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nvm
Ok, I found a new game where 3870 X2 shows very bad microstuttering and it is Race Driver: GRID.
I was checking my benchmark results for R700 preview I'm working on and noticed avg FPS was very bad with 3870 X2. So I immediately applied my previous testing methods using Fraps to log frametimes and analyzed results with Excel:
3870 X2 shows similar behavior in Race Driver: GRID than I noticed in Crysis but it seems to be even worse. In Crysis 3870 X2 rendered every other frame after ~21,5 ms and every other after ~49,5 ms. In Race Driver: GRID 3870 X2 rendered every other frame after ~24,9..27 ms and every other frame after ~40,2..42,4 ms.
I repeated the test with R700 and it showed again very stable rendering times between every frame: ~15,3 - 17,6 ms.
I'll continue and test Race Driver: GRID with 4870 CF and 9800 GX2. I've also asked about this issue from AMD and hoping to get some of my questions answered in the beginning of next week.
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I have also noticed a lot of people are very skeptical about my tests. I don't claim to be an expert in this case and all these results are based on my own tests with simple tools and methods. I'm not even 100% sure if this issue with 3870 X2 in Crysis and Race Driver: GRID is actually microstuttering, lag or some other problem. I asked AMD about this and hopefully get an answer.
I have to return this sample tomorrow but imho I've deserved couple more from AMD
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Sampsa i didn't see what board you were using but unless you are using a TRUE 16x/16x board the 2nd PCI-E slot is only going to be 8x,, some even 4x,, and you could and probably are getting more issues because of that, than simply the cards themselves choking...
would you agree ?
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can you confirm that R700 is microstutter-free when running crysis at 25-30fps (33.3-40ms frametime) ?
The real question is whether 4870x2 can scale in situations 4870CF can't
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Thanks for taking the time out to address this issue Sampsa, It's greatly appreciated.
Hi
I wrote a little tool which quantifies the degree of microstutter from a given FRAPS benchmark. I don't claim it's foolproof, but it should give a roughly consisent approximation of the degree of MS, which scales does not scale with the absolute value of framerate (a non-dimensional index)
You can grab it at: http://www.ubern00b.net/microstutter.rar
The readme explains how to use it and exactly how the index is calculated. But in short, the index is the average percentage varation away from the stabilised local framerate.
An index of less than 8 ish seems typical for single GPU setups. With multi GPU setups we have seen some values as high as 40, although sometimes they can be of similar magnitude to the single GPU results. I think it may be dependent on the rendering mode which is used.
I'm very interested in microstuttering wrt the 4870x2 also, especially given its closer communication between GPUs via the xfir sideport
Normally I would say agree, but Crysis is a strange one...
I think the effectiveness of its motion blur smooths things along, as it seems very playable at any framerate over about 30fps. Normally I wouldn't be able to bring myself to play any shooter which averaged less than 60 and/or dipped below about 40fps regularly.
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In Crysis when I enable Vsync it's sooo smooth you wouldn't believe it, alas when FPS drops to 40's the input lag makes things unplayable.
When I disable Vsync micro stuttering is the most noticeable thing ever. It's not really stuttering but the smoothness is totally gone.
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Triple buffering + SLI = No go
They're mutually exclusive :P
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So you can't use triple buffer in SLI? Well that's pretty much a deal breaker for me if gaming on LCD. Can someone confirm that triple buffer works in Crossfire? I use D3DOverrider to force triple buffer in games that do not support it and there is no way I will go multi-gpu if it can't be used.
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sampsa, can you test 2 x 4780x2 ?
if ms fixed @ dual gpu/card.. does it help @ dual x2 card ?
thanks
The great thing about triple buffering is that there is (virtually) no performance hit. Well, you can't go above the monitor refresgh rate of course, but apart from that...
Use D3Doverrider (an application that comes with rivatuner) to force triple buffering, rather than going through the control panel.
Not sure about x-fire or SLI. Would be nice if someone could test it.
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