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Thread: PCGH: Micro stuttering on multi GPU solutions

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  1. #1
    Xtremely Retired OC'er
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    There are like 75%(and more) computer ppl who use vsync on.
    That what i seen in one of my forums, thats bad and ppl love to play on graphics lag.
    Some of them dont know how to play without vsync, lol.

    As far i remember vsync is like cooler for graphics gpus, it limits 50-75-120 fps and it wount raise any hier, just to _keep low fps = cooler graphics_

  2. #2
    Xtreme Cruncher
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    Quote Originally Posted by Ego View Post
    There are like 75%(and more) computer ppl who use vsync on.
    That what i seen in one of my forums, thats bad and ppl love to play on graphics lag.
    Some of them dont know how to play without vsync, lol.

    As far i remember vsync is like cooler for graphics gpus, it limits 50-75-120 fps and it wount raise any hier, just to _keep low fps = cooler graphics_
    Vsync got more benefits. First of all it stops your GPU from rendering more frames than your screen can show. It runs alittle colder as you say. It also helps keep minimum FPS up usually. Also vsync gives better quality since you dont skip alot of frames that never gets shown.
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  3. #3
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    Has anyone noticed micro-stuttering when Tile Mode rendering is used instead of AFR?

    This mode should not have any stuttering visible, but unfortunately it's slower than AFR....
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  4. #4
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    Quote Originally Posted by Lightman View Post
    Has anyone noticed micro-stuttering when Tile Mode rendering is used instead of AFR?

    This mode should not have any stuttering visible, but unfortunately it's slower than AFR....
    well how? ati doesnt let us force the different mods like nvidia does

  5. #5
    Xtreme Member
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    nvidia does ?
    they don't !

    there is a tool that let's you choose the profile, but that does not come from nvidia.

    Anyway, you can change it with Ati by just renaming the executable... it's really that easy.
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  6. #6
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    Quote Originally Posted by realsmasher View Post
    nvidia does ?
    they don't !

    there is a tool that let's you choose the profile, but that does not come from nvidia.

    Anyway, you can change it with Ati by just renaming the executable... it's really that easy.
    You can choose any of the SLi rendering modes ( Single GPU, Split Frame rendering, AFR1, AFR2, SLi8x, SLi16x, SLi16Q, SLi32, SLi32Q AA ) right from the NVCPL. You can set any of the modes globally or change the mode in any existing profile. As Saaya said you can also create profiles and choose any mode. No third party tool needed. Nvidia also has a load balanceing on screen display that is very helpfull in seeing what mode works best. There was a time when you couldnt change modes in the NVCPL but that was long ago,in the 6 series. Nvidia offers far more accessibility, control and tweakability over SLi then ATI and Crossfire. ATI talked about adding the same type of user contol in CCC over a year ago but it has never come to pass. A shame really.

    Renameing executables also disables any app specific fixes and optimizations. Really not an acceptable way to get a game working right.

    SLi Modes available in NVCPL
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  7. #7
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    I think that some games look to have slutter but the problem is that the second core goes to 2d cloks -> 3dclock ->2d clocks -> 3d clocks and that provoque slutter.

    There are some games that happens that and actually it look simple to resolve that clocks problem.

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