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Thread: Nvidia GTX280/260 and 9800GTX/+ 177.39 Beta Driver with PhysX-Support

  1. #151
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    well something aint fvckin right my score blows big nuts
    my cpu score alone leads me to believe the Ageia card isnt working properly
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  2. #152
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    have you compared your results with other's runs

    CPU score seems kinda high donno
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  3. #153
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    Quote Originally Posted by dinos22 View Post
    have you compared your results with other's runs

    CPU score seems kinda high donno
    looking at other peoples scores with 8800 GT and E8500 that isnt overclocked very much their scores blow my scores away and i'm using an Ageia card...

    BUT i am not using the video drivers from this thread,,, i will though shortly.
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  4. #154
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    I can now confirm that for Physx to work 177.xx drivers is must because they include nvcuda.dll which is essential and without it Vantage fails in the second CPU test
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  5. #155
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    Quote Originally Posted by Lestat View Post
    looking at other peoples scores with 8800 GT and E8500 that isnt overclocked very much their scores blow my scores away and i'm using an Ageia card...

    BUT i am not using the video drivers from this thread,,, i will though shortly.
    I'd bet big money that a huge and powerful G92 core should be wiping the floor with the weak and wimpy Ageia chip
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  6. #156
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    Quote Originally Posted by IvanAndreevich View Post
    I'd bet big money that a huge and powerful G92 core should be wiping the floor with the weak and wimpy Ageia chip
    no not really. especially when the GPU is handling graphics at the same time.

    those CPU tests are not JUST cpu, they involve alot of graphics also that could never be rendered with today's cpu's like they are on screen.
    granted the frame rates are pretty poor which shows there is alot of cpu usage but i dont believe everything in those tests is all cpu.



    anyways.. i installed the drivers with the modded inf the other guy posted and they wont install... well let me rephrase that, they install but they do not work. the driver installs ok,, i reboot and Vista acts like no driver was installed...

    anyone with an 8800 GTX been able to install the drivers and make it work.
    i have seen 8800 gT's work so why is the GTX not ?
    "These are the rules. Everybody fights, nobody quits. If you don't do your job I'll kill you myself.
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  7. #157
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    Thanks guys! I got the physics driver to work in vista x64 w/ my 8800gts g92 w/o any issues, and no modded .inf (maybe because I have a modded .inf for cuda?).

    I'm going to see if it changes my scores for 3dmark06 (no clue if it will or not). I'm a cheap bastard, so I didn't pay for vantage.
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  8. #158
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    Quote Originally Posted by Synthetickiller View Post
    Thanks guys! I got the physics driver to work in vista x64 w/ my 8800gts g92 w/o any issues, and no modded .inf (maybe because I have a modded .inf for cuda?).

    I'm going to see if it changes my scores for 3dmark06 (no clue if it will or not). I'm a cheap bastard, so I didn't pay for vantage.
    Are you using the 177.35s? I don't think it will effect your 3D06 scores as it doesn't do any PhysX calculations in it.

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    http://img95.imageshack.us/my.php?image=35866533te0.png
    i can do some ut3 tests in a few hours when i get back from class!

  10. #160
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    Quote Originally Posted by lowfat View Post
    Are you using the 177.35s? I don't think it will effect your 3D06 scores as it doesn't do any PhysX calculations in it.
    My score increased 164 points. Funny, its says PhysX on the 3dmark06 loading screens. I wish that Vantage was free for basic. I'd bench it.

    I have UT3, so I'll figure out how to benchmark it and I'll post some results.
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  11. #161
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    driver PhYsX nvidia!!!
    http://i27.photobucket.com/albums/c1...na:vantage.jpg




    devil may cry4 gain excellent driver with PhYsX DX10 vs DX10
    1280x1024 AAx4 AFx16 super high driver physx nvidia 177.39 DX10 vista ultimate 32bits







    1280 x1240 AAx4 AFx16 devil 4super high driver 175.16 force ware DX10 vista ultimate

  12. #162
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    Ok, now, this is just sickness.

    was playing one of the UT3 Physx maps, tornado, I think. Decided to monitor FPS, CPU1 and 2 usage, physical memory usage and page file usage.

