MMM
Page 1 of 2 12 LastLast
Results 1 to 25 of 34

Thread: RivaTuner v2.04 Released!

  1. #1
    Xtreme Guru
    Join Date
    Apr 2005
    Location
    Finland
    Posts
    4,308

    RivaTuner v2.04 Released!

    Highlited the important part. This should be interesting, too bad I'm not a GF8 owner, otherwise I had tried it out immediatly.

    Version 2.04:

    Minor bugfixes:

    * Fixed overclocking algorithms for ATI R3xx/R4xx GPU families, broken due to MMIO protection introduced in the previous version.
    * Fixed gamma correct antialiasing option for G7x GPU families, broken due to G8x related gamma correct antialiasing related changes in the previous version.
    * Fixed bug in the installer script, preventing automatic update installation system from installing the updates from a folder containing spaces in the path.
    * RivaTuner no longer stops working with access violation error when I/O driver is not loaded.
    * Minor UI and localization fixes.

    What's new:

    * Updated databases for Detonator and ForceWare drivers. Added database for ForceWare 163.67.
    * Added Catalyst 7.9 drivers detection.
    * Updated Catalyst 7.9 certified SoftR9x00 parch script (for Windows 2000/XP drivers only).
    * Added new ForceWare 163.67 overclocking interfaces support. Please take a note that by design of new NVIDIA drivers ForceWare's NVAPI overclocking interfaces no longer scale shader domain clock when raster domain clock is changed on G8x graphics processors and provides completely independent shader domain clock adjustment interface instead. It means that all overclocking tools supporting traditional overclocking interfaces (e.g. RivaTuner, ATITool or PowerStrip) change raster domain core clock only when overclocking core with these drivers. Now RivaTuner is the only third party overclocking tool supporting new independent shader domain clock adjustment interface too and able to overclock it with these drivers. Currently shader domain overclocking in RivaTuner is available for power users only and is exposed as user adjustable shader/ROP domain clock ratio represented by ShaderClockRatio registry entry. The next version of RivaTuner will provide independent shader domian clock control directly via overclocking GUI. Please take a note that by default it applies to Vista ForceWare 163.67 only, however Windows XP owners may also force RivaTuner to use Vista-specific NVAPI overclocking interfaces by setting NVAPIUsageBehavior registry entry to 1.
    * Updated RivaTunerStatisticsServer v2.4.1 bundled utility:
    o Added OSD coordinates bounds checking to Direct3D10 OSD rendering code. This feature is provided as a workaround for some early Direct3D10 drivers not performing internal bounds checking of supplied data and tending to work improperly when OSD is rendered outside the screen.
    o Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads.
    * Updated D3DOverrider v1.5 bundled utility:
    o Considering that triple buffering is normally being used in conjunction with vertical synchronization, now D3DOverrider gives you options for forcing VSync for DirectDraw, Direct3D8, Direct3D9 and Direct3D10 applications. Similar to triple buffering forcing options, new VSync forcing options are fully hardware and OS independent and can be used to force VSync under any OS on both NVIDIA and ATI GPU based display adapters.
    o Similar to triple buffering forcing events, VSync forcing events are also automatically sent to RivaTuner's event history panel. Please take a note that it applies only to Direct3D8 and Direct3D9 VSync forcing events which are performed once per application lifetime. DirectDraw and Direct3D10 VSync forcing events are performed at per-frame due to specifics of DirectDraw and Direct3D10 API so they are not reflected into event history panel.
    o Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads.
    * Improved hardware monitoring module:
    o Improved event history panel. Now event history panel's tooltips are able to display text for multiple application specific even markers registered in the same time (e.g. triple buffering and VSync forcing events sent to event history panel by D3DOverrider).
    * Added Vista power broadcast messages support. Now suspended mode related features like pausing monitoring module in suspended mode and restoring various settings after suspended mode are also available under Vista.
    * Improved installer. Now the installer allows altering PunkBuster related protective options, so you can easily disable the protections completely if you don't play and games with PunkBuster or you can reduce protection level if you use some security related software products blocking protected processes activity.
    * Added update installation logging feature. Now RivaTuner fully documents process of each update installation into Updates.log file in the application folder.
    * Minor UI changes and improvements.
    http://www.guru3d.com/index.php?page=rivatuner
    Last edited by RPGWiZaRD; 09-17-2007 at 03:06 AM.
    Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs

