No.... I will listen... I linked where I showed exactly the same behavior at high resolutions with Lost Planet above showing Phenom taking over the FPS lead at high resolutions. I guarantee you, if you show me data that proves your hypothesis I will agree....
Your problem is that you completely lack the capacity for analytical thought. The second problem is that your not correct, you extrapolate a conclusion on a single observation... i.e. you have jumped to a conclusion based on a preconceived notion of how you think a CPU handles itself in a graphically intensive environment.
Showing a bunch of benchmarks where the game is GPU limited, then claiming it is because the FSB jams up the threads, is not proving your theory. Your speed_test algorithm is going to do nothing but choke the system up, get the result you want it to get, then you will proclaim greatness. Unfortunately, it does not represent reality.
For your hypothesis to hold water, you must demonstrate that the work load associated in a real world environment is actually creating the situation across the board. This is not the case....
So let's think about it... again, if I run a game at high resolution, and measure the frame rate, then I change the FSB bandwidth, and run it again... I should get a different frame rate for both high resolution limited case....
So here you go... a multithreaded game, which runs scripts in both the GPU and CPU limited domains....
Lost Planet: Conidition Zero
GTX8800
QX9650 @ 2.4 GHz
DDR2-800
1680x1050, 8xAA, 8XFSAA
FSB = 1600 MHz, BW = 12.8 MT/sec
FSB = 800 MHz, BW = 6.4 MT/Sec
I have cut the BW, the FSB, where your little tiny threads cannot find themselves on a C2Q, having such hard time getting BW, all that latency and what happens....
At 12.8 MT/sec (1600 MHz FSB)
Snow = 63.8
Cave = 85.7
At 6.4 MT/sec (800 MHz FSB)
Snow = 64.0
Cave = 80.1
Heck, the GPU limited run is even a bit higher in the limited BW regime... so take a look, 6.4 to 12.8 is 100% increase in BW, 2x... yet Snow is the same, and you get maybe 6% in cave....
EDIT: Shoot, why not even add a run with the CPU pumped up ... again, no real difference. So now we have the CPU ubber fast, the bus ubber slow but the FPS does not change ...
QX9650@ 3.0 GHz, (FSB=800 MHz) 1680x1050 8xAA 8xFSAA
QX9650@ 3.0 GHz (FSB=1600 Mhz) 1680x1050 8xAA 8xFSAA
At 12.8 MT/sec (1600 MHz FSB CPU @ 3.0 GHz)
Snow = 64.2
Cave = 90.2
At 6.4 MT/sec (800 MHz FSB CPU @ 3.0 GHz)
Snow = 64.2
Cave = 87.4
Explain that. I have done the same for Crysis, the same for HL2, yada yada... the answer is still the same.








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