxis1452 View Post
    Regardless, he has found a very interesting bug or aspect of the design. That in fact, a program that can take full effective use of the gpu, will cause it to shutdown.

    While as solely a stability testing utility, level 3 is not needed, it is an interesting thing to explore and should not be simply dismissed.

    Personally I think this is quite an awesome discovery, not that it would stop me from purchasing a 48xx.
    If I (as well as others) are not experiencing any problems I really don't see the need for it at this time.

    Quote Originally Posted by RaZz! View Post
    i really don't get why people here disregard Tetedeiench efforts so much. it's not like he wanted to produce that gpu failure, he stumpled upon it while creating a gpu stability test.
    instead of investigating the issue everyone claims to know how unrealistic and far away "from real world" situations the benchmark is.

    he indeed discovered a flaw in the design of the 4870/90 that leads to such behavior.

    however, these are just my 2cents.

    Quote Originally Posted by skycrane View Post
    not sure about you, but id much rather run the program for 4 minutes and tell my my comp is unstable, then run a game for 4 hrs and still not know for sure.

    thats the whole point of it. to know if your stable or not.
    Yet the games and programs currently available don't provide this problem. So the question in your case becomes: Do I use my video card for that particular program or for the games I play. My answer is for the games I play. If a person is not experiencing any problems I simply don't see the need for it.
    Last edited by Eastcoasthandle; 05-19-2009 at 02:41 PM.
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  17. #117
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    Then occt doesn't apply to you.
    GPUpi might be better suited.

  18. #118
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    Quote Originally Posted by Greg83 View Post
    Then occt doesn't apply to you.
    GPUpi might be better suited.
    Who is it for then for those who don't have a problem? That's the gist of my opinion on this subject. If a person is not having any problem what validity does the program offer? As I've said before, I can't find any.
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  19. #119
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    Quote Originally Posted by Eastcoasthandle View Post
    Who is it for then for those who don't have a problem?
    Its for those who use Linpack , superpi 32MB x2 , prime95 32bit/x64, wprime, folding@home , etc

    Since you don't use OCCT gpu test, you don't have a problem, thus why complain?

    What this shows, is that if developers coded to make 100% use of the shaders available on the 4870 / 4890 , the cards would crash.
    At least thats my opinion
    Last edited by Greg83; 05-19-2009 at 02:49 PM.

  20. #120
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    Quote Originally Posted by Greg83 View Post
    Its for those who use Linpack , superpi 32MB x2 , prime95 32bit/x64, wprime, folding@home , etc

    Since you don't use OCCT gpu test, you don't have a problem, thus why complain?
    No, I've been asked a few times to use it. I am answering why it's not necessary. Anyone can use their stock (for example) CPU and GPU to run those applications. Obtain a result and may or may not reflect your expectations in other programs and games used.

    I don't have a compliant, but have asked what purpose does this serve if folk using any video card currently have no issues with the programs/games (Super PI, FAH, etc) they use.

    What this shows, is that if developers coded to make 100% use of the shaders available on the 4870 / 4890 , the cards would crash.
    At least thats my opinion
    Based on what exactly? Has this been tested by a gaming developer already? If so, what game is that?
    Last edited by Eastcoasthandle; 05-19-2009 at 02:52 PM.
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  21. #121
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    Quote Originally Posted by Eastcoasthandle View Post
    If I (as well as others) are not experiencing any problems I really don't see the need for it at this time.






    Yet the games and programs currently available don't provide this problem. So the question in your case becomes: Do I use my video card for that particular program or for the games I play. My answer is for the games I play. If a person is not experiencing any problems I simply don't see the need for it.
    It's not an incredibly valid stability test, but the underlying fact is that stock cards should preform all functions applied to them without crashing. Who cares if it works for you. I don't.

  22. #122
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    It can help explain, why some are stuck with what can be considered an un-satisfactory overclock

    If you believe that any game out there currently, makes 100% use of these gpu's. I will never be able to convince you of anything new, thus arguing with you is 100% pointless, much like how you feel this program is.

    What I am saying is, we may never see more performance being unlocked through the optimization of code, or more efficient F@H GPU cores to make use of all these gpu's have to offer, due to this new found flaw.
    Last edited by Greg83; 05-19-2009 at 02:57 PM.

  23. #123
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    Quote Originally Posted by Praxis1452 View Post
    It's not an incredibly valid stability test, but the underlying fact is that stock cards should preform all functions applied to them without crashing. Who cares if it works for you. I don't.
    Based on what exactly? Remember this is a new test method here.

    Quote Originally Posted by Greg83 View Post
    It can help explain, why some are stuck with what can be considered an un-satisfactory overclock

    If you believe that any game out there currently, makes 100% use of these gpu's. How am I to prove anything to you?
    The point being is not create a conspiracy theory regarding how game developers use the GPU in what you believe in a satisfactory way.
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  24. #124
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    But I am going to end it here. This back and forth really hasn't lead to anything constructive concerning this use, enjoy!
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  25. #125
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    A theory , has no facts.
    This has multiple facts now.
    FurMark and OCCT
    Lets not turn this into a co-incidence w/o proof now.

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