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  1. #26
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    Quote Originally Posted by Calmatory View Post
    I had no problems with my GeForce 4 MX 4000 with CS:S, as the whole Source-engine is so CPU dependet, that even a poor GFX solutions will be doing fine enough for low settings with DX7. (Not a constant 100FPS, but it stays above 60 for most of time, if the CPU is sufficent.)

    ...unless you are THE übergamer (Having 1600x1200, 8xAA, 16xAF and EVERYTHING @ ÜBER-HIGH settings is a MUST, or otherwise it looks UNPLAYABLE). Those poor rednecks shouldn't be using steam. ...
    1680*1050 with 32xS AA you mean.

    CSS is best with 2*2 supersampling AND 8x multisampling.


    Quote Originally Posted by Pacha View Post
    +1

    I know people with good rigs playing at full low settings 800*600 to have huge fps like if they were playing quake 3. I do not, but to each is own
    IMO as long as you average 100FPS with a min above 40 you're fine

  2. #27
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    Quote Originally Posted by IcY18 View Post
    i know numerous people who game on 800x600 because of the better fps they get, because they are more concerned about performance, so i would reconsider when you say "thats just sad."
    Does it really matter if you can achieve 200FPS at 800x600 and have it look like garbage than have 60FPS at a higher res/more detail?

    Seems like a wash to me, unless you're just all about FPS, which after a certain point is useless.

  3. #28
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    Quote Originally Posted by Omastar View Post
    Does it really matter if you can achieve 200FPS at 800x600 and have it look like garbage than have 60FPS at a higher res/more detail?

    Seems like a wash to me, unless you're just all about FPS, which after a certain point is useless.
    You don't play CS much do you. Any CS:S player will tell you, you want a MINIMUM of 60FPS at all times. I like to average at least 100.
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  4. #29
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    well most LCDs can only display 60 so...

  5. #30
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    800x600 all the way (i always play CSS on these settings as i am used to it and game on w differet pcs and 1 laptop), runs on every system and you don't need to get used to better graphics (the worse the graphics the more i can concentrate on gaming )

    i don't get it how people always say low-res gaming is sad, there are people who don't have the €€ $$ to upgrade their pcs, this doesn't make them sad, it's sad to make people down just because they don't have the best thing of everything, large houses or a BIG car or a small e-penis
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  6. #31
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    Quote Originally Posted by xlink View Post
    well most LCDs can only display 60 so...
    the point is, you want to maintain high fps if you run into heavy gunfire or bits flying about etc... or some areas of maps can be very laggy.

    if your comp is putting out 60fps max, or even 60 fps average there will be situations of low low fps which will affect your aim.

    Obviously this applies to fast paced first person shooters, or really first person shooters in general.

    edit - also these days LCDs have optimal Hz at 70 or 75 now... or at least the 3 I have bought past year are like that, just mid-range 17inchers.
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  7. #32
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    Quote Originally Posted by oublie View Post
    does :banana::banana::banana::banana: look better in DX10?
    why don't you let us know..
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  8. #33
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    Most of the XS crew from what I have gathered just likes to chill out and play their games, but if your competitive and have what it takes, you know that 40fps minimum isn't tolerable. I have a 17'' CRT and 1024x768 @ 100hz is my sweet spot.

  9. #34
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    Quote Originally Posted by Pacha View Post
    +1

    I know people with good rigs playing at full low settings 800*600 to have huge fps like if they were playing quake 3. I do not, but to each is own
    well thats because the higher the fps the further you can jump. Quakes 3 physik engien is not uncoupled from the render engien. :p

    on some trickjump maps you cant reach certain spot without a certain fps.

  10. #35
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    i love these surveys

    Processor Vendor
    CentaurHauls 1 0.00 %
    GenuineBMCpu 1 0.00 %

    exotic

    Physical CPUs
    3 cpus 1 0.00 %
    i want to be this guy

    Intel CPU Speeds
    1.7 Ghz to 1.99 Ghz 3,070 7.01 %
    come to xs, we'll fix that for you

    AMD CPU Speeds
    2.0 Ghz to 2.29 Ghz 8,458 19.32 %
    ditto ^

    Monitor Refresh Rate (30580 Users)
    60Hz 18,867 61.70 %
    lcd, or crt on default refresh rate :larf:

    Audio Devices (43779 Users)
    Realtek AC97 Audio 7,441 17.00 %
    me2 ;(

  11. #36
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    Quote Originally Posted by xlink View Post
    1680*1050 with 32xS AA you mean.

    CSS is best with 2*2 supersampling AND 8x multisampling.



    IMO as long as you average 100FPS with a min above 40 you're fine
    u odiously dont play source, u need to have a minimum of 100fps to get reg if u play on good seerver and 66 if u play an a cheap one and u dont need MSAA the game uses such little power that useing AA will make it look worse or the same as haveing nothing if u have a good card (x800 or 7800 and up)
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  12. #37
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    What the hell is a Centaur Hauls processor? Something to do with VIA?