    If all people would share opinions in an objective manner, the world would be a friendlier place

  2. #2
    Xtreme Cruncher
    Join Date
    Jan 2005
    Location
    England
    Posts
    3,554
    oo i might have to try that out but im not a fan of messing with my reg though since im not on vista

    My Free-DC Stats
    You use IRC and Crunch in Xs WCG team? Join #xs.wcg @ Quakenet

  3. #3
    Xtreme Guru
    Join Date
    Apr 2005
    Location
    Finland
    Posts
    4,308
    I knew about the ROP and shader clock had been splitted in v163.67 but I wasn't expecting an application to come out this early that supports the new NVAPI so that's good news. I think this is interesting especially for WR 3DMark hunters. (but yea 163.67 is a beta driver though). Oh well the more clocks to play with the more fun.
    Last edited by RPGWiZaRD; 09-17-2007 at 03:13 AM.
    Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs

    If all people would share opinions in an objective manner, the world would be a friendlier place

  4. #4
    Xtreme Member
    Join Date
    Aug 2006
    Location
    Bulgaria
    Posts
    297
    Still no overclock in Vista 64. Do you know any tool for that?
    ASUS P5B Deluxe 1.03G (C1) Vdroop penciled [FSB 1.20V, NB 1.25V, SB 1.50V, ICH 1.0V]
    C2D E6400 [L631B #002] @ 3800Mhz 1.391V
    Noctua NH-U12F Lapped
    2x1GB Transcend 667 (Powerchips) @ 950Mhz 4-5-4-15-3-30-10-20-10-20 2.05V
    XFX 7900GS 480M @ 620Mhz/1920Mhz [stock voltages/cooling]
    Sirtec 420W

  5. #5
    Xtreme Member
    Join Date
    Mar 2007
    Posts
    448
    Quote Originally Posted by Gam3Ra View Post
    Still no overclock in Vista 64. Do you know any tool for that?
    RivaTuner v2.03 works fine for me on Vista x64 with driver protection on...
    Intel Core i7 2600K~stock for now
    ASUS P8Z68 Deluxe
    2x4GB Patriot Viper@DDR3 1600
    MSI Twin Frozr II GTX 570~stock for now
    OCZ GameXStream 700W PSU
    Thermalright Ultra 120 Extreme
    Logitech G15 & MX518
    Thermaltake Armor Series
    SPDIF out (optical) --> Headroom 2005 DAC --> Little Dot II++ --> Senn HD595s

  6. #6
    Xtreme Member
    Join Date
    Apr 2004
    Location
    aarhus, denmark...
    Posts
    468
    Quote Originally Posted by Gam3Ra View Post
    Still no overclock in Vista 64. Do you know any tool for that?
    Yup:

    • DFI LANParty LT X38-T2R Rev. AA1
    • Core 2 Duo E8500 @ 4009MHz, 1.31V
    • TRUE @ 2x Scythe S-Flex SFF21F, 5V
    • 4 x 2GB G.Skill Pi PC2-8800
    • MSI R4870X2-T2D2G-OC
    • 3x 74GB Raptor ICH9R Raid0 @ 128KB Stripe Size
    • Plextor PX-716SA/T3KB DVD-RW
    • Auzen X-Fi Prelude @ TI OPA637AU - Thule - Dali/Ultimate Ears - Argento
    • SilverStone OP700
    • CM Stacker 830 Evo
    • Eizo FlexScan HD2441W - Audioquest DV-X
    • WinVista Ultimate 64bit SP1

  7. #7
    Xtreme Member
    Join Date
    Aug 2006
    Location
    Bulgaria
    Posts
    297
    I can overclock only to 594 ROP, but higher is not applyed. Set 650Mhz Core (ROP), Apply and in the monitoring is again 594. Before my card clocks much higher. But yeah, the shaders don't rise up How to clock them with 2.04??
    ASUS P5B Deluxe 1.03G (C1) Vdroop penciled [FSB 1.20V, NB 1.25V, SB 1.50V, ICH 1.0V]
    C2D E6400 [L631B #002] @ 3800Mhz 1.391V
    Noctua NH-U12F Lapped
    2x1GB Transcend 667 (Powerchips) @ 950Mhz 4-5-4-15-3-30-10-20-10-20 2.05V
    XFX 7900GS 480M @ 620Mhz/1920Mhz [stock voltages/cooling]
    Sirtec 420W

