Page 10 of 11 FirstFirst ... 7891011 LastLast
Results 226 to 250 of 270

Thread: Crysis Demo Unveiled, today ... i played it!

  1. #226
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    8800 ultra sli @ 650~700/2200 + quad @ 3.6+GHz might have a shot @ playing this game all very high @ 1680x1050 no aa DX10 .....

    DX10 very high performs like crap on a stock GTX, also nv's SLI performance under vista = about 50% more than single card .... thats imo one of nv's biggest weakness, SLI under vista performs horribly (at least for 8800 SLIs, ppl with 7x00 SLI says its fine ...)

    a stock GTS 640 (or even 320) + dual core X2, or C2D ~2.4GHz + 2GB RAM can play this @ 1280x1024 all high DX9 and still get~30fps, but to jumo from high to very high the performance drop is huge, like more than half,
    Last edited by theteamaqua; 10-27-2007 at 09:37 AM.
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  2. #227
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    btw jsut saw this on nv news
    http://www.nvnews.net/vbulletin/showthread.php?t=101089

    create a file name "autoexec.cfg"

    and then put what ever config u want in it , such as :
    r_sunshafts = 1


    in "autoexec.cfg"

    and put "autoexec.cfg" under :
    C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config

    should make game look better, sunshaft suppose to be a very high only, but u can have that in DX9, high

    anyway with autoexec u can edit any config command u want, as if u put it under game.cfg or anywhere else it erase it after u close the program
    Last edited by theteamaqua; 10-27-2007 at 09:49 AM.
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  3. #228
    Xtreme Addict
    Join Date
    Jun 2007
    Location
    Northern California
    Posts
    2,144
    Quote Originally Posted by theteamaqua View Post
    8800 ultra sli @ 650~700/2200 + quad @ 3.6+GHz might have a shot @ playing this game all very high @ 1680x1050 no aa DX10 .....

    DX10 very high performs like crap on a stock GTX, also nv's SLI performance under vista = about 50% more than single card .... thats imo one of nv's biggest weakness, SLI under vista performs horribly (at least for 8800 SLIs, ppl with 7x00 SLI says its fine ...)

    a stock GTS 640 (or even 320) + dual core X2, or C2D ~2.4GHz + 2GB RAM can play this @ 1280x1024 all high DX9 and still get~30fps, but to jumo from high to very high the performance drop is huge, like more than half,
    Would there be any diff between a stock GTS and the one in my sig?
    |-------Conner-------|



    RIP JimmyMoonDog

    2,147,222 F@H Points - My F@H Statistics:
    http://fah-web.stanford.edu/cgi-bin/...e=Conman%5F530

  4. #229
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    Quote Originally Posted by Raptor22 View Post
    Would there be any diff between a stock GTS and the one in my sig?
    u pretty much have a stock GTX, but if VRAM usage is more than like 350MB u will get slowdown

    something like this:
    http://www.beyond3d.com/content/news/349

    only happens to 320 users

    but u have a pentium d ... and 820 ...

    1280x1024 all high should be easy 30+fps when running,

    @ 1440 it eats about ~350 to 400, and 1680 it eats about ~400 to 450, no AA, @ 1680 4xAA i was getting ~600
    Last edited by theteamaqua; 10-27-2007 at 09:54 AM.
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  5. #230
    Xtreme Guru
    Join Date
    Dec 2002
    Posts
    4,046
    low 20s @ fraps

    all settings @ high 1920x1080
    msi 8800 ultra
    quad @ 3.4
    2GB ram
    winxp

  6. #231
    Xtreme Member
    Join Date
    Jan 2007
    Posts
    292
    I played it to the end; only really enjoyable at mostly Low settings; kind of a disappointment, given my specs.
    Rig #1:___Silverstone TJ09, GA-EP45-UD3R, Q9550, 4GB G.Skill, XFX HD 5870, Thermaltake 850W, Vista X64, ASUS 1920x1200 VW266H Black 25.5" 2ms(GTG) 1920x1200

    Rig #2:___Lian-Li PC-7 Plus II, P5K DLX (bios 1005), Q8400, 4 GB Crucial Ballistix, 8800GTS [640mb/G80], CORSAIR 620HX, Vista X64, Samsung SyncMaster 226BW 1680x1050

    Acer notebook & netbook, iPhone, & Touch, etc.
    .