  13. #38
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    Quote Originally Posted by xlink View Post
    that's fine for CS 1.6
    Exactly, and that's just not fine

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  14. #39
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    Quote Originally Posted by LuckyNV View Post
    the point is, you want to maintain high fps if you run into heavy gunfire or bits flying about etc... or some areas of maps can be very laggy.

    if your comp is putting out 60fps max, or even 60 fps average there will be situations of low low fps which will affect your aim.

    Obviously this applies to fast paced first person shooters, or really first person shooters in general.

    edit - also these days LCDs have optimal Hz at 70 or 75 now... or at least the 3 I have bought past year are like that, just mid-range 17inchers.
    that's fine and all, but as long as your MINIMUM FPS is over 60 I see no reason not to play on good settings.

  15. #40
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    Quote Originally Posted by zanzabar View Post
    u odiously dont play source, u need to have a minimum of 100fps to get reg if u play on good seerver and 66 if u play an a cheap one and u dont need MSAA the game uses such little power that useing AA will make it look worse or the same as haveing nothing if u have a good card (x800 or 7800 and up)
    I play zombie mod. Admittedly I'm rarely in a server with over 40 people.
    and I don't have a goal of 100FPS min. I have a goal of "more than my monitor can put out" 95% of the time I get in excess of my monitors input rate. Lowest I've seen it hit was 50FPS with night vision AND flash light on an that was in an open area with a lot of stuff. On top of that both scenarios are while windowed(source is glitchy when you minimize to desktop a lot from full screen and I do)


    EDIT: de dust 2, min FPS 55, typical FPS 150ish. Good enough for me. for casual play

    also, you obviously don't have an overclcoked 8800GT/S/X they eat up old games like source. heck in HL2DM I'm completely CPU limited. i get ~150-500FPS @ max(1680*1050 16xQ AA) and I get ~150-500FPS@low, no AA, no FF, 640*480. I wouldn't go as far as saying it's a CPU demanding game, but I'll say this It's not a GPU demanding game in todays market.


    I play for fun FYI. If I was palying competatively, I'd lower myself to 8x CSAA for the good 150FPS min frame rate.
    Last edited by xlink; 11-15-2007 at 01:03 AM.

  16. #41
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    Quote Originally Posted by xlink View Post
    that's fine and all, but as long as your MINIMUM FPS is over 60 I see no reason not to play on good settings.
    in games like css a framerate of 60 is ok for me. but i'm a fierce unreal tournament player and in ut playing at 60fps makes a huge difference.
    i play @85hz with vsync enabled - this way the image is very smooth without any jerks. (100hz with 100fps would be possible too, but it's a matter of habitation. i play with 85hz/fps for ages and switching to 100hz/fps makes the game feel wrong to me...)

    just an example. imagine you're playing ut and you have the sniper rifle. then you're forced into an infight. before the infight the fps were 100+, while in the infight, the fps drop to 60. this in fact affects your gamefeeling and therefore your aiming significantly.

    if you have e.g. 100 fps while running around AND while in a fight, the game feels the same in every situation (performancewise) and that's essential for most of the players
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  17. #42
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    well, TRUE gamers see the difference between 85 FPS and 120 FPS just by moving the mouse! Lower FPS = "I can't AIM! ((".

    Then you put them on an average PC with solid 60 FPS, hack FRAPS to show constant 120FPS, and they say it feels better than that 85 FPS . ;]

    Tested irl.

  18. #43
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    I love looking these survey results over. You hang around here too long, you start to forget what kind of systems most of the world is actually running. If there was ever a real life model demonstrating that you sell more Cavaliers than Cadillacs...
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  19. #44
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    Quote Originally Posted by Calmatory View Post
    well, TRUE gamers see the difference between 85 FPS and 120 FPS just by moving the mouse! Lower FPS = "I can't AIM! ((".

    Then you put them on an average PC with solid 60 FPS, hack FRAPS to show constant 120FPS, and they say it feels better than that 85 FPS . ;]

    Tested irl.
    well, this wouldn't work for me.
    when i played quake4 for the first time i noticed that there's something wrong with the smoothness - this was caused due to quake4's fps-limit - which caps the fps at 60. i noticed this even before i read about it on some forums.
    i just felt that there was "something wrong". after checking the fps i knew why. i couldn't stand the 60fps-cap and ditched it after completing the singleplayer (which could be modded to run without fps-cap, but not the multiplayer).

    it's just the same that some people can't tell the difference between 75hz and 85hz - well, i can and anything below 85hz makes me crazy. hell, even between 85hz and 100hz i can tell a difference.
    there are even people who don't care about 60hz on a crt, which would pretty much make my eyes bleed lol. just look at the survey. don't tell me that all these people have tfts. the amount of players with 60hz in this surveys was constant over the last years.

    the fact that there are many people around that don't notice something like that doesn't mean that nobody can.
    Last edited by RaZz!; 11-16-2007 at 08:48 AM.
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  20. #45
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    ^

    oh please, im sure you didnt noticed the 60fps cap... it much more likely that you noticed the drops below a certain framerate, away from the 60fps.

  21. #46
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    yes, i did notice it. why is it so hard for some of you to believe that?
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