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You can mimic microstuttering by playing a game then record it in Fraps. Any kind of i/o activity while gaming can give the impression of microstuttering. Therefore, it's source is not bound to a video card. Other variables can come into play that can result in the stutter you see on the screen. These issues are but not limited to:
-drivers
-tight dram timing/subtiming
-unoptimzed game or a game optimized for a speciic hardware
-PCIe at x16 and x4 when dual GPUs are used
-i/o operations runnning in the background (already discussed)
-processes running in the background
-Chipset timing
-vregs of the video card getting to hot (little do people know those need active cooling)
- power play (anyone remember that problem from 3800 series)
-Vista's super prefetching the first 5 minutes (or so) when Vista starts up
-etc
Now I have to ask another question. Did Sampas use the AFR-FriendlyD3D.exe trick to make sure that the cards were scaling properly when using Grid.exe? As there is no mention of what drivers were used to conduct these tests.
Last edited by Eastcoasthandle; 07-16-2008 at 09:39 AM.
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