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Thread: 64xQ FSAA with GTX 295 quad SLI Possible

  1. #26
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    Oh dear what ppl come up to with all sorts of stuff and mix everything in one huge useless blob.
    This has nothing to do with Temporal AA, it has nothing to do with 64 passes per frame.
    Besides, i still think 64xQ FSAA is rather pointless when 8xFSAA (Edge Detect) already renders perfectly smooth edges.
    I use 4xFSAA EdgeDetect most of the time anyway and i don't see any real need for higher sampling rates except in very very old games that are capped at 640x480 or 800x600 and you want to play them on big screen.
    They should invent a completelly new and more efficient FSAA mode instead just trahing out raw increase in samples.
    NVIDIA's Quincunx years ago was step in right direction, AMD's Edge Detect repeated that success again. Matrox was using Fragment AA. Thats what i want and am still waiting. Where is nearly free 4xFSAA?
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  2. #27
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    Quote Originally Posted by STaRGaZeR View Post
    Unfortunately not.
    Then I don't get it, Nvidia was doing fine in AA. The only thing I still haven't tried was ATI's new style of AA in the 4xxx series cards.
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  3. #28
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    Quote Originally Posted by joshd View Post
    No not identical. There are invariably small differences in the way scenes are rendered, even between different model cards, let alone ati vs nv.
    Obviously, I was generalizing. But between different models of the same generation, the image quality can be identical, if they use the same chip architecture, precision, and compiler. Between series, you will obviously see differences in IQ.

    Like I said, you can diff the images and see how little difference there really is in IQ. What people usually flock to is the brighter default colors that many see on ATI cards. Most people generalize as "better" when something is simply different. Both cards can be made to have the same color/brightness as the other. They just have different defaults.

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    Quote Originally Posted by Sr7 View Post
    64xQ gives 64 true samples. Without the Q (for "Quality") you are going to have some true samples and some virtual samples, so absolute quality is lesser but perf is higher.
    These are NOT true samples.

    These are probably utilizing RGMSAA (with CSAA components) and combining 4 frames from 4 GPUs.

    A single frame from FRAPS will give you 16x CS quality. In motion only then it works as "64x"...


    Oh well. ATI's Crossfire Edge Detect goes up to 48x, and is 24x MSAA equivalent per frame (while 16x CS is between 8x and 16x mostly)
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  5. #30
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    Quote Originally Posted by Warboy View Post
    Then I don't get it, Nvidia was doing fine in AA. The only thing I still haven't tried was ATI's new style of AA in the 4xxx series cards.
    Following your line of thought, if NV is doing fine then ATI is doing better than fine in AA. The only better thing in NV cards is AF quality, and that has been like that since the 8800 series.
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  6. #31
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    Quote Originally Posted by Shintai View Post
    4x is enough for me.
    +1. And even with my current low res 19" CRT @ 1280x960.

    Instead of battling who's got the most gimmicky AA/AF quality etc, rather come up with some new useful improvements or improve the other modes to be faster, 64x is getting ridiculous!
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  7. #32
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    Quote Originally Posted by RPGWiZaRD View Post
    Instead of battling who's got the most gimmicky AA/AF quality etc, rather come up with some new useful improvements or improve the other modes to be faster, 64x is getting ridiculous!
    Yeah, cheap 4x AA please

  8. #33
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    Quote Originally Posted by Shintai View Post
    4x is enough for me.
    i had that opinion as well, but after trying 8xAA on the radeon 4850 i fell in love with it
    it looks so much better compared to 4xAA especially if you use adaptive aa respectively transparency aa. edge detect aa gives another IQ-increase, but it eats too much performance so imo it's not worth it (even if i use 8xAA edge detect + adaptive AA in bf2, which is quite an old game, the fps go down the drain with all the grass and fences that are rendered with AAA ).

    but 64xAA sounds like a complete overkill, 8xAA on ati/16xAA on nvidia is more than enough if you ask me however, if they manage to keep the fps drop low, i'm all in for higher modes as well
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  9. #34
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    Quote Originally Posted by STaRGaZeR View Post
    Following your line of thought, if NV is doing fine then ATI is doing better than fine in AA. The only better thing in NV cards is AF quality, and that has been like that since the 8800 series.
    Actually if i remember there were slight inperfections in AF algorithms, while Radeons have perfect filtering ever since introduction of HQ AF mode.
    GTX 260/280 also have perfect AF now.
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  10. #35
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    16AA in crysis wars is nice to see 25fps barely playable 8AA fine and dandy

  11. #36
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    Why MUST it look good?

