Page 11 of 17 FirstFirst ... 891011121314 ... LastLast
Results 251 to 275 of 422

Thread: Anand: PII vs. Q9550 vs. i7 crossfire, Phenom II = smoother

  1. #251
    Xtreme Addict
    Join Date
    Jan 2008
    Location
    milwaukee
    Posts
    1,683
    maybe something that could calculate the amount of milliseconds (?) between each frame or something?
    LEO!!!!
    amd phenom II x6 1100T | gigabyte 990fxa-ud3 . .
    2x2gb g.skill 2133c8 | 128gb g.skill falcon ssd
    sapphire ati 5850 | x-fi xtrememusic. . .
    samsung f4 2tb | samsung dvdrw . .
    corsair tx850w | windows 7 64-bit.
    ddc3.25 xspc restop | ek ltx | mc-tdx | BIP . .
    lycosa-g9-z2300 | 26" 1920x1200 lcd .

  2. #252
    Xtreme Addict
    Join Date
    Jan 2008
    Location
    Lubbock, Texas
    Posts
    2,133
    go into fraps and tell it to log frame times. this is what you get.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	untitled.JPG 
Views:	386 
Size:	48.5 KB 
ID:	94106  

  3. #253
    Xtreme Addict
    Join Date
    Dec 2002
    Posts
    1,467
    Quote Originally Posted by LedHed View Post
    The Phenom II can't even manage to beat out the Q6600 in most cases:







    http://www.xbitlabs.com/articles/cpu...g_8.html#sect0
    Wow a whole 1280x1024!.....maybe they should have run the test through s-video on a regular tv.

    How about using a resolution that actually taxes something in the system other than your eyes.
    AMD 1090T@4.0ghz
    Enzotech sapphire/Mo-Ra extreme rad
    Asus Crosshair IV Formula
    ht 2400mhz / nb 2400mhz
    12gb Gskill 1300mhz
    HIS HD5970
    Enermax Evo Galaxy 1250
    case: XCLIO A380PLUS-BK

    4.61ghz water

    4.5ghz superpi 1M 15.585
    http://i271.photobucket.com/albums/j...rpi4500mhz.jpg
    25,396 06 Phenom 965@ 4.4ghz HIS 5970@960/1260
    21,893 Vantage, Phenom 965 4.2ghz HIS 5970 @960/1260

    Phenom 2 125w 965 test results
    http://futuremark.yougamers.com/foru...d.php?t=117414
    Phenom 2 140w 965 test results
    http://futuremark.yougamers.com/foru...d.php?t=109214
    Phenom 2 AM2+ 940 cold air results
    http://futuremark.yougamers.com/foru...ad.php?t=97430

    If I dont get every single drop out of my cpu I feel like someone is stealing from me

  4. #254
    Xtreme Addict
    Join Date
    Jan 2008
    Location
    milwaukee
    Posts
    1,683
    Quote Originally Posted by roofsniper View Post
    go into fraps and tell it to log frame times. this is what you get.

    im not doin the math on all them for the amd & intel tests
    LEO!!!!
    amd phenom II x6 1100T | gigabyte 990fxa-ud3 . .
    2x2gb g.skill 2133c8 | 128gb g.skill falcon ssd
    sapphire ati 5850 | x-fi xtrememusic. . .
    samsung f4 2tb | samsung dvdrw . .
    corsair tx850w | windows 7 64-bit.
    ddc3.25 xspc restop | ek ltx | mc-tdx | BIP . .
    lycosa-g9-z2300 | 26" 1920x1200 lcd .

  5. #255
    Xtremely High Voltage Sparky's Avatar
    Join Date
    Mar 2006
    Location
    Ohio, USA
    Posts
    16,040
    I'm not a pro with excel but I have enough know-how to make it do calculations and some charts and stuff, if someone wanted to run these tests with fraps and send me the data from fraps I'd be glad to do some data analysis of it. Maybe fraps data from Chew's testing?
    The Cardboard Master
    Crunch with us, the XS WCG team
    Intel Core i7 2600k @ 4.5GHz, 16GB DDR3-1600, Radeon 7950 @ 1000/1250, Win 10 Pro x64

  6. #256
    Xtreme Enthusiast
    Join Date
    Dec 2007
    Location
    North Carolina, USA
    Posts
    965
    Quote Originally Posted by Titan7171 View Post
    Wow a whole 1280x1024!.....maybe they should have run the test through s-video on a regular tv.

