Did you know how the processor works in games and how games are beeing developed?
But facts and information that has been shown here seem to confirm that MIN FPS (maybe the lowest 1-3%) which would be the most important measurements on low res (640x480) is the most important test if you want to check how good the processor is for that game.
Single threaded games the processor is probably not any problem today. You can run ALL single threaded games on new processors. What matters is the video card.
Threaded games and the processor will be more important but all these average or max FPS is of no use if you want to test how the game behaves.
OT
I am working with Visual Studio every day (developing analytical software for information stored in databases, both for servers and clients). When they test Visual Studio do you know how they test it? They test the compile time for ONE application. This is almost of no use to test how the good the processor is, very little.
If I am doing one release then there about 4 or 5 projects that need to be compiled, I don’t sit and wait for each to run one at the time. I have some addins in the environment that helps med writing code. I also run vmware and of corse there are a lot of databases. Think that over 90% of all applications done is using databases. One good flow when you write code is very important. Beeing able to work with other tasks if you do one long compilation is also good.
When there was single core processors out then the performance on how fast ONE application was would be important. Today in a multithreaded world and if you work professionally. The performance of ONE applications isn’t that important anymore. If you don’t take advantage of multithreading and are using applications that will need to some time to do work, then you are not working efficiently.
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