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Thread: Real Temp - New temp program for Intel Core processors

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  1. #1
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    Tried out Gamer Mode in both CoD4 and Half Life 2 Episode 2. I get pretty much the same results in both. It seems like the game is refreshing on the same intervals as RT. It causes my screen to flicker no matter what my FPS are. From 30fps to 90fps it's the same flickering interval. With HL2 there's flickering also, but it's not uniform across the screen. I will flicker in bands across the screen.

    I would ultimately like to see it work in conjunction with RivaTuner, or EVGA Precision. They both use a server type program to give you real time readouts while you are playing games. Since I think there are quite a few people out there that use these programs already it would be great to see them integrated together. RivaTuner has a plugin out already that will read the temps of your cpu, but it's no accurate at all. I have no idea how this would be accomplished, but it's something I will put on my wish list.

    Keep up the good work Unclewebb, RealTemp is one awesome program, and the following is only going to get bigger.

  2. #2
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    Quote Originally Posted by Fritzz View Post
    It causes my screen to flicker no matter what my FPS are. From 30fps to 90fps it's the same flickering interval. With HL2 there's flickering also, but it's not uniform across the screen. I will flicker in bands across the screen.
    PMFJI, but adjusting frame rate of RT won't help if the game dynamically changes FPS depending on its load at any given moment. The good news is that frame rate of any game can be *made* constant (i.e. clamped to a fixed ceiling) by forcing the video driver to respect the vertical refresh rate of your screen. IOW, you must do it in the driver settings dialog box first where you set it to override the corresponding game setting.

    Ideally, the best technique would be by injecting the RT output directly into video card's frame buffer just before it is switched for display by driver. Unfortunately it would require hooking directly to Direct3D engine (or OpenGL, if your game prefere that) and may open another can of worms by itself.

    Never the less, when posting test results, Unclewebb will likely be helped more if you specify whether your driver is configured to synch with vertical refresh (vsync) or not.

    All the best for Uncle! I know what it takes to *maintain* the thing.
    Last edited by ChrisZ; 05-27-2008 at 05:39 AM. Reason: spelling, doh!

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