    How about using a resolution that actually taxes something in the system other than your eyes.
    If you knew anything about benchmarking then you would know lower resolution tests use the CPU more and the higher resolutions shift to the GPU.

    Many CPU reviews use lower resolutions benchmarks to show this.

    Meaning when you want to show CPU gains you use lower resolution benches.
    CPU: Intel i5-3570K @ 4.2ghz (1.064V)
    GPU: SLI ASUS GTX 660 Ti DCII 2GB @ 1215/7012
    LCD: BenQ XL2420TE (144Hz)
    Mobo: ASRock Z77 Extreme6
    Sound: SoundBlaster ZXR + Yamaha RX-V863 (LPCM) + Polk Audio Monitor Series II Speakers
    RAM: G.SKILL Sniper Series DDR3 2133 4x4GB
    Storage: Samsung 840 Pro 128GB + 1TB Seagate Barracuda +1TB WD Black Caviar
    PSU: Corsair HX 750W 80+ Silver (62A)
    UPS: Cyberpower CP1200AVR (720W)
    OS: Microsoft Windows 7 Ultimate x64
    Cooling: Corsair 650D + TT Water2.0 Pro + 2x Silverstone FM121

  7. #257
    Xtreme Addict
    Join Date
    Jan 2008
    Location
    Lubbock, Texas
    Posts
    2,133
    Quote Originally Posted by LedHed View Post
    If you knew anything about benchmarking then you would know lower resolution tests use the CPU more and the higher resolutions shift to the GPU.

    Many CPU reviews use lower resolutions benchmarks to show this.

    Meaning when you want to show CPU gains you use lower resolution benches.
    it can but can you explain why amd tends to do better on higher res than lower res? and when i mean better i mean higher than intel values. nonetheless it has nothing to do with the article or with smoothness.

  8. #258
    Registered User
    Join Date
    Sep 2008
    Posts
    60
    Quote Originally Posted by roofsniper View Post
    it can but can you explain why amd tends to do better on higher res than lower res? and when i mean better i mean higher than intel values. nonetheless it has nothing to do with the article or with smoothness.
    i agree, the guy you're quoting has nothing to do with this forum, this is not about who gets higher frame rates at what resolution, it's about:

    Hey, this CPU gets 90fps average in this game, but goes all the way down to 30fps every now and then

    While this CPU gets 75fps average, but only goes down to 55fps every now and then

    someone wanted the definition of smoothness, there's your smoothness, the difference between lows and highs on many occasions, i mean really, who cares if you get 200fps if every 10 seconds it goes down to 1fps, i wouldn't want to play like that

  9. #259
    Xtremely Kool
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,875
    http://forums.overclockers.co.uk/sho...php?t=17896754

    Maybe someone can ask the Author for that program as it will work out the avg deviation for you from fraps.
    The DL links are dead.
    New link http://www.mediafire.com/download.php?2moyugibhez
    Last edited by Final8ty; 02-04-2009 at 03:43 AM.

  10. #260
    D.F.I Pimp Daddy
    Join Date
    Jan 2007
    Location
    Still Lost At The Dead Show Parking Lot
    Posts
    5,182
    Quote Originally Posted by Aura89 View Post
    i agree, the guy you're quoting has nothing to do with this forum, this is not about who gets higher frame rates at what resolution, it's about:

    Hey, this CPU gets 90fps average in this game, but goes all the way down to 30fps every now and then

    While this CPU gets 75fps average, but only goes down to 55fps every now and then

    someone wanted the definition of smoothness, there's your smoothness, the difference between lows and highs on many occasions, i mean really, who cares if you get 200fps if every 10 seconds it goes down to 1fps, i wouldn't want to play like that

    Well thats probably the most intelligent way of putting it by just keeping the logic basic
    SuperMicro X8SAX
    Xeon 5620
    12GB - Crucial ECC DDR3 1333
    Intel 520 180GB Cherryville
    Areca 1231ML ~ 2~ 250GB Seagate ES.2 ~ Raid 0 ~ 4~ Hitachi 5K3000 2TB ~ Raid 6 ~

