@W1zzard
the Crysis-Scores are way to high, with what timedemo did you bench?
At 1600x1200@High 4xAA (inGame) 16xAF (Driver) i get roughly 17fps with a
8800GT 700/1000, E8400@3.6GHz, WinXP, gpu_bench
@W1zzard
the Crysis-Scores are way to high, with what timedemo did you bench?
At 1600x1200@High 4xAA (inGame) 16xAF (Driver) i get roughly 17fps with a
8800GT 700/1000, E8400@3.6GHz, WinXP, gpu_bench
It's just like that everywhere, you shouldn't be surprised at all.
Minding I have great respect for w1zzard and consider him a role-model, I'm sad this had to happen to TPU, they are great and I honestly hope nothing bad happens to them due to this.
Anyway, relatively to Crysis, I think RPGWiZaRD suggestion is one of the bests, since if you have a benchmark tool available to everyone, it will be much easier to compare results
Best regards everyone, and w1zzard, if you really gonna end up your life making graphic cards, info leaks are not going to be a problem*j/k*
Are we there yet?
confirmed .. all crysis results are at 1280x1024. for some reason the loading screen loads in the right resolution and then crysis switches back to 1280x1024 for the benchmark((
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:cry:
I had Width and Height swapped ...Code:cfg.Add(_T("r_Width = ")+api->GetParameter(_T("ResolutionX"))); cfg.Add(_T("r_Height = ")+api->GetParameter(_T("ResolutionY")));
===== Crysis =====
Average: 20.9 FPS
Minimum: 14.6 FPS
Maximum: 23.3 FPS
woot new results for 3870x2 1600x1200, 4x AA. looks correct now?
I may be confused about what I'm going to say, but I quite believe in that matter that AF is really =0, because POM is the technique to make 2D textures look like 3D, so no texture filtering needed. As for the long distance views (mountains, rocks vegetation etc), the command "e_view_dist_materials=2048" improves the distant object details, so it makes quite sense the absence of AF.
Did this make any sense or am I wrong about something?
Are we there yet?
Good to know we sorted through that
Looking forward to corrected review
Perkam
@W1zzard:
I am not sure if somebody already asked but could you explain how 9600 GT could possibly have 19.6 FPS in Crysis in 2048x1536 with 4xAA and 16xAF?
He explained, just read the tread.
AMD Phenom II X6 1055T@3.5GHz@Scythe Mugen 2 <-> ASRock 970 Extreme4 <-> 8GB DDR3-1333 <-> Sapphire HD7870@1100/1300 <-> Samsung F3 <-> Win8.1 x64 <-> Acer Slim Line S243HL <-> BQT E9-CM 480W
i'm rebenching all cards now with the correct crysis settings and will post the numbers here when done for public scrutiny![]()
oh
good to see you getting to the bottom of it
Do u use a newer driver?
AMD Phenom II X6 1055T@3.5GHz@Scythe Mugen 2 <-> ASRock 970 Extreme4 <-> 8GB DDR3-1333 <-> Sapphire HD7870@1100/1300 <-> Samsung F3 <-> Win8.1 x64 <-> Acer Slim Line S243HL <-> BQT E9-CM 480W
Aha ok. So if he actually tested in 1280x1024 instead of 2048x1536 the scores for GTX 280 Amp would be:
2048x1536 4xAA = 20.71 FPS
1290x1080 4xAA = 28.27 FPS
That is if the original 49.7 FPS was indeed with 4xAA.
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