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Thread: ATI Radeon HD 4000 Series discussion

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  1. #11
    I am Xtreme
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    Quote Originally Posted by AliG View Post
    thank you for clearing that up, that's what I thought, but by the tone of his posts I thought I and everyone else in this discussion was wrong
    Um, actually, there is some confusion here over TMU's, and thier individual components. You guys are speaking in broad terms, I'm talking specifics.

    Texture mappingm units include texture filters, texture memory, and a few other elements.

    Texture mapping follows thusly:

    1) Specify the texture. (R, G, B, A, mipmapping)


    2) Indicate how the texture is to be applied to each


    pixel. (decal, modulate, blend)


    3) Enable texture mapping.


    Before actual mapping can happen, certain work needs to happen first. I find the fault in a specific area, you guys are clueless spouting acronyms you aren't really aware of.
    Last edited by cadaveca; 06-09-2008 at 09:08 AM.

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