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Thread: Unreal Tournament 3 Demo IS LANDED !! SS INSIDE ! (56K Bombed)

  1. #126
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    Quote Originally Posted by Piotrsama View Post
    You mean the login at the start of the game?
    Just select "play offline", at the lower right part of the screen.
    TY

    Too bad I Can't play it smoothly on any settings... lawl

  2. #127
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    Smooth on my rig, all settings on 10.
    But it still not looking like it is gona replace ut04 for me

    btw i am ONS player, playing it still whay from 04 demo.
    gotta wait for full release to get clear picture.
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  3. #128
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    Nice game.

  4. #129
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    Quote Originally Posted by Rilla927 View Post
    @ANP

    I used the link Soldner posted for Microsoft and in system information mine still says 9.0c. What the hey! I checked the System32 folder and d3dx10_35.dll is there.
    I didnt quite get what you wanna say, Sorry for my ignorance .

    Quote Originally Posted by nike View Post
    Hey ANP, try to put the dll into your ut3 folder where the .exe is located;
    here is the dll: http://www.m3fe.com/files/d3dx10_35.zip
    i had these errors several times with other games and all i did is i downloaded the missing .dll, put it into the folder with the .exe and it worked.
    i hope this one works for you coz the game is some serious fun
    nike
    Sorry to bug you again buddy, You were very helpful so far, I did what you said and I ended up with this


    why is GOD doing this to me
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  5. #130
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    Quote Originally Posted by Loque View Post
    Its possible to enable plenty of graphic options in the UTEngine.ini located at \My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config make a backup of the file first though.

    also try using the bioshock profile from the latest nvidia drivers for increased quality (change the ut exe to bioshock.exe)
    You're awesome! Thanks for posting this.

    I did:

    [Engine.Engine]
    NetworkDevice=IpDrv.TcpNetDriver
    ConsoleClassName=UTGame.UTConsole
    GameViewportClientClassName=UTGame.UTGameViewportC lient
    LocalPlayerClassName=Engine.LocalPlayer
    DataStoreClientClassName=Engine.DataStoreClient
    Language=INT
    bAllowMatureLanguage=FALSE
    GameEngine=Engine.GameEngine
    EditorEngine=UTEditor.UTEditorEngine
    UnrealEdEngine=UTEditor.UTUnrealEdEngine
    Client=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    TinyFontName=EngineFonts.TinyFont
    SmallFontName=EngineFonts.SmallFont
    MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Med ium'
    LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Lar ge'
    WireframeMaterialName=EngineMaterials.WireframeMat erial
    DefaultMaterialName=EngineMaterials.DefaultMateria l
    EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
    GeomMaterialName=EngineMaterials.GeomMaterial
    DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
    TickMaterialName=EditorMaterials.Tick_Mat
    CrossMaterialName=EditorMaterials.Cross_Mat
    DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
    SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
    SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
    RandomAngleTextureName=EngineMaterials.RandomAngle s
    LevelColorationLitMaterialName=EngineMaterials.Lev elColorationLitMaterial
    LevelColorationUnlitMaterialName=EngineMaterials.L evelColorationUnlitMaterial
    RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
    EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
    DefaultPhysMaterialName=EngineMaterials.DefaultPhy sicalMaterial
    TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
    TerrainCollisionMaterialName=EngineMaterials.Terra inCollisionMaterial
    TerrainErrorMaterialName=EngineMaterials.MaterialE rror_Mat
    TerrainMaterialMaxTextureCount=16
    TerrainTessellationCheckCount=6
    TerrainTessellationCheckBorder=2.0
    TerrainTessellationCheckDistance=4096.0
    BeginUPTryCount=200000
    bStaticDecalsEnabled=True
    bDynamicDecalsEnabled=True
    bForceStaticTerrain=False
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    ShaderComplexityColors=(R=0,G=255,B=100,A=1)
    ShaderComplexityColors=(R=0,G=255,B=0,A=1)
    ShaderComplexityColors=(R=63,G=191,B=0,A=1)
    ShaderComplexityColors=(R=127,G=127,B=0,A=1)
    ShaderComplexityColors=(R=191,G=63,B=0,A=1)
    ShaderComplexityColors=(R=255,G=0,B=0,A=1)
    bUsePixelShaderComplexity=True
    bUseAdditiveComplexity=True
    MaxPixelShaderAdditiveComplexityCount=300
    MaxPixelShaderOpaqueComplexityCount=100
    MaxVertexShaderComplexityCount=100
    TimeBetweenPurgingPendingKillObjects=30
    bUseSound=True
    bUseTextureStreaming=True
    bUseBackgroundLevelStreaming=True
    bSubtitlesEnabled=True
    bSubtitlesForcedOff=FALSE
    ScoutClassName=UTGame.UTScout
    DefaultPostProcessName=FX_HitEffects.UTPostProcess
    DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
    ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess
    ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess
    ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess
    bOnScreenKismetWarnings=true
    bEnableKismetLogging=FALSE
    AllowShadowVolumes=TRUE
    ShadowVolumeLightRadiusThreshold=1000
    ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.25
    bEnableVSMShadows=TRUE
    bEnableBranchingPCFShadows=TRUE
    ShadowFilterRadius=2
    DepthBias=.012
    ModShadowFadeDistanceExponent=.2
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    PercentUnoccludedRequeries=0.125
    MinTextureDensity=0.0
    IdealTextureDensity=13.0
    MaxTextureDensity=55.0
    bDisablePhysXHardwareSupport=True
    DemoRecordingDevice=UTGame.UTDemoRecDriver
    bPauseOnLossOfFocus=FALSE
    MaxParticleResize=1024
    MaxParticleResizeWarn=10240
    NetClientTicksPerSecond=200
    DefaultOnlineSubsystemName=OnlineSubsystemGameSpy. OnlineSubsystemGameSpy
    UseStreaming=True

