
Originally Posted by
LOE
turtle 1 - sometimes I have the impression you have no idea what you are talking about, you keep on repeating phrases, but the context of the things you say emits uncertainty
Whan kind of raytracing are you talking about? Reflect&Refract, Global Illumination, Radiosity, Caustics.. or ???
Todays games can do reflect and refract just as fine as it would be with actual raytracing. But they use shaders, and such things run at a very pleasent frame rate. I remember realtime reflect and refract back in the GF3 days, running at 60+ fps, with SM1 compilant shaders.
There are rumors that next gen GPUs will be able to do Radiosity in real time - that is not such a big deal. Keep that in mind - GPUs, not CPUs
But the stuff that really matters is GI and Caustics. And of course GI is nothing without a Final Gather filter. It takes a modenr dual core CPU about 2-4 hours to render one frame at HD resolution with only 4 photon bounces and a limited number of caustic photons.
So you are saying that:
1 - Nehelam is going to be as fast as a poor old GF3
2 - Nehelam will be 30000 times fasther than a 2.6 GHz conroe (in order to do some imitation of real life raytrace at 60FPS)
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