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Thread: Batman Arkham City to get improved PhysX and DX11!

  1. #26
    I am Xtreme Ket's Avatar
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    Who cares if PhysX is included or not as long as there is a "off" switch for it? I hope this game is good but will reserve judgement until I can see some screenshots / videos. One day PhysX will be used properly, who knows, maybe this game will be the beginning of it.

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  2. #27
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    Lol, you guys are still doing this PhysX dance? I sure hope it's multi-threaded CPU only so we can have some peace. The first one was great even though the ending sucked. I'll probably pick this up too at some point.

  3. #28
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    PC Gamer claims that
    “Even ignoring the absence of DirextX11 and PhsX effects - holy crap, do the console textures look poor in comparison [to the PC version].”
    in the October issue
    http://arkhamcity.co.uk/viewtopic.php?f=4&t=4249
    http://www.pcgamer.com/2011/08/12/pc...city-hands-on/

    good news, i guess this is not a direct console port
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  4. #29
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    Quote Originally Posted by Philip_J_Fry View Post
    PC Gamer claims that

    in the October issue
    http://arkhamcity.co.uk/viewtopic.php?f=4&t=4249
    http://www.pcgamer.com/2011/08/12/pc...city-hands-on/

    good news, i guess this is not a direct console port
    The first game wasn't a direct console port either, as it had much better textures and other graphical options than the console version.....not to mention PhysX and support for 3D vision.
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  5. #30
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    Quote Originally Posted by Carfax View Post
    The first game wasn't a direct console port either, as it had much better textures and other graphical options than the console version.....not to mention PhysX and support for 3D vision.
    That doesnt mean it wasnt a console port, just that they were added into the PC version or made to work differently than the console version.

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  6. #31
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    Quote Originally Posted by STEvil View Post
    That doesnt mean it wasnt a console port, just that they were added into the PC version or made to work differently than the console version.
    So whats the definition of a console port? I thought it was a game that was made primarily for consoles, and then when ported over to PC, it doesn't even have the standard adjustment options that we've come to expect on PC games, no PC specific features, and the performance is sub optimal due to lack of proper optimization.

    A good example of a console port to me is SWTFU. Thats perhaps the most disappointing game I've ever played in my entire life. Framerate was locked at 30, textures were the SAME as on the console version, and I think graphic options were restricted to changing "brightness" and resolution.

    Batman AA on the other hand, had several parameters you could adjust or tweak, in addition to having some PC specific features, ie PhysX and 3D vision, support for AA, texture quality options etc... Therefore to me, Batman AA cannot qualify as a console port!
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  7. #32
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    A console port is a game that suffers consolitis. Consolitis is characterized by features being made for consoles present in the PC release.

    However, my intention was not to say that it was a console port in a negative sense as there are ways to create console ports without consolitis.

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  8. #33
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    I hate it because CPU physics get seriously crippled (intentionaly) if PhysX is present to make it artificially look better than CPU physics.
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  10. #35
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    Quote Originally Posted by Ket View Post
    Who cares if PhysX is included or not as long as there is a "off" switch for it?
    Because in many cases the same effects can be made for the CPU while performing just as well as on GPU without making AMD owners put up with worse effects for no other reason other than that their video card isn't PhysX compatible.
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