  7. #232
    Xtreme Member
    Join Date
    Jul 2005
    Location
    NJ
    Posts
    291
    Quote Originally Posted by theteamaqua View Post
    btw jsut saw this on nv news
    http://www.nvnews.net/vbulletin/showthread.php?t=101089

    create a file name "autoexec.cfg"

    and then put what ever config u want in it , such as :
    r_sunshafts = 1


    in "autoexec.cfg"

    and put "autoexec.cfg" under :
    C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config

    should make game look better, sunshaft suppose to be a very high only, but u can have that in DX9, high

    anyway with autoexec u can edit any config command u want, as if u put it under game.cfg or anywhere else it erase it after u close the program
    You dont have to do all that, if you change the settings in sys_spec_PostProcessing.cfg in the Cvar Groups folder it stays after you close\reopen the game, and even works with Medium settings not just High
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Sunshafts1.JPG 
Views:	532 
Size:	184.1 KB 
ID:	66297  
    Lian-Li V1000B || i5 2500k || Gigabyte P67-UD4 || 4GB Dominator 1600s || eVGA GTX 570 || 60GB OCZ Vertex || Corsair HX850

  8. #233
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    well like i said u can put any command u want under autoexec.cfg ... the sunshafts was just an example

    this is what they said
    Code:
    r_DepthOfField=1
    r_MotionBlur=3
    r_sunshafts=1
    r_UseEdgeAA=1
    r_Flares=1
    r_Coronas=1
    r_colorgrading=1
    r_GlowScreenMultiplier = 0.2
    
    sys_spec_Quality=4
    e_sky_type=1
    e_sky_update_rate=1
    r_DetailTextures=1
    r_DetailNumLayers=2
    r_DetailDistance=8
    r_HDRRendering=2
    r_SSAO=1
    r_SSAO_quality=2
    r_SSAO_radius=2
    r_refraction=1
    e_ram_maps=1
    sys_flash_edgeaa=1
    e_vegetation_use_terrain_color=1
    e_terrain_ao=1
    e_terrain_normal_map=1
    e_max_entity_lights=16
    r_UsePom=1
    r_EnvTexUpdateInterval=0.05
    r_TexturesFilteringQuality=0
    r_HairSortingQuality = 1
    r_FillLights = 14
    e_particles_lights = 1
    
    
    i_lighteffects = 1
    g_ragdollMinTime = 15.0
    g_ragdollUnseenTime = 2
    g_ragdollDistance = 40.0
    g_battleDust_enable = 1
    
    
    e_obj_quality=4
    e_proc_vegetation=1
    ca_useDecals=1
    e_decals_allow_game_decals=1
    e_decals_life_time_scale=2
    e_lod_ratio=6
    e_lod_min=0
    e_lods=1
    e_view_dist_ratio_detail=30
    e_view_dist_ratio_vegetation=45
    e_vegetation_min_size=0
    i_rejecteffects=1
    e_vegetation_bending=2
    sys_flash_curve_tess_error=2
    e_view_dist_ratio=60
    e_max_view_dst_spec_lerp=1
    e_vegetation_sprites_distance_custom_ratio_min=1
    e_vegetation_sprites_distance_ratio=1.5
    e_detail_materials_view_dist_xy=2048
    e_detail_materials_view_dist_z=128
    es_DebrisLifetimeScale=1
    e_cbuffer_resolution=256
    e_dissolve=1
    ca_DrawFaceAttachments=1
    ca_AttachmentCullingRation=200
    e_terrain_occlusion_culling_max_dist=200
    
    r_WaterRefractions=1
    r_WaterReflections=1
    r_WaterUpdateFactor=0.05
    e_water_tesselation_amount=10
    e_water_tesselation_swath_width=10
    r_WaterUpdateDistance=0.2
    r_WaterCaustics=1
    r_WaterReflectionsQuality=4
    e_water_ocean_fft=1
    q_ShaderWater=2
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
    
    r_Beams=3
    r_BeamsDistFactor=0.05
    r_BeamsMaxSlices=200
    e_Clouds=1
    r_CloudsUpdateAlways=1
    
