Sigh... some people just don't seem to get it.
You *CAN NOT* just look at overall 3dmark scores or performance in any one game because the rendering loops and the parts of the pipe that get stressed are completely different game to game. Overall card A might have half the general performance of card B, but specifically it might be 1/8 as fast at texturing.
Since you're not doing AFR and you're only maybe doing texturing on that card, you'd end up distributing work to that card as though it were able to do half the work, when in fact it can only do 1/8. You *can't* just use generic, high-level performance info for this type of work distribution if you want to see any scaling *at all*.
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