Quote Originally Posted by Hicks
pretty dam good that UGP!!

I get 10,100 at 729/865 at 2608mhz on my 4400+, so seems about right.
so i see 5.11 drivers are pretty optimised for dual core cpus too ?

Here's my first run using Farcry v1.33 with HardwareOC's Farycry Benchmark v1.4.2 http://i4memory.com/showthread.php?t=1870

System
Opteron 146 CAB2E 0540FPMW @3000mhz
DFI NF4 Ultra-D 704-2BTA
2x512MB XMS3500C2v1.1 BH-5 @250mhz 2-2-2-5
74GB Raptor OS
160GB Seagate 7200.7 NCQ
510W PC Powercooling SLI PSU

512MB HIS X1800XT @621/747 stock speeds
Cat 5.11 drivers

Settings:
  • Max Quality
  • 4xAA/16xAF
  • Demo run = 5 runs
  • Shader Model 3.0

Demo:

HardwareOC Steam results
Resolution: 640×480
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 97.04 FPS (Run 1)
Score = 100.37 FPS (Run 2)
Score = 96.89 FPS (Run 3)
Score = 98.39 FPS (Run 4)
Score = 100.27 FPS (Run 5)
Average score = 98.59 FPS


Resolution: 800×600
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 96.89 FPS (Run 1)
Score = 99.46 FPS (Run 2)
Score = 100.08 FPS (Run 3)
Score = 97.91 FPS (Run 4)
Score = 101.74 FPS (Run 5)
Average score = 99.21 FPS


Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 96.52 FPS (Run 1)
Score = 96.79 FPS (Run 2)
Score = 97.75 FPS (Run 3)
Score = 103.11 FPS (Run 4)
Score = 103.04 FPS (Run 5)
Average score = 99.44 FPS


Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 87.84 FPS (Run 1)
Score = 92.77 FPS (Run 2)
Score = 94.50 FPS (Run 3)
Score = 94.75 FPS (Run 4)
Score = 95.16 FPS (Run 5)
Average score = 93.00 FPS


Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 70.83 FPS (Run 1)
Score = 75.19 FPS (Run 2)
Score = 75.37 FPS (Run 3)
Score = 75.27 FPS (Run 4)
Score = 75.94 FPS (Run 5)
Average score = 74.52 FPS
HardwareOC Archive results
Resolution: 640×480
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 169.79 FPS (Run 1)
Score = 180.26 FPS (Run 2)
Score = 181.61 FPS (Run 3)
Score = 181.01 FPS (Run 4)
Score = 180.31 FPS (Run 5)
Average score = 178.59 FPS


Resolution: 800×600
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 163.41 FPS (Run 1)
Score = 176.79 FPS (Run 2)
Score = 183.65 FPS (Run 3)
Score = 193.87 FPS (Run 4)
Score = 193.84 FPS (Run 5)
Average score = 182.31 FPS


Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 149.34 FPS (Run 1)
Score = 157.89 FPS (Run 2)
Score = 156.37 FPS (Run 3)
Score = 155.14 FPS (Run 4)
Score = 156.67 FPS (Run 5)
Average score = 155.08 FPS


Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 110.17 FPS (Run 1)
Score = 121.16 FPS (Run 2)
Score = 121.20 FPS (Run 3)
Score = 120.88 FPS (Run 4)
Score = 120.97 FPS (Run 5)
Average score = 118.87 FPS


Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: model 3.0
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled

Score = 78.58 FPS (Run 1)
Score = 81.96 FPS (Run 2)
Score = 81.89 FPS (Run 3)
Score = 81.71 FPS (Run 4)
Score = 81.80 FPS (Run 5)
Average score = 81.18 FPS
Seems always the first run is lower ?