Which indicates to me that the workload of that application is being spread across every core, so multithreading is still working. Even if it doesnt increase performance, if reduces the CPU load on the main core which is good.
Most games are like this, they will rarely even utilize 50% of a 2500k. Why is it that in most cases, AMD are significantly slower than Intel, even after all this time and enough opportunity for them to at least make something equivalent? AMD havnt had anything good enough for me since S939, and I dont fall for cheap marketting stunts that try and tell me that a game running at 30 fps on AMD is smoother than a game running at 60 fps on Intel.
The first thing I can assume from the info was that Vsync was off, so frame desyncronization was happening.




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