You're right. Some games can use more than two cores, but it has minimal benefit over a dual core at the same MHz, since the amount of the 2+ cores they use is minimal with very little optimization to effectively make use of its resources, hence dual core actually tends to lambaste quad/octa overall.
Check out this SupCom benchmark: http://techreport.com/articles.x/14052/7
The 9775 is SkullTrail with 8x 3.2GHz cores. Those results look ridiculous considering the clockspeeds and the number of cores, but I think it does show how SupCom isn't actually multi-core optimized at all, although it does sparingly use more than 2-cores.
And if you look at Crysis with Penryn dual-core (6.32GHz) Vs quad-core (10GHz): http://www.xbitlabs.com/articles/cpu...0_5.html#sect0
That shows clockspeed on two cores in games rules rather than >3 cores. Factor in that E8500 clocks much higher than Q9300 or Q9450.
Yup, I have to agree. If any software can make complete and effective use of each architecture, loading separate libraries for different processors archs, you would see the real power of each core utilized. Right now, you don't as coding is generalized.I guess the key word is OPTIMIZED. There are a few games that can use more than 2 cores, but none are OPTIMIZED to do so.
Great work Nedjo! Now do something, turn off one core and then two cores using Windows using the same benchmark and see what results you get, if any different.![]()
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