  11. #261
    I am Xtreme
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,485
    Quote Originally Posted by *GameOver* View Post
    Intel guys come here and combat the AMD guys asking what is "Smooth or Smoothness" I consider smoothness to mean, While im playing "insert game" i see very little jerky moments where i can tell the frames are dropping below 30fps.. If your frames go from 60 to 9.... You notice... You also notice large fluxes from say 30 to 80.. To be honest the fact that Intel system CAN pull higher FPS sometimes hurts it... Going from 30 to 160 LOOKS different then going from say 30 to 60.. You're eye might not notice the difference in those number in real life situations but Monitors react differently. When your frames go from 60 to say 20.. Its Smoother. Now mind you this is not ALWAYS the case. Sometimes AMD drops just as many frames as the Intel Chips do. But i tend to notice far greater FPS Pits on my Intel systems... In my store we have our "Head to Head" center. We have a Q9550 Running along side a Phenom 9950. 8 times out of 10 people will pick my AMD system running the Same game.. On the SAME monitor. with the Same ram Ect. And the same thing i hear time and time again is "Monitor 2 just looks smoother!" Take it for what you will. But if the shoe fits.. This is coming from your Average user coming in and just Playing a game on 2 similar machines... Most of these users are not even aware that there are 2 different chip makers... All they care about is How many GB's the computer has :P When you take the Pepsi Challenge you cant get pissed when people pick Coke. Its also not about what chip is better on paper... a Corvette will get you to work... But when you hit the Pot holes wouldnt you rather have the Buick? :P
    there where already many threads about that topic which came to similar ideas. When in fact the only thing that influences the "smoothness" factor is the difference between max/min fps, then there is a easy fix for the intel system -> limit max. fps or enable vsync.

    If that hypothesis would turn out to be true, a intel rig would be sometimes even more smoother cause of the often higher min fps rate then a amd rig or the other way riudn if the amd rig has a higher min fps and the max fps is limited.

    Imho its the "smoothness" debate is the same thing as the "they eye cant see more then 30fps" debate. It is based to much on the individual to make a general statment, just like people say they can see the difference between 60fps and 100fps. Maybe some individual can but the majority can't, its the same with audiophiles, play joeavarage a 192kbit/s encoded mp3 and a flac file on a highend headphones, they won't notice the difference, hell maybe they would even say the mp3 sounded better.

    Quote Originally Posted by Aura89 View Post
    i agree, the guy you're quoting has nothing to do with this forum, this is not about who gets higher frame rates at what resolution, it's about:

    Hey, this CPU gets 90fps average in this game, but goes all the way down to 30fps every now and then

    While this CPU gets 75fps average, but only goes down to 55fps every now and then

    someone wanted the definition of smoothness, there's your smoothness, the difference between lows and highs on many occasions, i mean really, who cares if you get 200fps if every 10 seconds it goes down to 1fps, i wouldn't want to play like that
    well just like said above, there are often cases where the min fps is higher on the intel rig -> enable vsync, limit max. fps and you have the same smoothness as the amd rig, but your artificially limiting your gfx card of showing what power it has.
    Last edited by Hornet331; 02-04-2009 at 05:12 AM.

  12. #262
    Xtreme Member
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    450
    Quote Originally Posted by Brother Esau View Post
    Well thats probably the most intelligent way of putting it by just keeping the logic basic
    But with same/lower min fps for AMD systems this doesn't clarify anything. It's more like this:

    System A has avg fps of 120 but has min fps at 40 which happens every five seconds.

    System B has avg fps 100, has min fps of 35 but this happens every 40 seconds.

    System B would probably be a more fluid experience than A. The main issue is, as maany has already stated; fps stability. If a system fluctuates between 50 and 150 fps dropping to 35 sometimes, averaging 120, it will probably be considered more stuttering than a system fluctuating between 50 and 70 fps, dropping occasionally to 35, avg fps at 55. Microstuttering should be a similar thing.

  13. #263
    I am Xtreme
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,485
    Quote Originally Posted by marten_larsson View Post
    But with same/lower min fps for AMD systems this doesn't clarify anything. It's more like this:

    System A has avg fps of 120 but has min fps at 40 which happens every five seconds.

    System B has avg fps 100, has min fps of 35 but this happens every 40 seconds.

    System B would probably be a more fluid experience than A. The main issue is, as maany has already stated; fps stability. If a system fluctuates between 50 and 150 fps dropping to 35 sometimes, averaging 120, it will probably be considered more stuttering than a system fluctuating between 50 and 70 fps, dropping occasionally to 35, avg fps at 55. Microstuttering should be a similar thing.
    afaik JumpingJack already did show framrate over time with a QX9650 and a P1 9850 on quadfire.

    edit:
    just look at that for example:
    Company of Heros


    Racedriver Grind (done on a 8800 GTX)


    also this smashes the theory that systems behave differently form each other, if a system gets a drop every 30secs the other system also will get a drop every 30sces, when the same situation is played/displayed.
    Last edited by Hornet331; 02-04-2009 at 05:47 AM.

