Look at the FPS - great for generating rendered objects for use in 3d modelling, CGI etc. But 1/20th the speed needed for a remotely playable game. Look for raytracing to make a big impact in the fields I mentioned above over the next few years, but real time gaming is a good while off yet.Originally Posted by n-sanity
Also the 3.73ghz Tulsa is an awesome chip - better than even a stock 2.93ghz x6800 in a lot of tasks. Its monsterous cache makes it a performance beast when a task isn't penalised too much by latency such as streaming and rendering apps.





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