    Any of the physx maps after 30 secs of play and some scenery destruction becomes unplayable, framerates drops hugely.

    Here is the result:

    http://img154.imageshack.us/my.php?i...phsxmemwi7.jpg

    I know I shouldn't have a page file, but tell me...

    HOW MUCH MEMORY WILL I NEED? 8GB? WTF?
    Are we there yet?

  13. #163
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    Quote Originally Posted by Lestat View Post
    no not really. especially when the GPU is handling graphics at the same time.

    those CPU tests are not JUST cpu, they involve alot of graphics also that could never be rendered with today's cpu's like they are on screen.
    granted the frame rates are pretty poor which shows there is alot of cpu usage but i dont believe everything in those tests is all cpu.



    anyways.. i installed the drivers with the modded inf the other guy posted and they wont install... well let me rephrase that, they install but they do not work. the driver installs ok,, i reboot and Vista acts like no driver was installed...

    anyone with an 8800 GTX been able to install the drivers and make it work.
    i have seen 8800 gT's work so why is the GTX not ?

    Currently only g92 and up are supported. The rest will be supported soon. (mentioned about 3 or 4 times already in this thread)

  14. #164
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    OK, Unreal Tournament Benchmark Tool Version 0.2.1.0 (didn't check to see if there's a newer version)

    Hardware:
    q6600 @ 3.6 ghz
    8 gigs ddr2 @ 800
    8800gts g92 @ 784/1960 1013mem
    Vista x64
    177.35 driver w/ modded .inf for folding (CUDA) & 177.39

    Stock settings, 1920x1200, DX9 (forgot to do DX110), texture and level details 1, software settings: 12, 60 (no idea what this means)

    Here's the results:


    First is with the driver, 2nd is without.
    About 7 FPS better. Is that what everyone else gets?
    The physX does seem to smooth out the look entirely.

    I forgot to do DX10 and for now, I don't feel like uninstalling, running 10 tests, then reinstalling. I'll do this later if anyone is interested.
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  15. #165
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    Quote Originally Posted by Synthetickiller View Post
    OK, Unreal Tournament Benchmark Tool Version 0.2.1.0 (didn't check to see if there's a newer version)

    Hardware:
    q6600 @ 3.6 ghz
    8 gigs ddr2 @ 800
    8800gts g92 @ 784/1960 1013mem
    Vista x64
    177.35 driver w/ modded .inf for folding (CUDA) & 177.39

    Stock settings, 1920x1200, DX9 (forgot to do DX110), texture and level details 1, software settings: 12, 60 (no idea what this means)

    Here's the results:


    First is with the driver, 2nd is without.
    About 7 FPS better. Is that what everyone else gets?
    The physX does seem to smooth out the look entirely.

    I forgot to do DX10 and for now, I don't feel like uninstalling, running 10 tests, then reinstalling. I'll do this later if anyone is interested.
    would you please install the physx mod pack in order to get the 2 CTF physx maps, open rivatuner, set it like i did, play one of the maps and record the memory amount your system required?

    Much appreciated
    Are we there yet?

  16. #166
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    Quote Originally Posted by Luka_Aveiro View Post
    Ok, now, this is just sickness.

    was playing one of the UT3 Physx maps, tornado, I think. Decided to monitor FPS, CPU1 and 2 usage, physical memory usage and page file usage.

    Any of the physx maps after 30 secs of play and some scenery destruction becomes unplayable, framerates drops hugely.

    Here is the result:

    http://img154.imageshack.us/my.php?i...phsxmemwi7.jpg

    I know I shouldn't have a page file, but tell me...

    HOW MUCH MEMORY WILL I NEED? 8GB? WTF?
    Want me to play it later and monitor it? I happen to have 8 gigs LOL.