  8. #8
    Xtreme Member
    Join Date
    Apr 2004
    Location
    aarhus, denmark...
    Posts
    468
    Quote Originally Posted by Gam3Ra View Post
    I can overclock only to 594 ROP, but higher is not applyed. Set 650Mhz Core (ROP), Apply and in the monitoring is again 594. Before my card clocks much higher. But yeah, the shaders don't rise up How to clock them with 2.04??
    Okay, I read ya

    How about going back to WinXP then?
    • DFI LANParty LT X38-T2R Rev. AA1
    • Core 2 Duo E8500 @ 4009MHz, 1.31V
    • TRUE @ 2x Scythe S-Flex SFF21F, 5V
    • 4 x 2GB G.Skill Pi PC2-8800
    • MSI R4870X2-T2D2G-OC
    • 3x 74GB Raptor ICH9R Raid0 @ 128KB Stripe Size
    • Plextor PX-716SA/T3KB DVD-RW
    • Auzen X-Fi Prelude @ TI OPA637AU - Thule - Dali/Ultimate Ears - Argento
    • SilverStone OP700
    • CM Stacker 830 Evo
    • Eizo FlexScan HD2441W - Audioquest DV-X
    • WinVista Ultimate 64bit SP1

  9. #9
    Xtreme Member
    Join Date
    Mar 2005
    Location
    Norway
    Posts
    344
    Quote Originally Posted by Gam3Ra View Post
    I can overclock only to 594 ROP, but higher is not applyed. Set 650Mhz Core (ROP), Apply and in the monitoring is again 594. Before my card clocks much higher. But yeah, the shaders don't rise up How to clock them with 2.04??
    Go to Advanced user and look for "ShaderClockRatio" under overclocking. Set the ratio you wish, and reset the ROP domain clock (set stock, apply, overclock, apply). The shader domain clock should now follow the ROP domain clock accordingly to your set ratio. I use a ratio of 2.43 at the moment for 684MHz ROP, 1674MHz shader domain.

    Also, after editing your ratio, you should yet again be able to set higher ROP values.
    - Intel Xeon W3520 #3848A352 D0 @ 4.4GHz
    - DFI LanParty UT X58-T3eH8 (bios 05/08)
    - 3x2GB Corsair Failinator GT 1866MHz 7-8-7-20 (3x2GB Patriot Viper 1600MHz C8 backup...)
    - Sapphire Radeon HD 4870 X2 2GB @ 872/1000
    - ~5TB assorted WD/Seagate
    - SB X-Fi XtremeMusic & Logitech Z-680 THX
    - Tt Toughpower 1200W Modular
    - CM Stacker T01 Black
    - Eizo FlexScan SX2761W 27" & Samsung 226CW 22"

    CPU Loop: MCP655/D5 - Swiftech Apogee GTZ - Thermochilll PA120.3 - YateLoon SL's - 1/2" MasterKleer
    GPU/Chipset Loop: MCP655/D5 - EK-FC4870 X2 Acetal CF - Swiftech MCW30 - Thermochill PA120.3 - YateLoon SL's - 1/2" MasterKleer

  10. #10
    Xtreme Cruncher
    Join Date
    Aug 2006
    Location
    Denmark
    Posts
    7,747
    Any overclock/declock with it in Vista x64 for me = instant crash.
    Crunching for Comrades and the Common good of the People.

  11. #11
    Xtreme Member
    Join Date
    Dec 2006
    Posts
    262
    Quote Originally Posted by jagt View Post
    Go to Advanced user and look for "ShaderClockRatio" under overclocking. Set the ratio you wish, and reset the ROP domain clock (set stock, apply, overclock, apply). The shader domain clock should now follow the ROP domain clock accordingly to your set ratio. I use a ratio of 2.43 at the moment for 684MHz ROP, 1674MHz shader domain.

    Also, after editing your ratio, you should yet again be able to set higher ROP values.

  12. #12
    Xtreme Addict
    Join Date
    Apr 2005
    Location
    Houston, TX
    Posts
    1,196
    I have used Rivatuner since my 6800nu. I'll have to try this out when I get home later today.

