I'm afraid the upcoming revision might hurt XS a bit in the overall competition.

Everyone's boints should increase in the change. And the new definition rewards for trying much better. If you had hard time getting any boints before, there might a nice surprise coming.

Details here: http://www.hwbot.org/forums/viewtopic.php?id=547


Main changes:

* Increasing the position ranges for awarding boints, especially by introducing the 'offsets' to give boints to all the user's best scores in every global and hw ranking. Users are guaranteed to get at least goffset=1 boint for every bm (if they have a submission that is). This will make the system much more rewarding and motivating especially for new users.

* Team overall score computed by summing the overall points for only the top n benchers of the team. Removes the big team bias (which would be much worse after the above change), makes the needed team size much more manageable and should result in more interesting team competition in the long run.

* Steeper global boints curve between #6 to #20 and #20 to #100. The current system doesn't discriminate these positions enough. E.g. from 6th to 20th position boints drop only by 2.3. In the new system this drop would be 13.2.


Questions:

1) The current ratio between the level of hw boints vs. global boints is 1/6. Should this be higher or lower in your opinion? Please note that there is only one global ranking per benchmark whereas every benchmark has many hw categories.

2) The new system computes the overall score for a team by adding the overall boints for the top n benchers of the team (or less if the team has smaller size than n). So what should the value of n be? This first proposition has n=40.

Rev2 is only a proposition at this point. The new system won't take place before richba5tard comes back from his tour of Australia. And there's still plenty of time to share your opinions which may well count for this.