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Thread: Vector processing on nehelam?

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  1. #11
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    Quote Originally Posted by n-sanity
    Jeez guys, chill with the vectoring, REAL TIME RAYTRACING on an 8 core tulsa :O !!! !!! !!! anyone see the implication here?



    Imagine nfs with that level of detail on the WHOLE scene. Since the clovertown is indeed faster then that tulsa setup, and yorkfiel is faster then clovertown... dun dun duuuunnnnn i say 2 years till we have ray traced games. Maybe 3 till ray traced, fully vectored games. Wow that means i'd have to learn calculus n to even concieve a vector engine ;O NOO!
    Look at the FPS - great for generating rendered objects for use in 3d modelling, CGI etc. But 1/20th the speed needed for a remotely playable game. Look for raytracing to make a big impact in the fields I mentioned above over the next few years, but real time gaming is a good while off yet.

    Also the 3.73ghz Tulsa is an awesome chip - better than even a stock 2.93ghz x6800 in a lot of tasks. Its monsterous cache makes it a performance beast when a task isn't penalised too much by latency such as streaming and rendering apps.
    Last edited by onewingedangel; 10-20-2006 at 10:42 AM.

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