  14. #264
    Xtreme Addict
    Join Date
    Dec 2002
    Posts
    1,467
    Quote Originally Posted by LedHed View Post
    If you knew anything about benchmarking then you would know lower resolution tests use the CPU more and the higher resolutions shift to the GPU.

    Many CPU reviews use lower resolutions benchmarks to show this.

    Meaning when you want to show CPU gains you use lower resolution benches.
    And if you knew anything about benchmarking you would know that using results from a different setup with different settings at a different resolution is totally useless here.

    The tests AT did wasnt benchmarking they were actually playing the games using real world resolutions.

    You cant say a game felt smoother by watching a benchmark
    Last edited by Titan7171; 02-04-2009 at 05:35 AM.
    AMD 1090T@4.0ghz
    Enzotech sapphire/Mo-Ra extreme rad
    Asus Crosshair IV Formula
    ht 2400mhz / nb 2400mhz
    12gb Gskill 1300mhz
    HIS HD5970
    Enermax Evo Galaxy 1250
    case: XCLIO A380PLUS-BK

    4.61ghz water

    4.5ghz superpi 1M 15.585
    http://i271.photobucket.com/albums/j...rpi4500mhz.jpg
    25,396 06 Phenom 965@ 4.4ghz HIS 5970@960/1260
    21,893 Vantage, Phenom 965 4.2ghz HIS 5970 @960/1260

    Phenom 2 125w 965 test results
    http://futuremark.yougamers.com/foru...d.php?t=117414
    Phenom 2 140w 965 test results
    http://futuremark.yougamers.com/foru...d.php?t=109214
    Phenom 2 AM2+ 940 cold air results
    http://futuremark.yougamers.com/foru...ad.php?t=97430

    If I dont get every single drop out of my cpu I feel like someone is stealing from me

  15. #265
    Xtremely High Voltage Sparky's Avatar
    Join Date
    Mar 2006
    Location
    Ohio, USA
    Posts
    16,040
    Quote Originally Posted by Hornet331 View Post
    well just like said above, there are often cases where the min fps is higher on the intel rig -> enable vsync, limit max. fps and you have the same smoothness as the amd rig, but your artificially limiting your gfx card of showing what power it has.
    Doesn't vsync add input lag? I thought I've read that somewhere on here so I don't use it.
    The Cardboard Master
    Crunch with us, the XS WCG team
    Intel Core i7 2600k @ 4.5GHz, 16GB DDR3-1600, Radeon 7950 @ 1000/1250, Win 10 Pro x64

  16. #266
    Xtreme Addict
    Join Date
    Mar 2008
    Location
    UK
    Posts
    1,083
    Quote Originally Posted by Hornet331 View Post
    Imho its the "smoothness" debate is the same thing as the "they eye cant see more then 30fps" debate. It is based to much on the individual to make a general statment
    There's no arguing for the point of "eye can't see more than 30fps" though, the statement is completely wrong, it's not even a matter of 'some people can, some people can't'.

    Quote Originally Posted by SparkyJJO View Post
    Doesn't vsync add input lag? I thought I've read that somewhere on here so I don't use it.
    Very slight but unless you're playing online it's negligible
    TJ07 | Corsair HX1000W | Gigabyte EX58 Extreme | i7 930 @ 4ghz | Ek Supreme | Thermochill PA 120.3 | Laing DDC 12v w/ mod plexi top | 3x2gb Corsair 1600mhz | GTX 680 | Raid 0 300gb Velociraptor x 2 | Razer Lachesis & Lycosa | Win7 HP x64 | fluffy dice.

  17. #267
    Xtreme Addict
    Join Date
    Mar 2007
    Posts
    1,489
    Quote Originally Posted by Hornet331 View Post
    afaik JumpingJack already did show framrate over time with a QX9650 and a P1 9850 on quadfire.

    edit:
    just look at that for example:
    Company of Heros


    Racedriver Grind (done on a 8800 GTX)


    also this smashes the theory that systems behave differently form each other, if a system gets a drop every 30secs the other system also will get a drop every 30sces, when the same situation is played/displayed.
    Very interesting graphs, and as a general statement the AMD systems do have less framerate variance from a glance.

