There are no graphics options to be found in the demo.
There are no graphics options to be found in the demo.
System
ASUS Z170-Pro
Skylake i7-6700K @ 4600 Mhz
MSI GTX 1070 Armor OC
32 GB G.Skill Ripjaws V
Samsung 850 EVO (2)
EVGA SuperNOVA 650 G2
Corsair Hydro H90
NZXT S340
Core i3-550 Clarkdale @ 4.2GHz, 1.36v (Corsair A50 HS/F) LinX Stable
MSI H55-GD65 Motherboard
G.Skill 4GBRL DDR3-1600 @ 1755, CL9, 1.55v
Sapphire Radeon 5750 1GB
Samsung F4 320GB - WD Green 1TB
Xigmatek Utgard Case - Corsair VX550
UT3 update patch
If you have Windows XP 64-bit or Windows Server 2003 and you are receiving the "Modified executable code is not allowed" error at startup then you should replace the game's executable with the one from this patch.
[SIGPIC][/SIGPIC]
Possibly, but we'd have to see it re-benched with a epic approved driver. It even says in the readme that the lowest driver you should be using is the 163.71 driver, and everything below that can cause hitching(which obviously drops the overall framerate).![]()
So, essentially, we aren't seeing the full nvidia performance in the review. You can check the readme file, or check the link I posted earlier where epic themselves made the statement on their forum.![]()
havent played since ut1 properly, ut2k3 was crap as a ut game but good as just a stand alone game, never tried 2k4...
this is make or break for me ;P
edit: pretty sure i got a constant 60 fps with textures and geom at 2 :\
some things though
vehicle ctf.. not unreal
having a deathmatch but then a poonsauce lightning walker thing pops up to own you all - not unreal
no ripper (i think ? ) - not unreal
overall though the gameplay is ALOT faster than i expected, its even faster paced than ut1, one thing i wish for is instagib and some kind of weapon skin+map pack that brought back the skins of original weapons + deck16][ mmmm i loved that map as well as iCTF eternal caves/face1 /lavagiant
good times... good good times
Last edited by PyroFire; 10-14-2007 at 03:21 PM.
Amd Opteron 146 @ 2800 1.475v
Arctic freezer 64 + mx-2 paste
2x512 corsair xms 3200c2pt ~ 2-2-2-5
2x512 ocz platinum rev 1 ~ 2-2-2-5
Leadtek Nvidia 6800 GT + accelero s1
Seasonic s12 430watt psu
DFI Lanparty NF4 Ultra-D
They need to bring back Assault mode. As one of the funnest gameplay modes of UT I cannot believe they have ignored it for this long.
PyroFire...don't know what you're on, but everything here is classic UT. They have taken the best of what has kept the franchise alive and made it better.
System
ASUS Z170-Pro
Skylake i7-6700K @ 4600 Mhz
MSI GTX 1070 Armor OC
32 GB G.Skill Ripjaws V
Samsung 850 EVO (2)
EVGA SuperNOVA 650 G2
Corsair Hydro H90
NZXT S340
i have an e6600 @ 3.0ghz 333fsb and a single 7900gto not overclocked ran at 1280x1024 and max quality settings no aa or af i get this:
Frames=14813
Time (ms)=396034
min=15
max=57
avg=37.403
ill try to get some with af enabled soon..
*taken with fraps benchmark utility.
guys its a BETA DEMO, what you see here is only the begining.
TAMGc5: PhII X4 945, Gigabyte GA-MA790X-UD3P, 2x Kingston PC2-6400 HyperX CL4 2GB, 2x ASUS HD 5770 CUcore Xfire, Razer Barracuda AC1, Win8 Pro x64 (Current)
TAMGc6: AMD FX, Gigabyte GA-xxxx-UDx, 8GB/16GB DDR3, Nvidia 680 GTX, ASUS Xonar, 2x 120/160GB SSD, 1x WD Caviar Black 1TB SATA 6Gb/s, Win8 Pro x64 (Planned)
The 7.10 was an increase for cross-fire, or should I say it was for making X-Fire work.
Also, they used the 7.10 beta, which there wasn't much of a change between 7.10beta and the full version.