    *OT*
    Anyone know a Windows based video card flash utility? I have several floppies in a box somewhere but I don't want to hook one up just to flash a video card.
    C2Q Q9550 @ 4.03Ghz/4GB OCZ DDR 1066 @ 902Mhz /BFG GTX 260/Gigabyte GA-EP45-UD3P/2 X Samsung F1 1TB/Samsung F1 750GB/Samsung SH-S223Q/Corsair TX650/X-Fi Titanium Fata1ity/Swiftech H20-220/Logitech Z5300 Speakers/Samsung SyncMaster 2253BW Monitor/Win 7 Ultimate x64

  13. #13
    Xtreme Member
    Join Date
    Dec 2006
    Posts
    262

  14. #14
    Xtreme Member
    Join Date
    Aug 2006
    Location
    Bulgaria
    Posts
    297
    Quote Originally Posted by jagt View Post
    Go to Advanced user and look for "ShaderClockRatio" under overclocking. Set the ratio you wish, and reset the ROP domain clock (set stock, apply, overclock, apply). The shader domain clock should now follow the ROP domain clock accordingly to your set ratio. I use a ratio of 2.43 at the moment for 684MHz ROP, 1674MHz shader domain.

    Also, after editing your ratio, you should yet again be able to set higher ROP values.
    10x, this works. Max stable Shader domain - 1620. Max stable ROP domain - 621. The next step is 648, but in 3d the OS freeze and then throttle to default values. And need restart to overclock again...
    If i rise up the PCI-E frequency, do the clocks be higher stable?
    ASUS P5B Deluxe 1.03G (C1) Vdroop penciled [FSB 1.20V, NB 1.25V, SB 1.50V, ICH 1.0V]
    C2D E6400 [L631B #002] @ 3800Mhz 1.391V
    Noctua NH-U12F Lapped
    2x1GB Transcend 667 (Powerchips) @ 950Mhz 4-5-4-15-3-30-10-20-10-20 2.05V
    XFX 7900GS 480M @ 620Mhz/1920Mhz [stock voltages/cooling]
    Sirtec 420W

  15. #15
    Banned
    Join Date
    Nov 2005
    Location
    Acreageville, Alberta
    Posts
    1,411
    Quote Originally Posted by LOE View Post
    vista is so immature, I still use XP and don't thing I'm switching to vista for probably another year...
    That took 2 posts more than I thought....

  16. #16
    Xtreme Mentor
    Join Date
    Jun 2007
    Location
    Chicago
    Posts
    3,284
    I can't figure out the shader...
    I put in different ratios under power user/overclock/shader ratio and hit okay
    I restart rivatuner
    Then I go to the overclocking section, hit default, then apply new core/memory settings and the ratio doesn't apply at all.
    It's the same as before, 1566 shader up to 688 and then it hits 1620.
    Am I doing something wrong?

  17. #17
    Xtreme Member
    Join Date
    Aug 2006
    Location
    Bulgaria
    Posts
    297
    Enter ratio 3 and see 1600 shader with 540 ROP
    ASUS P5B Deluxe 1.03G (C1) Vdroop penciled [FSB 1.20V, NB 1.25V, SB 1.50V, ICH 1.0V]
    C2D E6400 [L631B #002] @ 3800Mhz 1.391V
    Noctua NH-U12F Lapped
    2x1GB Transcend 667 (Powerchips) @ 950Mhz 4-5-4-15-3-30-10-20-10-20 2.05V
    XFX 7900GS 480M @ 620Mhz/1920Mhz [stock voltages/cooling]
    Sirtec 420W

  18. #18
    Xtreme Member
    Join Date
    Sep 2006
    Location
    Slovenia
    Posts
    209
    I cannot find where to enter the desired shader/Rop ratio in Rivatuner. Under the power user tab there is not such thing displayed. :S
    |ASUS Sabertooth Z77|Intel Core I7-2700K|32GB G.Skill TridentX F3-2400C10Q-32GTX|Corsair AX1200W|
    |ASUS GTX TITAN + Zotac GTX680 for PhysX|Samsung S27A950D|Corsair Obsidian 800D|Corsair Hydro Series H100|

    |ASUS Crosshair IV Formula|AMD Phenom II X6 1090T BE|16GB G.Skill RipjawsX F3-12800CL7D-8GBXH|
    |2X AMD Radeon HD6970 Crossfire|TT Kandalf - MOD|Corsair HX1000W|Corsair Hydro Series H70|

