Endless City is a new tech-demo by NVIDIA for the launch of the new GeForce GTX 580. This is a Direct3D 11 demo with tessellation…
Let the machines take over!
Our Endless City demo starts with a few dozen building blocks and uses an L-System to assemble these into complex structures, buildings, whole city blocks, and finally a sprawling and boundless megalopolis.
• Tessellation enables a continuous ramp on the level of detail, more than doubling the total triangle count and providing up to a 500x increase in detail on the nearest objects.
• Three dimensional displacement maps allow greater detail than simple height maps.
• The demo positions and renders
over 600 million triangles per second with a single GPU.
• The city is procedurally generated. The buildings are constructed from a small set of objects into a city of complex structures using a set of rules called an L-system.
• In the area surrounding the viewer, over a million meshes are arranged by the L-system,
including roughly 500,000 light sources.
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