    I wouldn't necessarily say those graphs "smash" anything though; we are only seeing 1/40th of the available data. Each connected data point is avg fps per second, so any hiccups would be included in that average. we would need to see a non-smoothed raw data graph at least, but a histogram of frame render delay would be absolutely ideal.
    Asus G73- i7-740QM, Mobility 5870, 6Gb DDR3-1333, OCZ Vertex II 90Gb

  18. #268
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by Hornet331 View Post
    also this smashes the theory that systems behave differently form each other, if a system gets a drop every 30secs the other system also will get a drop every 30sces, when the same situation is played/displayed.
    You need to calculate on more detailed level to understand how smooth the game is. The graphic card and CPU works asyncronosly. If you calculate based on when picture is drawn from the GPU this isn't the same as when the CPU calculates points for the picture. The GPU is always behind the CPU. The GPU will also smear time spans between when the CPU calculate the picture.
    To get a better value you need to time the EndScene API, when they are called if we are talking about Direct3D.
    How the game feels depends on when the picture is calculated, not when it is drawn on the screen. Also the mouse is important, reading mouse data needs to be very exact.
    Last edited by gosh; 02-04-2009 at 08:21 AM.

  19. #269
    D.F.I Pimp Daddy
    Join Date
    Jan 2007
    Location
    Still Lost At The Dead Show Parking Lot
    Posts
    5,182
    You know Guys Graph & Charts do not prove everything
    SuperMicro X8SAX
    Xeon 5620
    12GB - Crucial ECC DDR3 1333
    Intel 520 180GB Cherryville
    Areca 1231ML ~ 2~ 250GB Seagate ES.2 ~ Raid 0 ~ 4~ Hitachi 5K3000 2TB ~ Raid 6 ~

  20. #270
    Xtreme Mentor
    Join Date
    May 2008
    Location
    cleveland ohio
    Posts
    2,879
    Quote Originally Posted by Hornet331 View Post
    afaik JumpingJack already did show framrate over time with a QX9650 and a P1 9850 on quadfire.

    also this smashes the theory that systems behave differently form each other, if a system gets a drop every 30secs the other system also will get a drop every 30sces, when the same situation is played/displayed.
    Q9650 vs phenom 9850.
    12MB cache vs 4Mb cache, and this was about DENEB Not Agena. agena will be slow preclock vs deneb even with agena Nb at 2.6ghz and cores a 3.0ghz.
    HAVE NO FEAR!
    "AMD fallen angel"
    Quote Originally Posted by Gamekiller View Post
    You didn't get the memo? 1 hour 'Fugger time' is equal to 12 hours of regular time.

  21. #271
    Xtreme Mentor
    Join Date
    May 2008
    Location
    cleveland ohio
    Posts
    2,879
    Quote Originally Posted by Brother Esau View Post
    You know Guys Graph & Charts do not prove everything
    here one for every one

    "It's an optical illusion"

    that your eyes conclude to. lol
    HAVE NO FEAR!
    "AMD fallen angel"
    Quote Originally Posted by Gamekiller View Post
    You didn't get the memo? 1 hour 'Fugger time' is equal to 12 hours of regular time.

  22. #272
    Registered User
    Join Date
    Apr 2005
    Location
    Da Caribbean, where we like our women hot and drinks cold
    Posts
    70
    the COH chart from hornet actually 'proves' this thread's point.

    I think the word instead of smooth might also be "Stable framerates" as the drops and speedups in fps for the Q9550 are more noticeable while playing and thus not so smooth.

    obiously vert. sync will help but then we're doing apples vs oranges in this thread.
    Current:
    24/7 Torrent & Internet Box: 0.975V -0.800V. Brisbane @2Ghz w. CrystalnQ // Biostar TA690G // 2x 1Gb Geil 800@4-4-4 // IDE DVDRW // 250Gb WD S16 Sata // Coolermaster iGreen 500W & 2x 120mm Antec case fans.

