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Thread: HD 4870X2 QuadFire vs GTX 295 Quad SLI Compared

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  1. #1
    Xtreme Member
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    Jan 2008
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    HD 4870X2 QuadFire vs GTX 295 Quad SLI Compared



    Testing Platform

    CPU: Intel Core i7 965 Extreme Edition @ 4.27GHz

    Motherboard: Asus Rampage II Extreme X58

    Memory: Crucial Ballistix Tracer 6GB DDR3-1600 8-8-8-24 1T

    CPU Cooling: Swiftech GTZ Water Block, D5 Pump, Thermochill PA120.3 Radiator, EK Res400 Reservoir, Tygon R-400 1/2" Tubing, BitsPower Compression Fittings

    Hard Drive
    : Western Digital Velociraptor 300GB

    Power Supply
    : Corsair HX1000W

    Case: Danger Den Torture Rack

    Monitor: Dell 3008WFP 30" LCD 2560x1600

    Video Cards
    : Two VisionTek HD 4870X2 / Two EVGA GTX 295 (Stock Cooling / Reference Clocks)

    Drivers: ATI Catalyst 9.2 / GeForce 182.06

    Operating System
    : Vista 64



    ================================================== ====

    Benchmarks



    *Nvidia PhysX Disabled














    Supreme Commander
    2560x1600 60Hz
    Background Image - On
    Render Sky - On
    Fidelity - High
    Shadow Fidelity - High
    Anti-Aliasing - 16Q
    Texture Detail - High
    Level Detail - High
    Vertical Sync - On
    Bloom Render - On




    World In Conflict
    2560x1600
    Graphics Detail - Very High




    Crysis Warhead
    2560x1600
    Ambush
    Anti-Aliasing - 16x (SLI)
    Anti-Aliasing - 8x (CrossFire)
    VSync
    DirectX 10




    Far Cry 2
    2560x1600 60Hz
    Ranch Long
    Anti-Aliasing - 8x
    VSync
    Direct3D 10
    Fire - Very High
    Physics - Very High
    Real Trees - Very High
    Vegetation - Very High
    Shading - Ultra High
    Terrain - Ultra High
    Geometry - Ultra
    Post FX - High
    Texture - Ultra High
    Shadow - Ultra High
    Ambient - High
    HDR
    Bloom




    GTA4
    2560x1600 60Hz
    Aspect Ratio - Auto
    Texture Quality - Medium
    Reflection Resolution - Very High
    Water Quality - Very High
    Shadow Quality - Very High
    Render Quality - Highest
    View Distance - 25
    Detail Distance - 37
    Vehicle Density - 26
    Shadow Density - 3
    Definition - On
    VSync - On
    Last edited by RAID; 03-07-2009 at 02:06 PM.

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