    AND:


    [SystemSettings]
    StaticDecals=True
    DynamicDecals=True
    DynamicLights=True
    DynamicShadows=True
    LightEnvironmentShadows=True
    CompositeDynamicLights=True
    DirectionalLightmaps=True
    MotionBlur=True
    DepthOfField=True
    Bloom=True
    QualityBloom=True
    Distortion=True
    DropParticleDistortion=True
    SpeedTreeLeaves=True
    SpeedTreeFronds=True
    OnlyStreamInTextures=True
    LensFlares=True
    FogVolumes=True
    FloatingPointRenderTargets=True
    Trilinear=True
    OneFrameThreadLag=False
    UseVsync=False
    UpscaleScreenPercentage=True
    Fullscreen=True
    AllowD3D10=True
    EnableHighPolyChars=True
    SkeletalMeshLODBias=0
    ParticleLODBias=0
    DetailMode=2
    ShadowFilterQualityBias=1
    MaxAnisotropy=16
    MaxMultisamples=1
    MinShadowResolution=32
    MaxShadowResolution=512
    ResX=1920
    ResY=1200
    ScreenPercentage=100.000000
    SceneCaptureStreamingMultiplier=1.000000
    FoliageDrawRadiusMultiplier=1.000000
    ShadowTexelsPerPixel=2.000000
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=1024,LODBias=2)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 1024,LODBias=1)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=1024,LODBias=1)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=1024,LODBias=1)
    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=102 4,LODBias=1)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=1024,LODBias=2)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=20 48,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=2048,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
    Last edited by trans am; 10-14-2007 at 09:54 AM.

  6. #131
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    Quote Originally Posted by ANP !!! View Post
    I didnt quite get what you wanna say, Sorry for my ignorance .
    No problem, I realize I wasn't that clear.

    I had the same results you did in the begining; installed new directx10 and the system said I still have 9.0c (I think yours was 9.0b) and it still says that. Some of you were getting "d3dx10_35.dll was not found and when I checked the system32 folder all the directx9 and 10 were there.

    I was holding off installing the game because of this, but once I scene all the files were there anyway despite what the system said I installed the game and it works great.

    Underneath d/l is a list of the files that should be on your system to make the game work:
    http://www.m3fe.com/760/

  7. #132
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    this is an absolutly amazing demo. it runs great (all maxed at 1680x1050 with my 1950xtx allways playable) it looks fantastic and the gameplay is so fast. it has the best multiplayer by a mile on other games becasue of the speed and weapons.

    i am going to pick this up for sure!!!
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  8. #133
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    Check this out: http://forums.ngemu.com/pc-misc-game...ml#post1206564
    Couple of console commands later and you can get at some of the vehicles that you wheren't meant to

    You can get to the console via @ or ` keys.

    summon utgamecontent.utvehicle_x_content

    Replace x with:
    fury
    darkwalker
    cicada
    paladin
    goliath
    manta
    raptor
    nemesis
    hellbender
    hoverboard
    scorpion
    spma

    nemesis and paladin don't work, their "internal" names need finding.

    I would like to point out that you may wish to enable god or ghost in the console, as they spawn ontop of you, and you'd be dead flat

    fury is like a flying dark walker, primary fire uses the 4 tentacles to fire laser beams, secondary fire (whilst moving) gives you a short speed burst)

    cicada is a hovercraft with punch, primary fire sends off a dual stream of rockets, secondary fire lets you build up several rockets to fire in a rapid targeted burst.

    The rest afaik you can have access to via the vCTF map provided (bar the two that don't work, yet).

    Additional Notes:

    My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
    [Engine.GameEngine]
    bSmoothFrameRate=false

    This removes the 62 FPS cap

    "open x.x.x.x/?password=x"

    Can't connect to a mates server (infinite connecting screen), well from the MP menu, pull up the console and type in this command, first set of x's are the IP, last x is obviously the password.


    Last edited by RPGWiZaRD; 10-15-2007 at 12:40 AM.
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  9. #134
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    UT3 - looks incredible on the 1080p plasma

    should i go for the ageia physx card?

    anyone playing the demo w/ a physx card?