    
    e_shadows = 1
    r_ShadowBlur=3
    e_shadows_max_texture_size=1024
    r_ShadowJittering=2.5
    e_gsm_lods_num=5
    e_gsm_range=3
    e_shadows_cast_view_dist_ratio=0.8
    r_ShadowsMaskResolution=0
    e_shadows_on_alpha_blended=1
    e_shadows_from_terrain_in_all_lods=1
    e_gsm_cache = 0
    
    e_cull_veg_activation=50
    g_joint_breaking=1
    g_tree_cut_reuse_dist=0
    p_max_MC_iters=6000
    e_phys_foliage=2
    es_MaxPhysDist=200
    es_MaxPhysDistInvisible=25
    e_phys_ocean_cell=0.5
    e_foliage_wind_activation_dist=25
    g_breakage_particles_limit=250
    p_max_object_splashes=3
    p_splash_dist0=7
    p_splash_dist1=30
    p_splash_force0=10
    p_splash_force1=100
    p_splash_vel0=4.5
    p_splash_vel1=10
    v_vehicle_quality=4
    p_max_substeps_large_group=5
    p_num_bodies_large_group=100
    
    e_particles_quality=4
    e_particles_lod=1
    e_particles_max_emitter_draw_screen=32
    r_UseSoftParticles=1
    e_water_ocean_soft_particles= 1
    e_particles_object_collisions=1
    finding all that command under cvargroup folder will be pretty time consuming
    Last edited by theteamaqua; 10-27-2007 at 10:42 AM.
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  9. #234
    Xtreme Enthusiast
    Join Date
    May 2007
    Posts
    831
    I just played it.

    8800GTX at stock.
    Q6600 at stock.
    Windows XP 32bit.
    DX9.
    1600x1200.
    Everything on high.

    4xAA = 20-25FPS.
    0xAA = 27-32FPS.

    The ending was a kick in the nuts.
    I wanted there to be more, but it was just a pre-release demo.

    Vehicles now have 2 views.
    While you are driving the vehicle, you can control the weapon.

    I was shocked, vegetation wasn't as breakable as I thought.
    But that was just DirectX9. I am going to try DX10 later.

    EDIT:
    On 32-bit Windows XP, I saw a 60% load on 2 cores, 30% load on the other 2.
    Last edited by MuffinFlavored; 10-27-2007 at 11:07 AM.
    Gigabyte P35-DQ6 | Intel Core 2 Quad Q6700 | 2x1GB Crucial Ballistix DDR2-1066 5-5-5-15 | MSI nVIDIA GeForce 7300LE

  10. #235
    Xtreme Cruncher
    Join Date
    Apr 2006
    Posts
    3,012
    one thing i have noticed form the screen shots is the amount of vegetation. never before have we seen any game with so much grass and tree detail. also if you look you can see the leaves on the trees that are way off in the distance. and the shadows form the trees are outstanding as well. lots of people are saying that this game is poorly optimized but i think it is well optimized. the reason for the low performance is we have never seen anything this detailed and this much vegetation before.
    CPU: Intel Core i7 3930K @ 4.5GHz
    Mobo: Asus Rampage IV Extreme
    RAM: 32GB (8x4GB) Patriot Viper EX @ 1866mhz
    GPU: EVGA GTX Titan (1087Boost/6700Mem)
    Physx: Evga GTX 560 2GB
    Sound: Creative XFI Titanium
    Case: Modded 700D
    PSU: Corsair 1200AX (Fully Sleeved)
    Storage: 2x120GB OCZ Vertex 3's in RAID 0 + WD 600GB V-Raptor + Seagate 1TB
    Cooling: XSPC Raystorm, 2x MCP 655's, FrozenQ Warp Drive, EX360+MCR240+EX120 Rad's

  11. #236
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    this game makes halo 3 looks like 2/3 year old game

    does halo 3 even have better graphics than farcry patch 1.4 (which has HDR )
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  12. #237
    I am Xtreme
    Join Date
    Aug 2003
    Posts
    7,825
    Quote Originally Posted by NapalmV5 View Post
    low 20s @ fraps

    all settings @ high 1920x1080
    msi 8800 ultra
    quad @ 3.4
    2GB ram
    winxp
    Ouch Only about 5 fps more than my 8800GTS @ 621/1000
    Phenom II 940 BE / ASUS M4A79 / HD5770 Crossfire
    3770mhz CPU 2600mhz NB | DDR1040 5-5-5-15 | 900/1250

  13. #238
    Xtreme Addict
    Join Date
    May 2006
    Location
    Herbert's House in Family Guy
    Posts
    2,381
    these ppl loves to show their huge e-penis

    http://ve3d.ign.com/articles/news/35...someness/p1/c2

    ItBurn replied to zwaffleVE's post
    Oct 27 2007, 11:23 AM


    It's not a slideshow. It runs at a solid 30+ fps with everything at very high for me with my 600$ videocard.

