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Thread: Valve Confirms "Source 2" game engine.

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    Valve Confirms "Source 2" game engine.

    "We've been working on new engine stuff for a while," Newell said. "We've just been waiting for a game to roll it out with." Just to make sure the response had no room for doubt, a follow-up asked if it's an entirely new engine rather than just an extension to Source, and Newell confirmed with a simple "yeah." He also mentioned a sequel to Ricochet.
    http://www.shacknews.com/article/766...in-development

    About time they replace the Source engine. I wonder if they'll be able to pull off the same technology leap that Source was over previous engines when it debuted in 2003?
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    graphic wise source wasn't really a leap ahead, more like it was a bit dated, what made source quite interesting was its facial animations.

    Wonder what game it will come with.

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    CSGO was a stepping stone for Source 2, if you look at Source, CSGO and Source 2, it's a minor upgrade.
    Quote Originally Posted by FUGGER View Post
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    source was great because it ran so well. it looked incredible too considering how little computing power was needed. i still remember when CS:S first came out thinking it was 1000x better looking than CS:1.6

    i think the Dx9 era was the peak of gaming eyecandy growth. since then its like developers just brute forced in polygons, textures and lights.
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    Quote Originally Posted by Russian View Post
    CSGO was a stepping stone for Source 2, if you look at Source, CSGO and Source 2, it's a minor upgrade.
    Source 2 is not related to CS:GO in anyway. CS:GO is Source 1 with partial global illumination and some other enhancements. Source 2 is to be a completely new engine.
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    ABOUT DANG TIME. valve have been forcing that dated excuse for an engine on us for far to many years now. yea it was pretty good when it came out (2003) but it has been far long over due for an update... it's about time the "strong hold of PC gaming" made a game that actually showcased the benefits of the MODERN PC.
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    Quote Originally Posted by [XC] hipno650 View Post
    it's about time the "strong hold of PC gaming" made a game that actually showcased the benefits of the MODERN PC.
    Graphic fidelity is not what makes PC gaming unique. Valve has been showcasing the benefits of every PC: dedicated servers, modding capabilities, community content...

    Oh, and in engine world, graphic fidelity has nothing to do with success. Engines are sold on the basis of 1) good tools 2) good portability, everything else is just extra. Source is hard to work with, compared for example to any Unreal Engine, and THAT's why they need a major update.
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    Can't wait to see what kind of new technology Valve will bring us with this new engine, should be great, enough of DX9 already.
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    Quote Originally Posted by [XC] hipno650 View Post
    ABOUT DANG TIME. valve have been forcing that dated excuse for an engine on us for far to many years now. yea it was pretty good when it came out (2003) but it has been far long over due for an update... it's about time the "strong hold of PC gaming" made a game that actually showcased the benefits of the MODERN PC.
    And it still looks better then the cod engine...


    And its not like modern graphic designers actually make use of all the engines, they are capable of very colorful detailed graphics, but they always hide it behind massive blur, brown/blue/gray filters or ty aa implementations (aka blur filter), tons of lens flare or dust/blood/jelly screens and fog, fog everywhere.
    Last edited by Hornet331; 11-13-2012 at 06:57 AM.

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    Quote Originally Posted by Hornet331 View Post
    And it still looks better then the cod engine...


    And its not like modern graphic designers actually make use of all the engines, they are capable of very colorful detailed graphics, but they always hide it behind massive blur, brown/blue/gray filters or ty aa implementations (aka blur filter), tons of lens flare or dust/blood/jelly screens and fog, fog everywhere.
    In general, if they hide something behind extreme Blur, DOF etc, it is not cause what is behind is detailed or beautifull, mostly for hide poor resolutions textures, etc etc ...

    You was mention the last COD, i think this is the right example of it.
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    Quote Originally Posted by Hornet331 View Post
    And it still looks better then the cod engine...


    And its not like modern graphic designers actually make use of all the engines, they are capable of very colorful detailed graphics, but they always hide it behind massive blur, brown/blue/gray filters or ty aa implementations (aka blur filter), tons of lens flare or dust/blood/jelly screens and fog, fog everywhere.
    Except those techniques enhance the game's atmosphere/mood.
    I'd much rather play an atmospheric game than some bland super OMG high res texture monstrosity.
    There's a point at which super high textures just become an eyesore. Game =/= photograph.
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    Quote Originally Posted by schoolslave View Post
    Except those techniques enhance the game's atmosphere/mood.
    No it does not, atmosphere comes from the art direction, I dont need a bazillion effects that aver over the top so it does "FELLL SO REALLLLLL", best example is cod blood jelly screen.

