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  1. #1
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    Quote Originally Posted by JohnZS View Post
    Are you sure?
    Rumours are suggesting that ATi have incorporated some magic which makes the linkage a bit more intelligent and transparent (rather like 3dfx's SLi on the Voodoo5)

    Which card would you purchase?
    Quite sure, and magic doesnt exist. 3DFX version today would be horrible I assume. But back then things like 800*600 was badass and quality was a town in inner mongolia.

    Quote Originally Posted by Unbornchild View Post
    According to ExtremeTech:
    And they state "hubs may communicate" and such. In short they dont know and just guesses. And with people that earn money on clicks. Guesses usually gets affected by it.
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    [QUOTE=Shintai;3081905]Quite sure, and magic doesnt exist. 3DFX version today would be horrible I assume. But back then things like 800*600 was badass and quality was a town in inner mongolia.

    Erm I think you may have misunderstood my post. I agree that a Voodoo5 is rather useless (but an effective paper weight or retro computer art) in today's world.

    However their technique of SLi did not cause any microstutter or problems in games for me back in the day of the year 2000...playing Quake 3 and Devil Inside and Half-Life.

    John

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    [QUOTE=JohnZS;3081917]
    Quote Originally Posted by Shintai View Post
    Quite sure, and magic doesnt exist. 3DFX version today would be horrible I assume. But back then things like 800*600 was badass and quality was a town in inner mongolia.

    Erm I think you may have misunderstood my post. I agree that a Voodoo5 is rather useless (but an effective paper weight or retro computer art) in today's world.

    However their technique of SLi did not cause any microstutter or problems in games for me back in the day of the year 2000...playing Quake 3 and Devil Inside and Half-Life.

    John
    Try compare AFR and scanline interleaving. It would simply be horrible performancewise to use the second today. Not even to talk about the endless issues back then with tearing, artifacts etc etc.

    In short, its always been a painful experience with multi GPUs.
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    Well if it's just the same thing as before I'm not interested in the X2. I don't care about what FRAPS says or what 3dmark says, I only care about how the game plays.

    Let's just hope that the 4870 is good as a single card because this tactic of skimping on the design and bunching chips together in a microstutteringly fabulous package is not very enticing at all. If they're going to do multi-GPU configurations to compete it better be a good method of combining them.

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    Quote Originally Posted by bowman View Post
    Well if it's just the same thing as before I'm not interested in the X2. I don't care about what FRAPS says or what 3dmark says, I only care about how the game plays.

    Let's just hope that the 4870 is good as a single card because this tactic of skimping on the design and bunching chips together in a microstutteringly fabulous package is not very enticing at all. If they're going to do multi-GPU configurations to compete it better be a good method of combining them.
    Microstutter is starting to sound like a feature, imagine this on the box.

    - ATI Radeon HD 4870X2 GPU @ 700MHz
    - 1024GB GDDR5 Memory @ 3000MHz
    - 24x custom filter anti-aliasing (CFAA) and high performance anisotropic filtering and Microstutter™
    - PCI Express 2.0 support
    - 256-bit GDDR3 memory interface
    - ATI CrossFireX Multi-GPU Technology
    - Microsoft DirectX 10.1 support
    - Shader Model 4.1
    - ATI Avivo HD video and display technology
    - Unified Video Decoder 2 (UVD) for Blu-ray and HD Video
    - Built-in HDMI with 7.1 surround sound support
    - On-chip HDCP


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    Quote Originally Posted by Shintai View Post
    Quite sure, and magic doesnt exist. 3DFX version today would be horrible I assume. But back then things like 800*600 was badass and quality was a town in inner mongolia.



    And they state "hubs may communicate" and such. In short they dont know and just guesses. And with people that earn money on clicks. Guesses usually gets affected by it.
    Well 2 years of planning, developing and designing this chip with an R700 card in mind would have to account for something is my guess.
    Something else that's weird is the fact that the R700 card is shorter than the R680 card and that while it probably consumes a bit more power. This is also done by doing away with the bridge chip or putting a smaller one there. If there is a bridge chip on there then it sure as hell is not the same bridge chip as the PLX chip on R680.
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    Quote Originally Posted by Helmore View Post
    Well 2 years of planning, developing and designing this chip with an R700 card in mind would have to account for something is my guess.
    Something else that's weird is the fact that the R700 card is shorter than the R680 card and that while it probably consumes a bit more power. This is also done by doing away with the bridge chip or putting a smaller one there. If there is a bridge chip on there then it sure as hell is not the same bridge chip as the PLX chip on R680.
    Thats like claiming SLI should be ultra perfect now after all the years of development and "field testing". Its its developed...0?

    Shorter or longer card doesnt change anything. And I am sure a newer PLX chip can save some space if that was the matter. But we simply just talk PCIe 2.0 switching here. 0 effect on the microshutter. The issue is the fundamentals of AFR. So until nVidia and AMD drops that you wont see any fix. However they wont, because AFR gives the most performance/scaling.
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