    You want something about gameplay? It's pure fun and the replay value is insane.
    Robert "Apache" Howarth
    Oct 26 2007, 9:19 PM


    Its playable in tourist setting (strolling around the lush tropical island without much lag), but combat is another story unless its a small fire fight.

    thats all very high, 8x AA, 8x AF, etc
    bullcrap, someone at nvnews with a ultra @ 650, Q6600 @ 3.4 was getting ~17fps on very high DX10 @ 1680x1050 , i got about the same framerate here except with Q6600 3.5, GTS 650 @ 1440 very high, i guess 17fps is called playable
    Last edited by theteamaqua; 10-27-2007 at 11:46 AM.
    E6600 @ 3.6
    IN9 32x MAX
    EVGA 8800Ultra
    750W

  14. #239
    Love will tear us apart
    Join Date
    Mar 2006
    Location
    wrigleyville.chi.il.us
    Posts
    2,350
    Don't think this has been posted here...

    Quote Originally Posted by Draxx View Post
    Anyone used the Crysis demo benchmark yet? It's in the Bin32 folder, there is a GPU and a CPU bench bat file.

    Odd thing is at 1024 x768 its fine, but at 1280x1024 I get flashing red textures and the odd tearing on rocks.

    This is at XT clocks.

    Anyone else see this?
    Dark Star IV
    i5 3570K | Asrock Z77 Extreme4 | 8GB Samsung 30nm | GTX 670 FTW 4GB + XSPC Razer 680 | 128GB Samsung 830
    Apogee HD White | 140MM UT60/120MM UT45/120MM ST30 | XSPC D5 V2

  15. #240
    Xtreme Member
    Join Date
    Jan 2005
    Posts
    167
    s754 PCIe; EPoX EP-8NPAJ // Claw 3700+ // 7800GTX // Cors BH-5 1GB // OCZ 520W // WinXP

  16. #241
    Xtreme Guru
    Join Date
    Dec 2002
    Posts
    4,046
    same settings as above

    i didnt include that no AA but AF @ 16
    all settings @ high 1920x1080
    msi 8800 ultra (660/2300)
    quad @ 3.4
    2GB ram
    winxp
    169.01 beta



    depends on scenes

    i noticed some parts @ 40+ fps standing still but walking/running drops @ low 30

    the low 20s i posted above, were @ vegetation walking/running, 25-27 standing still

    not really playable when it gets into action
    Last edited by NapalmV5; 10-27-2007 at 01:01 PM.

  17. #242
    Xtreme Guru
    Join Date
    Dec 2002
    Posts
    4,046
    ^gpu, cpu below


  18. #243
    Xtreme Member
    Join Date
    May 2007
    Posts
    125
    loved the game!!!! the fact that you can mostly destroy and manipulate EVERY SINGLE OBJECT is awesome! lol

    loved the phisics, i was messing up with all the enemies's barracs and trees in the game, pretty nice!

    i can run here about 25-30 fps, with all on very high and 1280x960 and 4X or 2X AA. It has been running pretty smoothly.

    Great game, best i have ever seen.
    My recent configuration:

    Asus P5K Deluxe
    Intel Q6600 @ 3.2ghz (8 x 400 @ 1.37v) | Batch: L644G508
    4 GB G.Skill F2-6400 CL4-GBHK @ DDR2 800(2.05v) 2T | 4-4-3-5
    Samsung 400 GB Sata2
    EVGA 8800 Ultra 768MB | 3D Mark 06 score: 14.400
    Seventeam ST-750EAJ
    Gemin2 | (evercool 120 mm Aluminium)



    Dead mobos: 1
    Model: Striker Extreme

  19. #244
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Quote Originally Posted by WrigleyVillain View Post
    Don't think this has been posted here...
    Same here. Artifacts all over the screen when overclocked and 1280x1024, with 1024x768 is good.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  20. #245
    Registered User
    Join Date
    Dec 2006
    Location
    UE , Romania, Baia Mare
    Posts
    72
    Somebody please test the demo on Q6600 stock + 2x R600 1 GB GDDR4 + last driver + RAM@1066mhz I realy like to know how CF dose in this game(fps)... not to mention the Quality of image of R600series (512bit and 1 GB GDDR4) ...
    ------ NO SIGNATURE ------

  21. #246
    Live Long And Overclock
    Join Date
    Sep 2004
    Posts
    14,058
    Can someone fiddle with the advanced video settings and find the best settings with most minimal affect on visuals ?

