Here I monitor Call of Duty Black Ops Single Player for 30 Minutes. I monitored the specific folder Call of Duty at a 1 minute interval. The first surprise is the amount of processes that were generated, which are summarised below. All contributed to numerous random and sequential read requests over the 30 minute duration to varying degrees. 64 processes generated 1,127 individual reads.
Games are not all about sequential reads, random read speeds seem to also be important.
Read speeds
IOP Count
Fast Read IOP count. Worst case percentage = 1%. Average 98%.
Queue Depth - Maximum Max = 5
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But that was a fault with Media Player Classic buffering a large, damaged video when I tried to skip through it. I watched the Virtual Memory Commit Charge spiral out of control in Process Explorer, so it was a bug in Media Player or one of its components, not a fault in my choice of turning off pagefile, since likely it would have continued on to use whatever pagefile I'd provided too and hit the limit of that.



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