
Originally Posted by
audiofreak
How about you get a prescription for glasses? Same thing shown in this thread is clearly visible in that old article, I wonder how nobody picked it up earlier:
On HD 5xxx you still have a huge gray disk killing all the texture details and abrupt transition to unfiltered area, while both HD 4xxx and NVIDIA have gradually increasing filtering towards center of the frame as it should be.
The problem is that everyone keeps staring only at the pretty rainbow colored circle which shows how HD 5xxxx has angle independent anisotropic filtering, but they keep missing the loss of detail and abrupt transitions.
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