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Thread: Geforce 9600GT Some Close Pics. & SLI Results

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  1. #1
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    Quote Originally Posted by xoqolatl View Post
    Except it does not heve 2 SLI connectors, so max cards in SLI = 2
    And so far SLI scales terribly bad, 10k vs 13k in 3dm06? thats like 30%? I guess its a driver problem.
    I guess CPU bottleneck, early drivers and overall bad design of SLI.

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    Quote Originally Posted by Calmatory View Post
    I guess CPU bottleneck, early drivers and overall bad design of SLI.
    Nope,the CPU is not a bottleneck,it's the way how the final mar06 score is calculated.SLI scales pretty good(but i think the CF with RV670 is still a little better in that department).

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    Quote Originally Posted by informal View Post
    Nope,the CPU is not a bottleneck,it's the way how the final mar06 score is calculated.SLI scales pretty good(but i think the CF with RV670 is still a little better in that department).
    The CPU at 3Ghz is most certainly a bottleneck.
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    not for the 9600GT. If this Nvidia's new Architecture each shader might give better performance vs the old 8 series. The 10K in 06 does look a bit fishy. Core and shader clocks could be super high thus giving it a better scores at lower resolutions. Crank the res up and watch the score fall off quite a bit as raw shader power can not save the card.
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    Quote Originally Posted by vengance_01 View Post
    not for the 9600GT. If this Nvidia's new Architecture each shader might give better performance vs the old 8 series. The 10K in 06 does look a bit fishy. Core and shader clocks could be super high thus giving it a better scores at lower resolutions. Crank the res up and watch the score fall off quite a bit as raw shader power can not save the card.
    Having 2 9600GT in SLI, a 3Ghz C2D is most certainly a bottleneck
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    Quote Originally Posted by CraptacularOne View Post
    Having 2 9600GT in SLI, a 3Ghz C2D is most certainly a bottleneck
    prove it.
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    Quote Originally Posted by halo112358 View Post
    prove it.
    *sigh*....as if the numbers for the SLI run weren't enough...... Seriously, if you think a 3Ghz C2D is enough to push the cards in SLI to their limit in 3Dmark...you have a LOT to learn about benchmarking.
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    Quote Originally Posted by CraptacularOne View Post
    Having 2 9600GT in SLI, a 3Ghz C2D is most certainly a bottleneck
    of course not. Why would you think these cards are that powerful, there actually not.

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    Quote Originally Posted by ownage View Post
    of course not. Why would you think these cards are that powerful, there actually not.
    A card that scores 10k in 06 is not powerful?...*sigh* are you blind or just cannot read? 3Ghz C2D is a bottleneck for them it's plainly obvious from the score being only 13K in 06 with SLI.
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    Quote Originally Posted by CraptacularOne View Post
    The CPU at 3Ghz is most certainly a bottleneck.
    dif between conroe CPU @3.0Ghz and 3.6Ghz is like 100-200 points when using an 8800GTS 640.

    so I am thinking ti's the otherway around.

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    Quote Originally Posted by xlink View Post
    dif between conroe CPU @3.0Ghz and 3.6Ghz is like 100-200 points when using an 8800GTS 640.

    so I am thinking ti's the otherway around.
    If you looked at CraptacularOne's post on page 1 you'd have noticed that simply raising the CPU from 2.66 to 3.6GHz increases the SM2 & SM3 scores. It's either the CPU or the FSB holding the card back by not passing the data to it fast enough.

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