Haha, yeah dude only the best aye? Respect.![]()
Theres a clue in the name of this website - www.xtremesystems.org :p
Games dont matter here when you can get higher points in a benchmark with an extreme setting ^^
Just like no one is going to be gaming on a LN2 cooled CPU at 5.5 Ghz, but they can do it just because its Xtreme.
Last edited by Mungri; 03-23-2010 at 03:39 PM.
HTPC - AMD Phenom II 555 Unlocked(4cores) - 4GB Gskill - AMD HD 5850 - Avermedia Duet - Harman Kardon avr247 - Surround Sound (Infinity Beta 50's, 10's, 360, and ed a2-300) - Samsung 46"
Desktop Powerhouse PC - Gathering dust due to high usage of HTPC as general pc now
here, tesselation ON ( EXTREME )
![]()
Let's count the polygons. I'm starting
INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"Has anyone really been far even as decided to use even go want to do look more like?
Unigine Heaven 2.0 FINAL
Tesselation Normal vs Extreme
1920x1200 - AA 0x - AF 1x
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Gaul, now the same image but with normal tessalation please! Thanks a lot guys for sharing those numbers. Hell, if I buy a 5970 and get those min FPS, for sure I will ask my granny to make me a chocalate cake to end with the frustration, too much money for ridiculous slow minimal fps.
Its kind of insane, so much difference between minimal and max fps, also with extreme and normal.
@japamd: So this means that the min FPS numbers were indeed momentary drops probably due to HDD usage, and are not to be taken seriously.
INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"Has anyone really been far even as decided to use even go want to do look more like?
Exactly why I am now even happier with a pair of super clocking V1 5770s.
I were actually thinking of trying to sell them at an inflated price and getting 5850s, but the price difference seriously isnt worth the performance difference in DX11, and DX9 / 10 games are fast enough at 1920x1200.
How do you make that FPS graph btw? I want to make one for comparison.
Last edited by Mungri; 03-23-2010 at 06:49 PM.
That's terrific news for 5870 owners with the fps bump (40% wow). Looks like the card which was initially a beast is now even more of a beast as time goes on..
Unigine
Heaven Benchmark v2.0
FPS:
21.7
Scores:
547
Min FPS:
3.2
Max FPS:
58.3
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
CPU flags:
2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
NVIDIA GeForce 7900 GT/GTO 8.16.11.9107 256Mb
Settings
Render:
direct3d9
Mode:
640x400 windowed
Shaders: low
Textures:
high
Filter:
trilinear
Anisotropy: disabled
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
Unigine Corp. © 2005-2010
![]()
CPU: Intel i7 3770k. . . . . . . .Cooler: CoolerMaster Hyper 212 Plus
Mobo: ASUS P8Z77-V Deluxe . . . . RAM: 4x4GiB GSkill Rampage 2133MHz 1.65V
Video: Sapphire Radeon 7970 . . . Drives: Intel 520 SSDs
Power: Seasonic Platinum 860W. . .Case: Rosewill Thor v2
Thanks Gaul! That is one of an epic shoot... Well, this weekend is the waiting over, we will see if Fermi can handle this Rev better than Ati at min fps, hope so or we are really furk up all of us, at least with this Dx11 gen card, maybe future gen can handle tessalation better.
If the GTX480 can get at least 25FPS at min FPS, we are good to go, if not, then, oh granny, chocolate cake please! Woha, what the hell are those mountains in my stomach? :O
Eh, even with the RC version this version seems a lot smoother than 1.0 Min FPS must be for a very short amount of the benchmark's running time.
Just tried doing a run with 295 quad sli, and no support? Just ran on one core.
More here!If you go into the heaven 2.0 directory, you will find heaven.zip. If you unpack that, you can see all the mesh files. If you have the free SDK, you will find optimized code that looks for specific hardware before defaulting to a secondary engine.
It doesn't name what it is looking for, but it looks for a specific hardware string, and when it is not found, it just falls back to the old render.
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