    Frankly, I'm disappointed no one has done this yet...what are you guys doing with physics on in MP ?? Shooting trees while getting fragged?

    Perkam

  22. #247
    Xtreme Member
    Join Date
    Jul 2005
    Location
    NJ
    Posts
    291
    Quote Originally Posted by perkam View Post
    Can someone fiddle with the advanced video settings and find the best settings with most minimal affect on visuals ?

    Frankly, I'm disappointed no one has done this yet...what are you guys doing with physics on in MP ?? Shooting trees while getting fragged?

    Perkam
    Yeah I took the time to tweak the settings to get the best balance of IQ and performance, though its gonna be different for every card obviously. The screenshot is the settings I use, 1680x1050 No AA or AF, 163.75 drivers..........gives me 30-60fps, but usually around 30-40 which is good enough for me.

    BTW, in the MP *beta* all the physics\interaction were disabled so no breaking things or picking stuff up, but we'll see if thats the case in the retail MP
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Settings.JPG 
Views:	308 
Size:	112.0 KB 
ID:	66307  
    Last edited by G4h4o8s6T; 10-27-2007 at 03:52 PM.
    Lian-Li V1000B || i5 2500k || Gigabyte P67-UD4 || 4GB Dominator 1600s || eVGA GTX 570 || 60GB OCZ Vertex || Corsair HX850

  23. #248
    Xtreme X.I.P. Soulburner's Avatar
    Join Date
    Oct 2003
    Location
    Lincoln, NE
    Posts
    8,868
    Quote Originally Posted by Soulburner View Post
    To maintain a playable framerate (over 30) I have to run Medium settings @ my native res of 1900x1200.

    C2D E6850 @ 3.6 / 2GB DDR2 @ 1000 5-5-5-15 / 8800GTS 640

    It's a slideshow on high. Looks like we'll need next year's hardware for this one.
    Surprisingly it runs ok on medium on the x1950pro as well. Just hovers around 25-30fps.
    System
    ASUS Z170-Pro
    Skylake i7-6700K @ 4600 Mhz
    MSI GTX 1070 Armor OC
    32 GB G.Skill Ripjaws V
    Samsung 850 EVO (2)
    EVGA SuperNOVA 650 G2
    Corsair Hydro H90
    NZXT S340

  24. #249
    Love will tear us apart
    Join Date
    Mar 2006
    Location
    wrigleyville.chi.il.us
    Posts
    2,350
    Quote Originally Posted by G4h4o8s6T View Post
    Yeah I took the time to tweak the settings to get the best balance of IQ and performance:
    Thanks.

    I average 37 on the gpu bench at 1280x800 no AA high which is definitley decent but that res looks like crap on my native 1920X1200 LCD. Going back to my CRT to test further/actually play.
    Dark Star IV
    i5 3570K | Asrock Z77 Extreme4 | 8GB Samsung 30nm | GTX 670 FTW 4GB + XSPC Razer 680 | 128GB Samsung 830
    Apogee HD White | 140MM UT60/120MM UT45/120MM ST30 | XSPC D5 V2

  25. #250
    Banned
    Join Date
    Nov 2006
    Location
    BEYOND THE SUN - SCOTLAND
    Posts
    476
    Quote Originally Posted by G4h4o8s6T View Post
    BTW, in the MP *beta* all the physics\interaction were disabled so no breaking things or picking stuff up, but we'll see if thats the case in the retail MP
    providing you run it under vista with DX10. AFAIK all the destructable environment(s).....(well the majority of the landscape/vegetation)....are/is only possible with dx10 as a lot of the load is removed from the server and it makes such play possible.
    Last edited by SOLDNER-MOFO64; 10-27-2007 at 04:04 PM.

Page 10 of 11 FirstFirst ... 7891011 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •