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Thread: [EA] Battlefield 3 Officially Announced + Preorder

  1. #76
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    Quote Originally Posted by Eastcoasthandle View Post
    I'll wait until I know for sure this is a real BF3 game. There is very little information about it right now and so far only provided some information that prone, 64 player and jets are in the game. Mounting the light machine guns and sniper rifles was asked for back during BF2. So the question remains, what about:
    -commander
    -squad leaders
    -supply drops
    -ROF on at least some of the weapons
    -no health regenerating
    -must switch to knife (no instant animated, one button knifing)
    -VOIP
    -LAN Play
    -In game Recorder
    -3rd Person spectate (to catch cheaters)
    -can we have more then 64 players

    -etc
    You know how this is gonna pan out ECH, they will throw smoke/mirrors up till launch, then say the "engine" cant do certain things, it's the SOS from DICE/EA, Battlefield titles for the PC are long dead. I'ts all about the quick $$ from the console game sales, no matter how they want to "polish/tweek" it... Just the way it is.....
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  2. #77
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    Quote Originally Posted by screwtech02 View Post
    You know how this is gonna pan out ECH, they will throw smoke/mirrors up till launch, then say the "engine" cant do certain things, it's the SOS from DICE/EA, Battlefield titles for the PC are long dead. I'ts all about the quick $$ from the console game sales, no matter how they want to "polish/tweek" it... Just the way it is.....
    You get no argument from me. But lets wait and see what they say in GDC at the end of the month just to verify or not what's going to be in game. If they don't fully come clean on the features by then we know what to expect (since this is a fall release). tweet

    They are aware of what the community is expecting. All you have to do is read just some of the tweets they've replied to so far.
    Last edited by Eastcoasthandle; 02-07-2011 at 11:11 AM.
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  3. #78
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    Quote Originally Posted by nullface View Post
    Daaamn that is a lot of hours!


    But BF3 will be the game that makes me upgrade, bugs or not, BF is FUN!
    Click on my signature if you want...
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  4. #79
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    Frostbite is not going to be licensed out, strictly DICE/EA internal tech. we focus on creating great games, not selling tech
    tweet
    Hmm, thats strange. It's a different attitude then Crytek that's for sure.
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  5. #80
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    LoL, they would love to sell it but nobody wants to buy that bug-bag.

  6. #81
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    Quote Originally Posted by Eastcoasthandle View Post
    tweet
    Hmm, thats strange. It's a different attitude then Crytek that's for sure.
    They could make a lot of money on that... Plus advertisement... I don't think that's smart. But their choice.
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  7. #82
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    Quote Originally Posted by zalbard View Post
    They could make a lot of money on that... Plus advertisement... I don't think that's smart. But their choice.
    Makes me wonder if the engine was contracted instead of it being 100% in house.
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  8. #83
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    LOL they just can't sell that bs.
    And I admit that I play BC2 a lot and I enjoy the game and have lots of fun.
    HOWEVER, the engine has some basic, awesome bug and lacks/shortages. For example, you can't use a joystick to fly choppers.
    The system is bugged and you have to edit many files etc. It shouldn't be like that, and it's surprising that this works that bad when joysticks worked ok back in BF2.

    More yet: no direct input for mice. So no matter the DPI you set your mouse, the tank turret will always turn slowly and the chopper will always move like weighting a megaton.
    Man this is sooo basic, it never should had been this way. It's such a surprising bug.
    The game has been here for more than a year and none of this has been fixed.

    And we could speak for ages about hit reg/hit boxes, random disconnections, stupid bugs like UMP45 reload animation, AKSU 4x bug and many more.

    So the game is fun, but in the best of DICE's traditions, it's loaded with bugs and crazy mistakes.
    It's better not to sell your engine rather than trying to do so and finding out that every possible buyer lols at you.

  9. #84
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    Return to Karkand on the limited edition, with 4 remastered BF2 maps, the old weapons and vehicles...

  10. #85
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    -Aiming for CY Q4 2011 release
    -Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
    -Frosbite 2.0 is the culmination of this tech, entirely re-written
    -Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
    -Level destruction is going to be "believable" but basically everything is destructible.
    -Character animations powered by ANT, what EA Sports uses.
    -AI characters and multiplayer characters have different animation sets
    -No more "gliding" animations that look off, animation realism is a focus
    -Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
    -Better audio cues for certain actions, more easily able to listen for threats
    -Plan on better, more immediate post release content
    -More unlocks than BFBC2
    -Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
    -4 classes
    -Will talk about squads "later"
    -Looking into a theater mode but can't talk about it
    -Will have co-op
    -There will be a kill-cam but it can be turned off
    -BF3's team is almost twice as big as the team for BFBC2
    -They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
    -Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
    -Significant narrative that goes with the SP mode
    -More than one setting, you're not in the middle east for the whole game
    -PC version is lead version
    -Why 64 players for PC only? No complains from the console crowd.
    -No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
    -Original story, not based on Bad Company at all.
    posted here

    Makes me wonder if there is no sqaud leader or commander. And it's still 4 classes from BC2. I wonder what other BC2 implements will be use...
    Last edited by Eastcoasthandle; 02-07-2011 at 07:14 PM.
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  11. #86
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    Quote Originally Posted by Eastcoasthandle View Post
    posted here

    Make me wonder if there is no sqaud leader or commander. And it's still 4 classes from BC2.
    Alright, I really hope that's false, gonna have to rethink a preorder if so...there's no way I'm buying it if squads, squad leaders and commanders aren't ALL in the game. In addition, 4 classes is crap.

  12. #87
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    Quote Originally Posted by Eastcoasthandle View Post
    posted here

    Make me wonder if there is no sqaud leader or commander. And it's still 4 classes from BC2. I wonder what other BC2 implements will be use...
    hopefully it's the 4 classes from bf2142. because the BC2 classes are retarded, while bf2142 make perfect sense
    Sigs are obnoxious.

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    Nice, Im a little late to the party only bought and installed BC2 today
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    Why did in game scan looks like MW to me, could be just the hud ... i hope.
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  16. #91
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    If these are screenshots then it looks better than Crysis 2 so far...
    Also, BF3 will support 64 players on PC and 24 on consoles (haha)!
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    If you are really extreme, you never let informed facts or the scientific method hold you back from your journey to the wrong answer.

  17. #92
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    Quote Originally Posted by Eastcoasthandle View Post
    They lowered the threshold because they think commander is to complicated. They want everyone to be commander . So apparently commander in BF3 won't be the same as BF2 if I'm understanding that gist of it. They say no one used in in BF2 which I know isn't correct.
    Commander was not used that much in public games.
    It also added complexity and a lot of people couldnt play good commander and players didnt listen.

    Moving it out, to the field, it becomes more dynamic.
    if your group say 6 people, can hold a uav, and set it to scan an area, you get a tactical advantage but your able to do it in your squad, not waiting for a commander to do it for you.

    More fun.
    DICE lacks the knowledge how to educate people playing their games, sure a OP chopper with a good pilot owns totally, sure you can say well you can counter it, but how many do that?
    I and my team can focus on taking out choppers and planes, sure, but how many times you get a good squad like that in game?
    to many noobs

    Dice lacks that big time and needs to hire me.
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  18. #93
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    Quote Originally Posted by flopper View Post
    Commander was not used that much in public games.
    It also added complexity and a lot of people couldnt play good commander and players didnt listen.

    Moving it out, to the field, it becomes more dynamic.
    if your group say 6 people, can hold a uav, and set it to scan an area, you get a tactical advantage but your able to do it in your squad, not waiting for a commander to do it for you.

    More fun.
    DICE lacks the knowledge how to educate people playing their games, sure a OP chopper with a good pilot owns totally, sure you can say well you can counter it, but how many do that?
    I and my team can focus on taking out choppers and planes, sure, but how many times you get a good squad like that in game?
    to many noobs

    Dice lacks that big time and needs to hire me.
    No, commander was used frequently and many servers employed rules to have the commander to be non combative because of it. So we won't agree there as many liked to multitask the role. But that does not mean that commander wasn't used. As for complexity? That's a complete joke and you know it. The only way that commander was complex is if you never used it. Lets see what you did as commander:
    -look at birdseye view of the battlefield
    -give orders
    -spot enemies in the flanks/scan when needed
    -give supply drops and later on vehicles
    -artillery (which was disabled in some servers)
    -provide uav
    -provide assistance when asked by squad leaders
    See the trend? LOL, yeah that was complex. Perhaps the number of things you could do as commander was some how "complex" .


    As for what is actually planned for squads I will wait and see what is revealed because I'm a particular for details. But if it's anything like BC2 (which I believe it will be) it will be a complete mess with 64 players.
    Last edited by Eastcoasthandle; 02-08-2011 at 06:17 AM.
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  19. #94
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    Quote Originally Posted by El Maņo View Post
    LOL they just can't sell that bs.
    And I admit that I play BC2 a lot and I enjoy the game and have lots of fun.
    HOWEVER, the engine has some basic, awesome bug and lacks/shortages. For example, you can't use a joystick to fly choppers.
    The system is bugged and you have to edit many files etc. It shouldn't be like that, and it's surprising that this works that bad when joysticks worked ok back in BF2.
    joystick was really good for jets, but I always did better in choppers with a mouse. Probably because you can switch seats mid-air and tv missile someone easily.

    Quote Originally Posted by El Maņo View Post
    More yet: no direct input for mice. So no matter the DPI you set your mouse, the tank turret will always turn slowly and the chopper will always move like weighting a megaton.
    Man this is sooo basic, it never should had been this way. It's such a surprising bug.
    The game has been here for more than a year and none of this has been fixed.
    if you're not afraid to edit some config files, you can remove mouse "normalization" (really deceleration) which is causing this strange mouse behavior for infantry and land vehicles. Helicopters do not use normalization, instead they have some weird scheme where the mouse won't stay put, but keeps trying to return to zero. You can also get rid of this behavior by editing the same config file, the backup control scheme is similar to BF2's: it simulates joystick input, strength depends on how far the mouse is from zero.

    be careful though, because this will make UAVs completely unplayable, and between the two (choppers and UAV), I prefer having a usable UAV. Maybe they've patched the game since then to have separate control schemes defined for UAV and choppers; back when I played they didn't - which was incredibly annoying.

    You can also use the config file to adjust sensitivity for different vehicle types (like you could in BF2), although don't expect to be able to flip turrets - unlike BF2, BFBC2 has maximum turret traverse speed defined which you cannot exceed. It would be kind of imbalanced if you could, though.

    Quote Originally Posted by El Maņo View Post
    And we could speak for ages about hit reg/hit boxes, random disconnections, stupid bugs like UMP45 reload animation, AKSU 4x bug and many more.

    So the game is fun, but in the best of DICE's traditions, it's loaded with bugs and crazy mistakes.
    It's better not to sell your engine rather than trying to do so and finding out that every possible buyer lols at you.
    UMP reload animation..? I'm not sure what that bug is. You can cancel animations as soon as you see that your ammo is 25/25 (or whatever amount your gun typically has) by switching weapons, but it's not exclusive to the UMP - you can do it with all weapons. I used to do it with Carl Gustav all the time, the animation on that thing is way longer than it actually takes to reload.

    Anyway, even after fixing a lot of the BS, the game ultimately still isn't nearly as much fun as BF2 was, so I just went right back to BF2. Hopefully BF3 is more like BF2/2142 than the BC series.
    Last edited by iddqd; 02-08-2011 at 06:58 AM.
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  20. #95
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    @the old addage, level design is done on paper, mapping is done in an editor. Let's hope we get an editor ;-) -Augustus.
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    @cyclosarin_ I'm afraid you might be a little disappointed there... :\ We're focused on the game right now, external tools steal focus.
    tweet

    I have no idea what he's saying in that tweet and get the impression he was really trying to infer something else . But the gist of it is no mod tools.
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  21. #96
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    Quote Originally Posted by Eastcoasthandle View Post
    No, commander was used frequently and many servers employed rules to have the commander to be non combative because of it. So we won't agree there as many liked to multitask the role. But that does not mean that commander wasn't used. As for complexity? That's a complete joke and you know it. The only way that commander was complex is if you never used it. Lets see what you did as commander:
    -look at birdseye view of the battlefield
    -give orders
    -spot enemies in the flanks/scan when needed
    -give supply drops and later on vehicles
    -artillery (which was disabled in some servers)
    -provide uav
    -provide assistance when asked by squad leaders
    See the trend? LOL, yeah that was complex. Perhaps the number of things you could do as commander was some how "complex" .


    As for what is actually planned for squads I will wait and see what is revealed because I'm a particular for details. But if it's anything like BC2 (which I believe it will be) it will be a complete mess with 64 players.
    BF3 update BF2.
    same as BF2 update BF1942.
    huge updates in gameplay not like cod or mw series which basically is the same.

    and it wont be like BC2, just that they used that game for fieldtesting.
    I have more fun with BC2 in spite of the bugs and noobs than with Bf2 or bf1942.
    hardware gonna get pounded even with dx10/11 and optimizations.
    finnaly.

    Games have advanced to be smaller with a higher degree of dynamic gameplay.
    the commander dosnt fit there.
    The time I played and had a commander who knew what they did, was rare.
    and besides, if the other side didnt have a good one, they lost.
    unbalanced complex issues plaqued that role.

    Moving utility to the squad, make them able to support their advance and field, makes it more dynamic and can turn the tide in the battle.
    war is a lot about locating the enemy and choose tactical element.
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  22. #97
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    Quote Originally Posted by flopper View Post
    ....
    and it wont be like BC2, just that they used that game for fieldtesting.
    I have more fun with BC2 in spite of the bugs and noobs than with Bf2 or bf1942.
    -They are still using 4 kits.
    -BF3 will have 3D spotting
    -Hardcore Mode is still there
    -Kill Cam is still used
    -UAV stations may still be used (not confirmed yet though)
    So I don't agree there. But how the 4 kits will be used is not detailed yet.

    Quote Originally Posted by flopper View Post
    Games have advanced to be smaller with a higher degree of dynamic gameplay.
    the commander dosnt fit there.
    The time I played and had a commander who knew what they did, was rare.
    and besides, if the other side didnt have a good one, they lost.
    unbalanced complex issues plaqued that role.
    I can't agree here. With 64 players a commander is better opted to coordinate attack and defense more so then just a squad leader looking to do his own thing. That is what I consider dynamic game play. As for commander balancing that still depends on the team playing. Yes, there is an advantage but it doesn't necessitate a balancing issue. The same goes for teams that have only infantry while the other team use assets.


    Quote Originally Posted by flopper View Post
    Moving utility to the squad, make them able to support their advance and field, makes it more dynamic and can turn the tide in the battle.
    war is a lot about locating the enemy and choose tactical element.
    I disagree, a commander should be overseeing the whole operation. A squad shouldn't oversee the whole operation because they are in no way in charge of the other squads that interact in the battlefield. And why would it be a squad when there should be a squad leader. There has to be someone willing to take the role as leader and give some direction. In BC2 I've witness occasions where 4 users had 6 opinions on what to do. From using the APC to using the chopper vs sprinting to the objects to which way to flank. It just doesn't work that way. Furthermore there were no field scans, supply/vehicle drops nor the higher player count/large maps to deal with in BC2.
    Last edited by Eastcoasthandle; 02-08-2011 at 08:30 AM.
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  23. #98
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    Quote Originally Posted by flopper View Post
    Games have advanced to be smaller with a higher degree of dynamic gameplay.
    the commander dosnt fit there.
    what does this even mean?
    Quote Originally Posted by flopper View Post
    The time I played and had a commander who knew what they did, was rare.
    and besides, if the other side didnt have a good one, they lost.
    unbalanced complex issues plaqued that role.
    The time I played and had teammates who knew what they did, was rare.
    And besides, if the other side didn't have good players, they lost.

    Quote Originally Posted by flopper View Post
    Moving utility to the squad, make them able to support their advance and field, makes it more dynamic and can turn the tide in the battle.
    war is a lot about locating the enemy and choose tactical element.
    except the utility wasn't moved to the squad, it [being arty and UAV] was just taken and given to Recon. the rest was scrapped.
    Sigs are obnoxious.

  24. #99
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    the wizard balls recon carries work more or less like old UAV did though
    Sigs are obnoxious.

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    Anyone here hoping for a rush mode in BF3?


    I sure the F am, but they need to design maps just for that gameplay and not try to reuse conquest maps and vise versa.

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