That was a pretty good review. I hear all this talk about the GPU being so powerful yet some games still get a big boost from the CPU. Its too bad I don't have any of those games installed to see how my CPU performance affects the FPS. I only have rainbow six vegas 2 installed now and I don't notice a whole lot between 2.4 and 3.6. I will look into WIC to see what differences I can dig up. It would also be interesting to look at CPU utilization during game play.




Reply With Quote
[SIGPIC][/SIGPIC]
and she questioned why i updated the main rig. old Rig was by that time am2 x2 5600 btw, for the rest same os, mem, psu, gpu etc only board+cpu was shifted
That is totally true. No matter how well you try to design a multithreaded system, if it isn't a benchmark then at the very least the work controller will need to synchronize the work unit tables. It's like I was trying to explain a distributed project I was working on one time: I can process this stuff very, very fast on five machines without any delays and minimal memory usage. However, good luck decoding the data into anything meaningful. Real life data has to be in a specific order to be useful. This can't be "promised" if your threads are just running chaotically without synchronization of the work being done. Synthetic benchmark data does not have this requirement. Because of this, gains in my distributed project weren't close to their theoretical potentials.

Bookmarks