Do you not know how vsync works? Without triple buffering, if your framerate ever falls below the refresh rate even by 1 fps, it will be immediately cut into half of the refresh rate. So people who play on 60hz LCDs and want to avoid the nasty tearing that comes with such a crappy refresh rate (majority of PC gamers) will be stuck bouncing back and forth between 60 and 30 frames per second. I don't know about you but that drives me crazy, which is why in games where I can afford to use Vsync (where input lag won't get me killed), I always force triple buffer with D3DOverrider to avoid the 60-30-60-30 bulland allow the framerate to fluctuate freely. Last night I found out that AFR and triple buffer can't be used together (I have no clue why people have been buying SLI and Xfire setups all this time and giving up triple buffer), so until something can be done multi-gpu is a no-no for me I guess.






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