You guys view the sideport as this holy grail of performance unlocking, which is always just over the horizon.
The sideport is for facilitating faster inter-gpu transfers, so there's less stalling when a lot of resource transfers need to occur often. Most games have profiles created to stop these transfers anyway, so the hardware implementation is only really useful in a generalized case without a profile. It doesn't necessarily speed anything up when compared to a game with proper CF profile support where transfers are already minimal.
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