  10. #135
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    Quad core vs dual anyone? Task manager please
    ...

  11. #136
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    Quote Originally Posted by kiwi View Post
    Quad core vs dual anyone? Task manager please
    I think it was already meantioned by a quad user it only ate up to 50% cpu ie 2 cores.
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  12. #137
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    Sad
    ...

  13. #138
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    u kids and your quads



    i want one too

  14. #139
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    what i think from the other thread

    havent played since ut1 properly, ut2k3 was crap as a ut game but good as just a stand alone game, never tried 2k4...

    this is make or break for me ;P

    edit: pretty sure i got a constant 60 fps with textures and geom at 2 :\


    some things though

    vehicle ctf.. not unreal
    having a deathmatch but then a poonsauce lightning walker thing pops up to own you all - not unreal
    no ripper! - not unreal
    Not a fan of the new minigun ethier
    and sniper rifle feels a bit slower than it should

    overall though the gameplay is ALOT faster than i expected, its even faster paced than ut1. One thing i wish for is instagib and some kind of weapon skin+map pack that brought back the skins of original weapons + deck16][.... mmmm i loved that map as well as iCTF eternal caves/face1 /lavagiant

    good times... good good times
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  15. #140
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    My system in sig... I play 1280x1024 4xAA + 16xAF with VSYNC on and all goodies turned up in game.

    I get constant 75FPS (my LCD default refresh at resolution)


    I can't wait for full version. I want to see the high-res textures, instead of the medium quality stuff included in the demo, I was pretty disappointed with the world quality.


    Seems to me that they spent way too much time developing cool looking guns, some of the damn things take up half the screen (or more - the redeemer)
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  16. #141
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    Quote Originally Posted by rob[GL] View Post
    My system in sig... I play 1280x1024 4xAA + 16xAF with VSYNC on and all goodies turned up in game.

    I get constant 75FPS (my LCD default refresh at resolution)


    I can't wait for full version. I want to see the high-res textures, instead of the medium quality stuff included in the demo, I was pretty disappointed with the world quality.


    Seems to me that they spent way too much time developing cool looking guns, some of the damn things take up half the screen (or more - the redeemer)
    how do you know whats what since i get 3 sliders and a post processing option..?
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  17. #142
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    3 sliders are just different details levels are they not? I don't remember, as I am at work right now, as far as AA+AF goes... I set all that manually through the CCC to force the same settings for quality in ALL my games.
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  18. #143
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    They had medium tex in UT2K4 demo, right?

  19. #144
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    am playing on my 1950pro now and its smooth as @1680x1050 very nice game cant wait for full release

    just about to test settings now

    @ 3x3 i get 40fps avg

    btw dont you love the original soundtrack :-)
    Last edited by Yakyb; 10-15-2007 at 10:40 AM.
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  20. #145
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    Quote Originally Posted by Pyr0 View Post
    unlocking file...

    [edit] 1628 failed to complete installation
    maybe cos i'm running XP x64

    [edit] instaled fine in vista64 (dual boot) but won;t load in XP x64 still
    "Modified executable code is not allowed. Please reinstall the game."
    Is there a "fix" for the error in XP-64???
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  21. #146
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    Wow wow wow, wait a minute :P
    On my PC it does look like it is Quad Optimised. When I played Vehicle CTF, the cpu loads were like this on average.
    Core 1 80%
    Core 2 60%
    Core 3 40%
    Core 4 40%
    Which makes a load of 55% and it did spike into 75% at some points. So I think it is QC optimised.

    And BTW, this game rocks, best UT ever, so wonderfully fast paced and gorgeous graphics at 1920x1200
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  22. #147
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    Quote Originally Posted by Yakyb View Post
    am playing on my 1950pro now and its smooth as @1680x1050 very nice game cant wait for full release

    just about to test settings now

    @ 3x3 i get 40fps avg

    btw dont you love the original soundtrack :-)
    Yes! I was immediately satisfied when I heard that UT Menu remix. Check my FQuick page, I have actually had that theme music on there for a while now - > http://www.fquick.com/garages/Pontia..._WS6/2001/573/
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  23. #148
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    Quote Originally Posted by josty2 View Post
    Wow wow wow, wait a minute :P
    On my PC it does look like it is Quad Optimised. When I played Vehicle CTF, the cpu loads were like this on average.
    Core 1 80%
    Core 2 60%
    Core 3 40%
    Core 4 40%
    Which makes a load of 55% and it did spike into 75% at some points. So I think it is QC optimised.

    And BTW, this game rocks, best UT ever, so wonderfully fast paced and gorgeous graphics at 1920x1200
    Care to compare FPS to dual core? It might take some time though, you have to disable 2 cores through msconfig and remove FPS lock in config files
    ...

  24. #149
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    How's the new mini-gun? It was my favorite weapon all the way from UT1-YT2k4 and I think I cried a little when they said they were going to replace it (not really ). Anyways, does it have the same feel as the old one?

  25. #150
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    I like the feel of the minigun. Its fast and powerful.
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