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Synth the computing this turn around would be done on silicon not in someone's mind. It goes easier then, and not to mention.. easier 
So... you need not to limit the team number to keep it easy. Though I'm contradicting my own KIS saying now, which I won't so I won't say you need more teams either.
I think shadowmage ment that we need to set a x amount of teams ( let's say 10 ) on the start of each season and you create a total number with the active numbers of folders, and the total ppd at that day, dividing that number through the number of teams will give each team a limit to which it can't pass when it 'signs' new players. He already worked it out better I guess but that's what he described and it looks pretty solid to me 
Just the number of teams is a real debate point, should it be static, dynamic as well? How do you create the teams exactly? Who acts as a referee ( I think Riptide could do this if he agrees, he has both the experience and the standing to be an excellent judge! ).
Edit:
And, like I said, you do not allow new players on the teams, they have to sit out a season in which they joined before they can enter the competitions. Again I also don't want to say if something is done on purpose or not it doesn't even matter. I just want people to be on the team long enough for the ppd baseline to be made, and there need to be a limit for the time is my proposal
Last edited by Marvin_The_Martian; 09-18-2008 at 01:54 PM.
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