    Main PC: 3Ghz BE 5000+ @1.45Vcore 273x11 // Asus M32R2-MVP // eVGA 8800GTS SC 320mb // 4x 1GB DDR1066 OCZ D9GKX // several HDDs & optical // Soprano DX & Zalman cnps9500nt // FSP FX700-GLN // Acer AL2216Wbd 22"


    My 6600GT AGP Ghetto PrescottCooler Mod

    old Main rig:
    Desktop Barton 2600+ @202x11 with Lapped CM Jet7 - GA-7NNXP - 2x512MB 2.5-3-3-11 Value Kingstons - PNY 6600GT AGP @ 605/1135 - 3x120GB & 1x200GB HDDs (WDC/Maxtor/Seagate) - 2xopticals burners (DVD R/RW 8-4-32 +/- Liteons) - iBest "crap" 600Watt Dual fan - Logitech MX Cordless Duo - Logitec Quickcam Orbit
    Very old Server:
    Intel P4 willamette 1.4Ghz - 2x128MB & 2x64MB PC800 RDRAM - Intel D850GB Mobo - 10GB & 80GB seagate HDD's - jetway 9600SE - Win2003 Server

  23. #273
    Xtreme Enthusiast
    Join Date
    May 2007
    Location
    Colorado Springs
    Posts
    657
    Quote Originally Posted by roofsniper View Post
    go into fraps and tell it to log frame times. this is what you get.
    I think that the chart you displayed with the frames and the time would be much more useful than the "max/min" idea or any graph of FPS over time.

    Using the data you displayed you could make a graph of the time DELTA (change in time) between frames. (So it would show the time spent between each frame.)

    Optimally this graph should be as flat as possible. Although realistically it won't be due to the operating system, rendering different things in the game, communication between CPU cores in a multi-threaded games, cache contention in the CPU, and a zillion other factors. (i.e., some factors related to the CPU, some are not. A good tester would attempt to eliminate most factors except for the CPU.)

    BUT if you look at a graph of the delta vs the frame generally the system with the flatter graph would probably be the "smoother" system. Or if one system had a major dip in this graph on occasion and the other system did not. Of course this would have to be something that can be reproduced; a good tester would throw out weird anomalies that only happen one time and not use them.

    NOTE: I know this image I am showing below is NOT REALLY RELATED. I am throwing it here into this post as an example of something similar to what we might expect to see by creating the type of graph I propose. POP QUIZ: If this WAS a graph of the time delta versus frame... which system would you rather have? (And amusingly the system with the higher min and max in this non-related example is also not the "better" system.)

    Last edited by keithlm; 02-04-2009 at 10:00 AM.
    FX-8350, Powercolor ATI R9 290X LCS, OCZ Vertex 4, Crosshair V Forumula-Z, AMD Radeon DDR3-2133 2x8Gb, Corsair HX1000W, Thermaltake Xaser VI, Xonar D2X, Water Cooling 140.3

  24. #274
    I am Xtreme
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,485
    Quote Originally Posted by demonkevy666 View Post
    Q9650 vs phenom 9850.
    12MB cache vs 4Mb cache, and this was about DENEB Not Agena. agena will be slow preclock vs deneb even with agena Nb at 2.6ghz and cores a 3.0ghz.
    just look back before the release of P2, even there you had the "smoother" argument.

    In my eyes the whole "smoother" debate is a non issue, if people have concerns about "smoothness" just tell them to enable vsync/frame rate limiter and everythings fine.

  25. #275
    Xtreme Enthusiast
    Join Date
    May 2007
    Location
    Colorado Springs
    Posts
    657
    Quote Originally Posted by Hornet331 View Post
    In my eyes the whole "smoother" debate is a non issue, if people have concerns about "smoothness" just tell them to enable vsync/frame rate limiter and everythings fine.
    <sarcasm mode ON>
    We're all just shocked that you, of all people, find this to be a non-issue.
    <sarcasm mode OFF>

    This is most especially true since we almost have a constructive conversation going on. That can NOT be allowed. You'll need to run to the other forum subsection and gather some of your cohorts.

    Actually I'm sure I speak for many people when I say your comment is worthy of a very large yawn.

    And changing the vsync won't actually change anything. It might hide the issue from any method that could possibly be used to determine the difference. (But then hiding the issue is probably acceptable to some people.)
    Last edited by keithlm; 02-04-2009 at 10:07 AM.
    FX-8350, Powercolor ATI R9 290X LCS, OCZ Vertex 4, Crosshair V Forumula-Z, AMD Radeon DDR3-2133 2x8Gb, Corsair HX1000W, Thermaltake Xaser VI, Xonar D2X, Water Cooling 140.3

Page 11 of 17 FirstFirst ... 891011121314 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •