Quote Originally Posted by xanvincent View Post
I'm tired of the generic blood splat. If someone were to make a game where they would actually bleed and leave a blood trail, that'd be realistic.
That would take actual dynamic fluid physics. Since most people do not understand how important PhysX cards where, it will take some time before you see it in games.

I also find it funny that people miss the DUNIA Engine shoots that are found on most FC2 trailers. Can you make it more obvious to people what engine is being used without actually spelling it out for them?

Oh and from the mouths of the developers "...engine was built from ground up...". Ubisoft own the FarCry licence, they have nothing to do with CryEngine.