    All of the maps aren't PhysX capable? Do you have a list of which are?
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  17. #167
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    Here is the Vista64bit Modded Inf..
    Attached Files Attached Files
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
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  18. #168
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    Quote Originally Posted by Luka_Aveiro View Post
    would you please install the physx mod pack in order to get the 2 CTF physx maps, open rivatuner, set it like i did, play one of the maps and record the memory amount your system required?

    Much appreciated
    Link please?

    I have to also ask, where did you get the plug ins for rivatuner to show FPS, etc?
    Last edited by [XC] Synthetickiller; 06-20-2008 at 02:05 PM.
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  19. #169
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    Quote Originally Posted by Synthetickiller View Post
    Link please?

    I have to also ask, where did you get the plug ins for rivatuner to show FPS, etc?
    Link for UT3 modpack: http://www.techpowerup.com/downloads/856/mirrors.php

    About the plugins for Rivatuner, choose hardware monitoring, click Setup (lower right corner), and click on the "v" in order to make the *.dll plugs available on hardware monitoring main page
    Are we there yet?

  20. #170
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    well i only gain 2000 points when using my Ageia card so...
    the ageia card is worthless for Vantage....
    (this is with Vista64)

    i also found out why the driver wont install in Vista32
    during the driver install it asks if you want to isntall the driver or not and i accidentally clicked do not install, so now it will never install.
    how can i make vista forget that i clicked "do not install" so it asks me again if i want to ok the driver install?
    Last edited by Lestat; 06-20-2008 at 02:20 PM.
    "These are the rules. Everybody fights, nobody quits. If you don't do your job I'll kill you myself.
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  21. #171
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    I am not 100% sure but I believe there is some sort of memory leak in the physx component of these drivers.
    I actually managed to run out of RAM playing UT3!! and I have 4GB of RAM!
    Without Hardware Physics enabled everything is fine.
    Just thought you might want to know.
    By the way I am now getting P7000 or so in 3dmark Vantage and breaking 14K in 3dmark06 in Vista x64 with a Stock G92 8800GTS
    John

  22. #172
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    Quote Originally Posted by JohnZS View Post
    I am not 100% sure but I believe there is some sort of memory leak in the physx component of these drivers.
    I actually managed to run out of RAM playing UT3!! and I have 4GB of RAM!
    Without Hardware Physics enabled everything is fine.
    Just thought you might want to know.
    By the way I am now getting P7000 or so in 3dmark Vantage and breaking 14K in 3dmark06 in Vista x64 with a Stock G92 8800GTS
    John
    This is while playing UT3 physx maps, i assume? you say when hardware acceleration from game options is off, everything is ok?
    Are we there yet?

  23. #173
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    Quote Originally Posted by Luka_Aveiro View Post
    This is while playing UT3 physx maps, i assume? you say when hardware acceleration from game options is off, everything is ok?
    Yes spot on
    Well maybe not ok as with the hardware physics turned off it is slow compared to with it turned on however after a few minutes gameplay with it turned on the PC starts to lag bad and that is because it is paging (I checked this out with the Vista resource monitor to...it had used all of the physical memory)!!.
    John

  24. #174
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    Quote Originally Posted by Lestat View Post
    well i only gain 2000 points when using my Ageia card
    IIRC G80/G92 are much faster than the original Ageia PPU.

  25. #175
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    Quote Originally Posted by JohnZS View Post
    Yes spot on
    Well maybe not ok as with the hardware physics turned off it is slow compared to with it turned on however after a few minutes gameplay with it turned on the PC starts to lag bad and that is because it is paging (I checked this out with the Vista resource monitor to...it had used all of the physical memory)!!.
    John
    yeah, i pretty assume these drivers are too green to be able to give a nice experience, ATM.

    although the gameplay experience while memory isn't fully used is cool, shooting at barrels to destroy walls is nice, but then it just pff, framerate below 30...
    Are we there yet?

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