However, with the NVidia driver, it's cited clearly in the readme NOT to use anything lower than 163.71 with unreal tournament 3's beta demo as it causes hitching.
I'll be interested to see SLI and crossfire scaling when the FPS cap is gone, like hopefully in the final build.
hmm, when one changes the FPS cap, ones framerate drops.
I was running @ 62fps constantly, then I set the fps cap to 200 my framerate was pulled down dramatically, perhaps the 62fps at all times was wrong, after all.
CM Stacker 810 w/ Yate Loons | Enermax Infiniti 650W
ASUS P5K Deluxe | Corsair XMS2 PC2-6400 2x2GB
Intel Core 2 Quad Q6600 | Thermalright Ultra-120 eXtreme
BFG Geforce 8800GTS 640MB | ASUS Ageia PhysX P1 128MB
Logitech G15 | Logitech G5
Might just be a bit buggy. I'm still going to wait untill final build before I make up my mind to get it.
Quad core vs dual anyone? Or at least open your task manager those with quad cores![]()
...
That can happen if you are running VSync but cannot push 60fps. Smoothness is more important than framerate, if you can run 60 just cap it. There is no reason to need any more.
Or if you have a higher refresh rate like 75, 85, or 100Hz cap your framerate to that but keep Vsync on.
I don't know, I used 162.18 just fine in the demo.
Last edited by Soulburner; 10-15-2007 at 02:00 AM.
System
ASUS Z170-Pro
Skylake i7-6700K @ 4600 Mhz
MSI GTX 1070 Armor OC
32 GB G.Skill Ripjaws V
Samsung 850 EVO (2)
EVGA SuperNOVA 650 G2
Corsair Hydro H90
NZXT S340
Good that you bring this matter up, this will be one factor to take into consideration when picking between 8800GT/2900Pro/XT. I love trying out different drivers and NVIDIA spits new drivers out currently almost every weekand they have a lot wider driver tweaking community and I like especially the XG drivers.
Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs
If all people would share opinions in an objective manner, the world would be a friendlier place
CM Stacker 810 w/ Yate Loons | Enermax Infiniti 650W
ASUS P5K Deluxe | Corsair XMS2 PC2-6400 2x2GB
Intel Core 2 Quad Q6600 | Thermalright Ultra-120 eXtreme
BFG Geforce 8800GTS 640MB | ASUS Ageia PhysX P1 128MB
Logitech G15 | Logitech G5
Yeah, I got exactly the same thing. Sort of
core 1 80%
core 2 60%
core 3 40%
core 4 40%
Seeing as that is 220% all together, it's pretty well optimised!
AMD Phenom II X4 940 @ 3,75GHz 1,55v
Asus M3A32 MVP Deluxe
4 x 2GB OCZ @ 1000MHz 5-5-5-12-20
nVidia GTX295 @ 675/1450/2200
3 x 750GB Samsung F1 Spinpoint
Windows Vista Ultimate 64
This sucks. I tried to play World in Conflict w/ a bro last month and it just wasn't happening. (2900xt vs 8800gtx) He had cheetah spots and all sorts of issues that made it virtually unplayable. Then TF2 came out and he couldn't stop crashing.I suppose once we get past this "Q4 of 07 shotgun game release" we'll finally have some stability to play in 08.
![]()
It's not driver tweaks I'm talking about. It says clearly in the readme for UT3 not to use lower than 163.71. Not for performance, but for an actual hitching/all out STOPPING issue.
http://forums.epicgames.com/showpost...79&postcount=4
From epic's own mouth.
Like I said before, I'm not saying it'll turn the tables, but I am saying that epic themselves say not to use any driver lower than 163.71 with unreal tournament 3, and the performance review used lower than that. See what I'm saying?
Originally Posted by Epic
Is this "hitching" an issue with very short pauses in the framerate, sort of like .1 second blips as you run around?
If so, UT3 did not have that issue for me with an 8800GTS and 162.18. However, Call of Duty 4 did, and 163.76 fixed it.
System
ASUS Z170-Pro
Skylake i7-6700K @ 4600 Mhz
MSI GTX 1070 Armor OC
32 GB G.Skill Ripjaws V
Samsung 850 EVO (2)
EVGA SuperNOVA 650 G2
Corsair Hydro H90
NZXT S340
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