why is it that the shader clock above 1700MHz results in a freeze during 3dmark05? my GPU and MEM clocks were ok. for example 700/1750/1800 is not 3dmark05-stable.
why is it that the shader clock above 1700MHz results in a freeze during 3dmark05? my GPU and MEM clocks were ok. for example 700/1750/1800 is not 3dmark05-stable.
Intel C2D E8400 @ 4000MHz ~1,192V
Thermaltake Big Typhoon 120
MSI P35 NEO2-FIR (bios v1.8)
ADATA 2*2GB DDR2 800+ EE
ASUS Geforce 8800GT 512MB + Accelero S1
Seasonic S12-600
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