stock cooler
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Last edited by NapalmV5; 11-10-2010 at 11:03 PM.
950/2200 with my new (i7 950) rig:
By the way, how much did that 580 cost you, if you do not mind me asking?
Nice 580, Napalm!
Btw, I've just uploaded the 0.4.5 for MacOSX 10.6.
It's my first program for Mac![]()
In the next days I'll upload the 0.4.5 for all the other OSs... I've just optimized sightly the performance and solved several minor bugs tho.
Where are the AMD benches anyway?
Particle's First Rule of Online Technical Discussion:
As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.
Rule 1A:
Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
Rule 2:
When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.
Rule 2A:
When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.
Rule 3:
When it comes to computer news, 70% of Internet rumors are outright fabricated, 20% are inaccurate enough to simply be discarded, and about 10% are based in reality. Grains of salt--become familiar with them.
Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!
Random Tip o' the Whatever
You just can't win. If your product offers feature A instead of B, people will moan how A is stupid and it didn't offer B. If your product offers B instead of A, they'll likewise complain and rant about how anyone's retarded cousin could figure out A is what the market wants.
i decided to check this out over the weekend, great benchmark.
got 607 seconds with the cpu in my sig, somehow a 100mhz slower than particle, but 13 seconds faster.
loved playing with the various settings and i noticed the slider for quality, seemed to do nothing visually, but alot on the scene setup time (like it makes more polygons? but we cant see them very well with the AA at 0x?)
2500k @ 4900mhz - Asus Maxiums IV Gene Z - Swiftech Apogee LP
GTX 680 @ +170 (1267mhz) / +300 (3305mhz) - EK 680 FC EN/Acteal
Swiftech MCR320 Drive @ 1300rpms - 3x GT 1850s @ 1150rpms
XS Build Log for: My Latest Custom Case
stock coolingvirgins no mods
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Last edited by NapalmV5; 11-15-2010 at 03:26 PM.
Hmmmmmm....does this look right??????
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More & more very expensive, quickly obsolete parts!!
edit: Wow NapalmV5!! The 580 is kickin it!!![]()
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More & more very expensive, quickly obsolete parts!!
I've just uploaded the 0.4.5d fixing several bugs with the timers for Windows, Ubuntu 10, SUSE 11.3 and MacOSX 10.6. Fedora 14 still has some problems with OpenCL
Btw, I've tested it with the new Intel OpenCL 1.1 SDK Alpha ( which appeared today ):
Here are the results with my i7 920 OCd to 4Ghz ( I have no idea why it says 2666Ghz on the description tho ) and Win7 x64 ( with ratGPU in 32bits mode.. because the IntelSDK currently only supports x86 ).
Gonna be interesting to compare the AMD's CPU implementation vs the Intel's one![]()
Last edited by jogshy; 11-16-2010 at 07:36 PM.
anyway to add individual times for each portion of the test? if its going to take a few hours it might not be worth the effort,
but it think you would want to have each test be "about" the same effort. so adjust the accuracy of the rays or resolution size, etc.
this could really help make your app show if certain devices work best on certain things, and i think it would then have enough quality for some serious reviewers to use it in testing
2500k @ 4900mhz - Asus Maxiums IV Gene Z - Swiftech Apogee LP
GTX 680 @ +170 (1267mhz) / +300 (3305mhz) - EK 680 FC EN/Acteal
Swiftech MCR320 Drive @ 1300rpms - 3x GT 1850s @ 1150rpms
XS Build Log for: My Latest Custom Case
You can open each scene file individually and render changing the settings if you need.
File->Open -> locate the .RAT files which are on [installpath]\StandAloneRenderer\scenes -> Change the common settings ( adjust resolution, etc... ) -> Change # of rays, etc... -> Render
2500k @ 4900mhz - Asus Maxiums IV Gene Z - Swiftech Apogee LP
GTX 680 @ +170 (1267mhz) / +300 (3305mhz) - EK 680 FC EN/Acteal
Swiftech MCR320 Drive @ 1300rpms - 3x GT 1850s @ 1150rpms
XS Build Log for: My Latest Custom Case
how about changing the hybrid render path so one (or all similar) renderers go from one side of the image and the rest (slower) ones go from the other until they meet at whatever point they run into each other? This would reduce the workload being cut into two equal halves then being placed on two unequal performing parts.
All along the watchtower the watchmen watch the eternal return.
This is with Intel's first public OpenCL 1.1 alpha driver:
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With version 4.5e, 950/2200:
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Thanks jogshy ! I'm about to try it with the 10.11 set.
http://sites.amd.com/us/game/downloa...n_win7-64.aspx
EDIT
10.11 DIED ! LOL but 10.9 worked fine..
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The Gpu was enabled by mistake on this run.
Cpu C++
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Gpu oc'd to 770 core.
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Last edited by AmdAtiTom420; 11-25-2010 at 04:46 PM.
Last edited by andressergio; 11-25-2010 at 07:28 PM.
Intel Core i9-7980XE@ 4.8GHz 18C/18TH (Direct Die Contact)
ASRock X299 OC Formula
ADATA XPG SPECTRIX D80 (4x8GB) DDR4-3800C17 B-Die
1x Intel Optane SSD 905P 480GB
4x HP EX950 NVMe 2TB on ASRock ULTRA M.2 CARD
EVGA RTX 2080TI KINGPIN 2190/8000 Stock Cooling AIO 240
SilverStone ST1500W-TI TITANIUM
Alphacool Custom Water Cooling
Some quick math tells me, the low shader speeds maybe holding the Ati cards back.
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