http://www.anandtech.com/video/showdoc.aspx?i=3334&p=7
They do, NVidia support some DX10.1 features, but they won't state which ones they do. There's a support query feature in their driver developers can use to check what features NVidia support, aka, they found out how to get around DX10.1's all or nothing support.
NVidia supports it.
It's useful to point out that, in spite of the fact that NVIDIA doesn't support DX10.1 and DX10 offers no caps bits, NVIDIA does enable developers to query their driver on support for a feature. This is how they can support multisample readback and any other DX10.1 feature that they chose to expose in this manner. Sure, part of the point of DX10 was to eliminate the need for developers to worry about varying capabilities, but that doesn't mean hardware vendors can't expose those features in other ways. Supporting DX10.1 is all or nothing, but enabling features beyond DX10 that happen to be part of DX10.1 is possible, and NVIDIA has done this for multisample readback and can do it for other things.
NVidia's every few week betas I actually would rather have than once per month. Why? Every issue in a game for the most part recently has had a beta driver to fix it very shortly afterwards... Meanwhile, how long did it take for ATi to get AA working in UE3 titles with it's "better whql drivers", or the length of time it took for a fix to lost planet with it's "better whql drivers"? That's where the argument comes from, and it's very valid.
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