    There is no reason for BF3 to have the blue taint filter and ultra high contrast plus glare:



    And its not the only game that screws over a very good looking game with there "artsyness"

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    if there going to put those stupid color filters in a game they should atleast give us the option to disable them
    photo realistic textures will always look better than the blurry rubbish seen in most current games it just takes more work to make them blend and not repeat too obviously

    cinematic mod does some great things with hl2 especially the textures which are some of the best in any current game
    Last edited by dasa; 11-15-2012 at 09:06 PM.
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    Quote Originally Posted by dasa View Post
    if there going to put those stupid color filters in a game they should atleast give us the option to disable them
    photo realistic textures will always look better than the blurry rubbish seen in most current games it just takes more work to make them blend and not repeat too obviously

    cinematic mod does some great things with hl2 especially the textures which are some of the best in any current game
    PC as a driving force has been dead and buried for 7 years now. Apart from Crysis (and that was 5 years ago), there's no other AA game designed to push the hardware envelope in the PCs... There were people complaining that Crysis was too unforgiving on their machines, and what do we have now instead? Rehashes of the same engine for almost a decade now. What's happening is ridiculous and I find it more than strange that nobody's "speaking up". Imagine in 2004 (when HL2 was released) we had Doom-era graphics, because the equivalent of that is pretty much happening right now. The blurry filters is the equivalent of trying to fit the Doom sprite-engine into a 2004 framework.

    It's horrible and there's a reason for that, game developers have stopped trying to push the envelope in the graphics arena long ago, it's not as if gameplay is much better (rehashes of the same game genres invented in the 90s), the gaming industry is a stale state of affairs and it shows what's in store for the rest of IT sector (on which it was pretty much dependent). Forget the pace of the last 30 years, IT is shaping up to be the aircraft industry of the 21st century (where every true innovation would take decades). It's sad but the gaming industry shows how we quicken our pace towards the end of the line, enthusiasts would soon be an extinct species.

    By now we could well (have) had photorealistic graphics (if the pace was to continue), but we don't and probably never will because some "assembly up in the clouds" decided that "graphics are good enough" and soon they'd decide that for home computing (if they have not already done that). Somehow conservative forces took the upper hand and all it takes it is for people to stop believing that they can push the envelope further for evolution and innovation to stop, and it's already happening in gaming already. I'm disgusted by the 10th itteration of COD *because of* what it really stands for (stagnation and death)...

    /rant.
    Last edited by Stevethegreat; 11-15-2012 at 11:38 PM.

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    if they do it right this might be the turning point of games on linux.


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    Quote Originally Posted by Hornet331 View Post
    No it does not, atmosphere comes from the art direction, I dont need a bazillion effects that aver over the top so it does "FELLL SO REALLLLLL", best example is cod blood jelly screen.

    There is no reason for BF3 to have the blue taint filter and ultra high contrast plus glare:



    And its not the only game that screws over a very good looking game with there "artsyness"
    The problem here is that the second screen in there is no better than Source.

    I think controlled glare from the sun is useful but the lens flare...no. Unless we fight in real life seeing through camera lenses...

    The end result is horrid though, I don't know why they made everything blue, most LCDs are already blue enough...
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    Quote Originally Posted by Russian View Post
    CSGO was a stepping stone for Source 2, if you look at Source, CSGO and Source 2, it's a minor upgrade.
    CS:GO is not source 2 engine.

    - What I am most excited about on this, is how graphics will look on nvidia vs. AMD, and performance as well, source engine will be utterly crucial for graphics companies....
    Last edited by M.Beier; 11-16-2012 at 01:33 AM.
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    I think Global Offensive should have been saved for Source 2 engine, because Global Offensive didn't really offer anything new over the original CS and CS Source, but I'm sure in few years time Valve will release another Counterstrike on the new Source 2 engine.
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    Quote Originally Posted by Stevethegreat View Post
    /rant.
    nice rant

    Quote Originally Posted by kromosto View Post
    if they do it right this might be the turning point of games on linux.
    opengl and linux have been dying these past few years as far as gaming goes it will be interesting to see if it can regain some lost ground
    Last edited by dasa; 11-16-2012 at 03:57 AM.
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    Quote Originally Posted by Manicdan View Post
    i think the Dx9 era was the peak of gaming eyecandy growth. since then its like developers just brute forced in polygons, textures and lights.
    If you back it up to the second half of the 1990s, then I would say we're really at the golden age. Back then things were new enough to where there was lots of low-hanging fruit to be had both in terms of hardware performance gains and things you could do visually to improve perceived quality. Once you're at say 90% photo-realistic, closing half the gap to 100% isn't nearly as impressive as doing so when you were at 20%. That timespan takes you from Doom II (late 94, 2.5D), through Quake (1996, real 3D FPS), GLQuake (early 1997, realtime colored lighting), Quake II (1997, major 3D improvement), Tribes (1998, big world FPS), and Quake III Arena (1999, another graphic leap). That was fun!
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