  19. #19
    Xtreme Guru
    Join Date
    Apr 2005
    Location
    Finland
    Posts
    4,308
    NVAPIUsageBehavior 1 if you're running xp as well.
    Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs

    If all people would share opinions in an objective manner, the world would be a friendlier place

  20. #20
    Xtreme Member
    Join Date
    Sep 2006
    Location
    Slovenia
    Posts
    209
    Im running Vista 32bit + this is my first time owning a nVidia card and also the first time i have rivatuner installed so im a little confused. A screenshot of where the shader/rop ratio can be set could say more to me than writing and would be very appretiated. Thanks.
    |ASUS Sabertooth Z77|Intel Core I7-2700K|32GB G.Skill TridentX F3-2400C10Q-32GTX|Corsair AX1200W|
    |ASUS GTX TITAN + Zotac GTX680 for PhysX|Samsung S27A950D|Corsair Obsidian 800D|Corsair Hydro Series H100|

    |ASUS Crosshair IV Formula|AMD Phenom II X6 1090T BE|16GB G.Skill RipjawsX F3-12800CL7D-8GBXH|
    |2X AMD Radeon HD6970 Crossfire|TT Kandalf - MOD|Corsair HX1000W|Corsair Hydro Series H70|

  21. #21
    Xtreme Enthusiast
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    817
    OMG i played with the Shaderratio yesterday, hehe, was quite a performance diffrence in fact...
    and btw, u can use like 2.3 ratio to get less or more...not just 2, 3 ,4.

    i did set it to 2.5 and managed to get my Shader to 2000mhz stable while the ROP where 810, and 2268mhz mem, i got 14000p 3dmark05 in VISTA with a 8600GTS by doin this i got 1100p more JUST BY THE SHADER CLOCK :P
    talk about this is a golden thing för benchers! now i just have to to the pencil mod on my card as i done before, and i managed to get it to 1GHZ Core and 2360 mem, and 15500p in 3dmar05 but this were in xp, wonder what i will get by using 2000mhz shader! gotta try! hehe.
    Intel i7 920@ ???| Inno3D 8800GT OC Edition | 3x1 Corsair 1600 DHX | DFI UT-X58 | TT ToughPower 850W

    Watercooling: D-Tek FuZion V2, DDC Ultra Plexi top, PA120.3, MCW60, Ek's Res.

  22. #22
    Xtreme Guru
    Join Date
    Apr 2005
    Location
    Finland
    Posts
    4,308
    Yup, that's what I expected when really trying to max out all clocks on the GPU, a bit higher performance possible now on GF8 series. That's a nice boost and VERY nice score for a 8600GTS (of course your CPU helps a lot too ).

    How about 163.69 that was just released? It support the same thing as well, splitted shader & ROP clock? Quite a few ppl says this driver is even better than 163.67 so. Or you can grab the tweaked Xtreme-G 163.67 SE driver that ppl interested in modified drivers seem to love. I haven't had time to try it out yet but it's supposed to be an awesome driver.
    Last edited by RPGWiZaRD; 09-18-2007 at 07:36 AM.
    Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs

    If all people would share opinions in an objective manner, the world would be a friendlier place

  23. #23
    Xtreme Member
    Join Date
    Jul 2005
    Location
    NJ
    Posts
    291
    Im having a little issue here, and am wondering if anyone else if experiencing it or knows what I can do to fix it.

    When running 648 ROP the shader clock scales when changing the shaderratio, but when I go up to my next step at 675 ROP, no matter what shaderratio I put in, my shader clock will not go past 1350

    Anyone know what I can do to get by this?? TIA!
    Lian-Li V1000B || i5 2500k || Gigabyte P67-UD4 || 4GB Dominator 1600s || eVGA GTX 570 || 60GB OCZ Vertex || Corsair HX850

  24. #24
    Xtreme Addict
    Join Date
    Jul 2006
    Location
    Vancouver, BC
    Posts
    2,061
    Does 2.04 work with x64 and unsigned driver protection?

  25. #25
    Xtreme Member
    Join Date
    Dec 2006
    Posts
    319
    i can not find any tab for advance user to find the shaderclockratio , Help please ???

Page 1 of 2 12 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •