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Thread: OpenGL Fur Rendering Benchmark

  1. #51
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    BS score.... is the ring fully on the screen at all times?
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  2. #52
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    Quote Originally Posted by Seraphiel View Post
    No, it isn't fully in the picture at all times. See the the screenshot from a fullscreen benchmark. If I have made an error, then I apologize.
    Yeah... I dont know what is going on... The ring isnt fully on the screen so the GPU doesnt have to work as hard, hence higher scores.
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  3. #53
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    I never had an issue... maybe you need to adjust the "V-size" on your monitor, and change your resolution to 1280x1024...
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  4. #54
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    ok I will....
    Last edited by RAW-Raptor22; 02-13-2008 at 10:48 AM.
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  5. #55
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    Quote Originally Posted by Seraphiel View Post
    Thanks.

    Since you regard your own score as valid, and we are rendering the same (and missing the same), I assume my score is not BS and also valid.

    Or am I missing something?
    Seraphiel your score looks fine to me.

    I think the partialy off the screen thing is crazy.

  6. #56
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    2471 with 8800GTS 320MB...

    edit:
    ... at 1.285v vGPU / 1.990v vMEM
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    Last edited by largon; 09-30-2007 at 09:14 AM.
    You were not supposed to see this.

  7. #57
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    Quote Originally Posted by largon View Post
    2471 with 8800GTS 320MB...

    edit:
    ... at 1.285v vGPU / 1.990v vMEM
    Nice score!!!!

    What cooling do you use?
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  8. #58
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    You see, SLI doesnt usually affect the benchmark...

    PM death with that pic and see what he can do.
    Last edited by RAW-Raptor22; 09-30-2007 at 08:48 PM.
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  9. #59
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    Raptor22,
    It's on water.
    Swiftech MCW60 with an Apogee GT(X) baseplate.
    You were not supposed to see this.

  10. #60
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    Quote Originally Posted by largon View Post
    Raptor22,
    It's on water.
    Swiftech MCW60 with an Apogee GT(X) baseplate.
    Thats awesome, Im poor so all mu stuff is on air, the GTS is on stock cooler, with stock voltages...
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  11. #61
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    Whew those 2900's are scoring high.
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  12. #62
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    Quote Originally Posted by ExodusC View Post
    Whew those 2900's are scoring high.
    ATI has always Pwned at OpenGL....
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  13. #63
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    its a furry donut
    ~

  14. #64
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    From what I can tell it looks like the same fur as DX10 fur in Lost Planet. Obviously this demo is DX9 but maybe that's the reason it runs like poo poo because it's having to make extra passes.

    Example:
    DX9 Fur
    http://www.firingsquad.com/media/art...ge.asp/2246/01
    DX10 Fur
    http://www.firingsquad.com/media/art...ge.asp/2246/02
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  15. #65
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    Quote Originally Posted by Seraphiel View Post
    You're kinda right about that.

    I have tested the benchmark several times, and have also seen SLI to been non-working. But it is somewhat random. One time SLI worked, and I ran the benchmark again without doing anything but that, and in the next run SLI wasn't working at all, and didn't in this benchmark until I restarted the system (it worked in games though).

    At one time I had SLI failing in the middle of the benchmark (I think): About 25% into it the fps was cut in half. The fps at first was what I expected with SLI, and the fps after a few seconds had fallen to what it should without SLI.

    Dunno why this is so, but I know SLI does work with this benchmark, on and off at least which is weird.
    I know right? It is kind of wierd, maybe the new 1.0.5 version of the benchie would fix it?
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    Subzero addict !

  17. #67
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    just for fun
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    FEAR ME!!


    (can't wait untill the 29Pro arrives... this thing SUCKS!)

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    Quote Originally Posted by joshd View Post


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    (can't wait untill the 29Pro arrives... this thing SUCKS!)


    There we are, that is much more like it. That's done at 847/800.

  20. #70
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    Quote Originally Posted by EfterlysT View Post

    Those are almost my EXACT clocks, holy crap dude, thanks for the definition of the difference between GTS and GTX.
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  21. #71
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  22. #72
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    Quote Originally Posted by pxhx View Post






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  23. #73
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    I'm using Catalyst 7.10 & Vista Ultimate X64
    CPU speed is incorrect (to bad ) it's 3600MHz
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  24. #74
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    Quote Originally Posted by dengyong View Post
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    i think this beanchmark have a bug...
    (sorry my bad english)

  25. #75
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    Correto.

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