
Originally Posted by
Helmore
Or they will increase the capability and/or efficiency of the shaders in RV870, in which case the shaders will take up more space, but they will perform better than the actual jump in the amount of shaders would suggest. They have to add some extra logic to RV870's shaders anyway to make it compatible with DX11's specs, although I wouldn't be surprised if RV770 is already reasonably close to having all that is needed to support DX11.
RV790 will have the exact same units as used in RV770, but there will simply be more of 'em. Just my guess though, I wouldn't mind to be proven wrong.
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