
Originally Posted by
trinibwoy
It's interesting that nobody has asked what exactly the test is stressing. The reason games with "complex" shaders don't stress hardware as much is that various functional units are often idle waiting on high latency memory or texturing operations.
If Tetedeiench's test is very math heavy with with high shader utilization for extended periods of time that should throw up a red flag for any sort of GPGPU applications. All of the excuses about games not stressing hardware are bollocks as it's trivial to whip up an OpenCL or CS application that runs full tilt on the shader core.
Tetedeiench, you wouldn't be willing to share your source code would you?
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