I may be confused about what I'm going to say, but I quite believe in that matter that AF is really =0, because POM is the technique to make 2D textures look like 3D, so no texture filtering needed. As for the long distance views (mountains, rocks vegetation etc), the command "e_view_dist_materials=2048" improves the distant object details, so it makes quite sense the absence of AF.
Did this make any sense or am I wrong about something?




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