Oh dear what ppl come up to with all sorts of stuff and mix everything in one huge useless blob.
This has nothing to do with Temporal AA, it has nothing to do with 64 passes per frame.
Besides, i still think 64xQ FSAA is rather pointless when 8xFSAA (Edge Detect) already renders perfectly smooth edges.
I use 4xFSAA EdgeDetect most of the time anyway and i don't see any real need for higher sampling rates except in very very old games that are capped at 640x480 or 800x600 and you want to play them on big screen.
They should invent a completelly new and more efficient FSAA mode instead just trahing out raw increase in samples.
NVIDIA's Quincunx years ago was step in right direction, AMD's Edge Detect repeated that success again. Matrox was using Fragment AA. Thats what i want and am still waiting. Where is nearly free 4xFSAA?



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