    Quote Originally Posted by Simps View Post
    OMG, can't wait for pics of games running high res and 64xQ AA. That must look good...
    Yeeeesss.... alot of old games. Like before 2006

    Quote Originally Posted by Simps View Post
    and with quad sli and a core i7, a lot of titles should be playable with 64xQ, on some native resolution of 19" - 22" monitors.

  12. #37
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    One of these days some research firm is going to do the graphics card equivalent of the pepsi challenge.

    They're going to set up multiple rigs with different video cards and ask the players what video card is in each machine while they play a game and what they fell the level of filtering is being applied.

    Hell this should be done at CES!
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  13. #38
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    Thats impossible to perform because i really doubt anyone can tell the difference between modes beyond 8x FSAA, not to mention tens of xQ, xS, Narrow, Wide, Edge Detect. I can spot a Wide/Narrow tent and Quincunx, but i doubt anyone could ever tell for sure what kind of FSAA is used. I could tell which FSAA level is higher if i could diagnose same scene on different computer but no way to spot that if you're running different scenes.
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  14. #39
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    AA

    gimmie 3840x2160/2400p and zero/no AA and ill die happy @ 2012

  15. #40
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    Quote Originally Posted by dan7777 View Post
    are these cards guna be worth it ? upgrade from a gtx260-216 may step up
    Dan, start a thread on this. Both of us ask the same questions with every gtx285/295 thread/topic. The question will really be, will nvidia's support for this card be the same as the GX2 cards the produced in the 7000 & 8000 series? If so, I'd go 285, but that's me.

    In responce to this topic, 64x? WTH! I don't even think I run AA at all. Where's the setting for that in UT3? lol. I don't have really any other current games to test it with unless I fire up farcry 2, that must have AA, right?
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  16. #41
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    Quote Originally Posted by RejZoR View Post
    Actually if i remember there were slight inperfections in AF algorithms, while Radeons have perfect filtering ever since introduction of HQ AF mode.
    GTX 260/280 also have perfect AF now.
    The main difference between both algorithms is that on ATI if you don't look straight to a certain object the driver thinks that object shouldn't get the same level of AF as the ones right in front of you. This angle problem is not fixed even with HQ AF unfortunately, and I think ATI specifically wants it to be like that for some strange reason. Maybe perfomance, but nowadays AF is peanuts for every card out there. I can't find the article about the angles with screenshots and all that, but this two links are also interesting:

    http://www.beyond3d.com/content/reviews/3/5
    http://www.beyond3d.com/content/reviews/47/3

    And the AF algorithm hasn't changed since R600 AFAIK.
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  17. #42
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    *update*

    Fudo just emailed me that he just spoke to Nvidia at CES and they told him the drivers are faulty and should not be used.


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    Quote Originally Posted by Warboy View Post
    Your sarcasm is funny. That is sarcasm right?
    He's got a point, lol

    I've played three same games on same monitor Samsung T220 with a 3850 Agp and 8800 Ultra and 8xaa in CCC still looks better then 8xQaa.
    Last edited by LiquidReactor; 01-07-2009 at 10:29 AM.

  19. #44
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    Quote Originally Posted by STaRGaZeR View Post
    And the AF algorithm hasn't changed since R600 AFAIK.
    Yep, and R600 AF is just a slightly tweaked/improved algorithm from the R580 AF.
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  20. #45
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    Ehh...i thought if you had toooooo much AA it was a bad thing? The game will actually look worse...
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  21. #46
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    Based on what exactly? More samples you use, the more precise the edge is calculated and smoothed. It's similar to resolution itself. Play Quake 3 at 320x240 and at 1920x1600 on same 22 inch screen. While in 320x240 all distant objects would look like moving blocks, you'd actually see all the detail on 1920x1600. The higher you go, the more detail you have. In fact if you'd go high enough with resolution, there would be no need to use FSAA anymore most probably. But we're talking in a 5 digit numbers for horizontal and vertical line...
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    Decent performance with transparent/adaptive anti-aliasing at 4x (maybe 8x for hardcores) is a lot more important than 64x...

    There's really no difference to be seen from 8x upwards.

  23. #48
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    IMO it's pointless to use 64XAA in any game! Nvidia remains the same


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    Quote Originally Posted by STaRGaZeR View Post
    Following your line of thought, if NV is doing fine then ATI is doing better than fine in AA. The only better thing in NV cards is AF quality, and that has been like that since the 8800 series.
    Aside from powerlines in some games being done better than NVIDIA, there is no perceptible difference. You're only exaggerating reality.
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    Quote Originally Posted by jasonelmore View Post
    Snipe trolls another nvidia thread
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