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Thread: NVIDIA Endless City: GTX 580 DX11 Tech-demo

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    NVIDIA Endless City: GTX 580 DX11 Tech-demo




    Endless City is a new tech-demo by NVIDIA for the launch of the new GeForce GTX 580. This is a Direct3D 11 demo with tessellation…
    Let the machines take over!

    Our Endless City demo starts with a few dozen building blocks and uses an L-System to assemble these into complex structures, buildings, whole city blocks, and finally a sprawling and boundless megalopolis.

    • Tessellation enables a continuous ramp on the level of detail, more than doubling the total triangle count and providing up to a 500x increase in detail on the nearest objects.
    • Three dimensional displacement maps allow greater detail than simple height maps.
    • The demo positions and renders over 600 million triangles per second with a single GPU.
    • The city is procedurally generated. The buildings are constructed from a small set of objects into a city of complex structures using a set of rules called an L-system.
    • In the area surrounding the viewer, over a million meshes are arranged by the L-system, including roughly 500,000 light sources.
    Download

    http://www.geeks3d.com/20101106/test...x11-tech-demo/

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    Reminds me of something....

    A blade runner style cityscape light source demo featuring tesselation....

    http://www.youtube.com/watch?v=vjtxy28FFN8

    Oh yeah, that!

    Demo rip off. BLATANT.
    Last edited by Jowy Atreides; 11-06-2010 at 05:44 PM.

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    aww.. only runs on nvidia.. any hack to run on ati ?
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    Quote Originally Posted by Jowy Atreides View Post
    Reminds me of something....

    A blade runner style cityscape light source demo featuring tesselation....

    http://www.youtube.com/watch?v=vjtxy28FFN8

    Oh yeah, that!

    Demo rip off. BLATANT.
    I hope you're kidding... these things take 6 months to a year to put together. No way they did or could've known the themes would be similar. Besides, how they build the cities is very different. Amd uses static models while nvidias is procedurally generated from pieces with rules defining what can be paired with what.

    If nvidia had done a day city scene you'd say they were ripping off the 5870 ruby/robot demo. So I guess AMD owns all things city-related for demos?

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    Quote Originally Posted by Svnth View Post
    I hope you're kidding... these things take 6 months to a year to put together. No way they did or could've known the themes would be similar. Besides, how they build the cities is very different. Amd uses static models while nvidias is procedurally generated from pieces with rules defining what can be paired with what.

    If nvidia had done a day city scene you'd say they were ripping off the 5870 ruby/robot demo. So I guess AMD owns all things city-related for demos?
    Thank you for being the voice of reason, his outrage is total bull and reactions like his are the reason why we have flamewars.
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    Quote Originally Posted by Jowy Atreides View Post
    Reminds me of something....

    A blade runner style cityscape light source demo featuring tesselation....

    http://www.youtube.com/watch?v=vjtxy28FFN8

    Oh yeah, that!

    Demo rip off. BLATANT.

    Any chance you like AMD products??
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    tessellation

    wires frame is so dense it's white with out textures added yet. lol
    HAVE NO FEAR!
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    That's a bright idea of NVIDIA! There are no games for GTX580, so let's roll out ahh tech demo.^__^
    Anyway Im gonna give it a try right away.

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    The actual Youtube video embedded in the article (link here for reference) dates back to early October during GTC, so I'm not actually sure it has much to do with the GTX 580. Still, fairly cool demo.
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    Dang, how about they put their effort in making a real game for once.


    All systems sold. Will be back after Sandy Bridge!

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    Quote Originally Posted by Loque View Post
    aww.. only runs on nvidia.. any hack to run on ati ?
    I think someone mentioned it uses Cuda for something, so no.

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    Quote Originally Posted by clayton View Post
    Dang, how about they put their effort in making a real game for once.
    Exactly stupid useless demos
    Quote Originally Posted by LesGrossman View Post
    So for the last 3 months Nvidia talked about Uniengine and then Uniengine and more Uniengine and finally Uniengine. And then takes the best 5 seconds from all the benchmark run, makes a graph and then proudly shows it everywhere.

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    EndlessCity demo 1920*1080 3xGTX480@700MHz



    1920*1080 3xGTX480@860MHz


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    Quote Originally Posted by BobyTT View Post
    EndlessCity demo 1920*1080 3xGTX480@700MHz



    1920*1080 3xGTX480@860MHz

    I don't think it benefits from SLI right now, at least in current drivers.

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    580 is also alluded to here, along with them showing another demo called Aliens vs. Triangles: http://www.youtube.com/watch?v=oCPMHIDpT88

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    Quote Originally Posted by Svnth View Post
    I don't think it benefits from SLI right now, at least in current drivers.

    All 3 cards were working at 90+% so may be they do?

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    Quote Originally Posted by clayton View Post
    Dang, how about they put their effort in making a real game for once.
    Apparently they are doing it with Crysis 2, but people are outraged over that as well.

    http://i1011.hizliresim.com/2010/11/7/578.jpg

    Whoa, that's insane.

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    Quote Originally Posted by Tim View Post
    Apparently they are doing it with Crysis 2, but people are outraged over that as well.

    http://i1011.hizliresim.com/2010/11/7/578.jpg

    Whoa, that's insane.
    it's already "one card - one game" generations for several years.

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    Too bad it doesn't run on ATI. But that's usually the case for Tech-demos, isn't it?

    Quote Originally Posted by E30M3 View Post
    Any chance you like AMD products??
    Notice any grammar or spelling mistakes? Feel free to correct me! Thanks

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    TBH i think that these screenshots look like crap...

    but the tesselation work is impressive (however i don't think that it's more effective than the traditional method at this scale)
    Last edited by generics_user; 11-07-2010 at 05:01 AM.
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    Actually demo does not look that good in normal flyby mode.
    Its glitchy in the beginning and very choppy and does not look good. Its only when wireframe is enabled you see how much work is actually done. But all that work does not make this look that spectacular. AMD demos were more visually appealing.

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    With all due respect to the work being done, this looks like 90s Scifi.

    Horrible shading, horrible colors, detailing that looks way too consistent (they might want to change how they populate their L-systems).
    Sounds like a rushjob as a normal scene demo will take way more time to model/animate/detail. But that won't look like monster puke.
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    so are they launching BD soon or a comic book?

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    I don't like the way it looks either. I can see what they were going for, but the effect isn't that great. I'm not impressed. The Unigine Heaven Benchmark shows off Tessellation better than this demo.
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    Looks good, thanks for the pics!
    Hope we will see a similar tessellation usage in games soon.
    Quote Originally Posted by Mad Pistol View Post
    I don't like the way it looks either. I can see what they were going for, but the effect isn't that great. I'm not impressed. The Unigine Heaven Benchmark shows off Tessellation better than this demo.
    Hm, yes, I think Unigine looks better. I wonder if someone licensed their engine to create a game or two...
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